mirror of https://github.com/axmolengine/axmol.git
368 lines
10 KiB
C++
368 lines
10 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* http://www.cocos2d-x.org
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*
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* Copyright 2011 Yannick Loriot.
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* http://yannickloriot.com
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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*
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* converted to c++ / cocos2d-x by Angus C
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*/
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#include "CCControl.h"
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#include "CCDirector.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "menu_nodes/CCMenu.h"
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#include "touch_dispatcher/CCTouch.h"
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NS_CC_EXT_BEGIN
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Control::Control()
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: _isOpacityModifyRGB(false)
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, _state(ControlStateNormal)
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, _hasVisibleParents(false)
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, _enabled(false)
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, _selected(false)
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, _highlighted(false)
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, _dispatchTable(NULL)
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{
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}
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Control* Control::create()
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{
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Control* pRet = new Control();
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if (pRet && pRet->init())
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{
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pRet->autorelease();
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return pRet;
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}
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else
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{
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CC_SAFE_DELETE(pRet);
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return NULL;
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}
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}
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bool Control::init()
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{
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if (Layer::init())
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{
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//this->setTouchEnabled(true);
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//_isTouchEnabled=true;
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// Initialise instance variables
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_state=ControlStateNormal;
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setEnabled(true);
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setSelected(false);
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setHighlighted(false);
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// Set the touch dispatcher priority by default to 1
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this->setTouchPriority(1);
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// Initialise the tables
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_dispatchTable = new Dictionary();
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// Initialise the mapHandleOfControlEvents
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_mapHandleOfControlEvent.clear();
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return true;
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}
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else
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{
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return false;
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}
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}
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Control::~Control()
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{
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CC_SAFE_RELEASE(_dispatchTable);
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}
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//Menu - Events
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void Control::registerWithTouchDispatcher()
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{
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Director::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, getTouchPriority(), true);
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}
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void Control::onEnter()
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{
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Layer::onEnter();
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}
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void Control::onExit()
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{
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Layer::onExit();
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}
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void Control::sendActionsForControlEvents(ControlEvent controlEvents)
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{
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// For each control events
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for (int i = 0; i < kControlEventTotalNumber; i++)
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{
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// If the given controlEvents bitmask contains the curent event
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if ((controlEvents & (1 << i)))
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{
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// Call invocations
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// <Invocation*>
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Array* invocationList = this->dispatchListforControlEvent(1<<i);
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Object* pObj = NULL;
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CCARRAY_FOREACH(invocationList, pObj)
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{
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Invocation* invocation = (Invocation*)pObj;
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invocation->invoke(this);
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}
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//Call ScriptFunc
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if (kScriptTypeNone != _scriptType)
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{
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int nHandler = this->getHandleOfControlEvent(controlEvents);
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if (0 != nHandler)
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{
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cocos2d::CommonScriptData data(nHandler, "",(Object*)this);
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cocos2d::ScriptEvent event(cocos2d::kCommonEvent,(void*)&data);
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cocos2d::ScriptEngineManager::sharedManager()->getScriptEngine()->sendEvent(&event);
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}
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}
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}
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}
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}
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void Control::addTargetWithActionForControlEvents(Object* target, SEL_CCControlHandler action, ControlEvent controlEvents)
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{
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// For each control events
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for (int i = 0; i < kControlEventTotalNumber; i++)
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{
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// If the given controlEvents bitmask contains the curent event
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if ((controlEvents & (1 << i)))
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{
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this->addTargetWithActionForControlEvent(target, action, 1<<i);
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}
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}
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}
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/**
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* Adds a target and action for a particular event to an internal dispatch
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* table.
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* The action message may optionnaly include the sender and the event as
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* parameters, in that order.
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* When you call this method, target is not retained.
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*
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* @param target The target object that is, the object to which the action
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* message is sent. It cannot be nil. The target is not retained.
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* @param action A selector identifying an action message. It cannot be NULL.
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* @param controlEvent A control event for which the action message is sent.
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* See "CCControlEvent" for constants.
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*/
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void Control::addTargetWithActionForControlEvent(Object* target, SEL_CCControlHandler action, ControlEvent controlEvent)
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{
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// Create the invocation object
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Invocation *invocation = Invocation::create(target, action, controlEvent);
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// Add the invocation into the dispatch list for the given control event
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Array* eventInvocationList = this->dispatchListforControlEvent(controlEvent);
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eventInvocationList->addObject(invocation);
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}
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void Control::removeTargetWithActionForControlEvents(Object* target, SEL_CCControlHandler action, ControlEvent controlEvents)
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{
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// For each control events
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for (int i = 0; i < kControlEventTotalNumber; i++)
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{
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// If the given controlEvents bitmask contains the curent event
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if ((controlEvents & (1 << i)))
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{
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this->removeTargetWithActionForControlEvent(target, action, 1 << i);
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}
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}
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}
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void Control::removeTargetWithActionForControlEvent(Object* target, SEL_CCControlHandler action, ControlEvent controlEvent)
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{
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// Retrieve all invocations for the given control event
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//<Invocation*>
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Array *eventInvocationList = this->dispatchListforControlEvent(controlEvent);
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//remove all invocations if the target and action are null
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//TODO: should the invocations be deleted, or just removed from the array? Won't that cause issues if you add a single invocation for multiple events?
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bool bDeleteObjects=true;
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if (!target && !action)
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{
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//remove objects
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eventInvocationList->removeAllObjects();
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}
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else
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{
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//normally we would use a predicate, but this won't work here. Have to do it manually
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Object* pObj = NULL;
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CCARRAY_FOREACH(eventInvocationList, pObj)
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{
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Invocation *invocation = (Invocation*)pObj;
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bool shouldBeRemoved=true;
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if (target)
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{
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shouldBeRemoved=(target==invocation->getTarget());
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}
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if (action)
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{
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shouldBeRemoved=(shouldBeRemoved && (action==invocation->getAction()));
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}
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// Remove the corresponding invocation object
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if (shouldBeRemoved)
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{
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eventInvocationList->removeObject(invocation, bDeleteObjects);
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}
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}
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}
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}
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//CRGBA protocol
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void Control::setOpacityModifyRGB(bool bOpacityModifyRGB)
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{
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_isOpacityModifyRGB=bOpacityModifyRGB;
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Object* child;
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Array* children=getChildren();
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CCARRAY_FOREACH(children, child)
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{
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RGBAProtocol* pNode = dynamic_cast<RGBAProtocol*>(child);
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if (pNode)
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{
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pNode->setOpacityModifyRGB(bOpacityModifyRGB);
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}
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}
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}
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bool Control::isOpacityModifyRGB()
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{
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return _isOpacityModifyRGB;
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}
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Point Control::getTouchLocation(Touch* touch)
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{
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Point touchLocation = touch->getLocation(); // Get the touch position
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touchLocation = this->convertToNodeSpace(touchLocation); // Convert to the node space of this class
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return touchLocation;
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}
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bool Control::isTouchInside(Touch* touch)
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{
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Point touchLocation = touch->getLocation(); // Get the touch position
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touchLocation = this->getParent()->convertToNodeSpace(touchLocation);
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Rect bBox=boundingBox();
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return bBox.containsPoint(touchLocation);
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}
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Array* Control::dispatchListforControlEvent(ControlEvent controlEvent)
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{
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Array* invocationList = (Array*)_dispatchTable->objectForKey(controlEvent);
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// If the invocation list does not exist for the dispatch table, we create it
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if (invocationList == NULL)
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{
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invocationList = Array::createWithCapacity(1);
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_dispatchTable->setObject(invocationList, controlEvent);
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}
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return invocationList;
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}
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void Control::needsLayout()
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{
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}
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void Control::setEnabled(bool bEnabled)
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{
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_enabled = bEnabled;
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if(_enabled) {
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_state = ControlStateNormal;
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} else {
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_state = ControlStateDisabled;
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}
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this->needsLayout();
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}
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bool Control::isEnabled()
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{
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return _enabled;
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}
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void Control::setSelected(bool bSelected)
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{
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_selected = bSelected;
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this->needsLayout();
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}
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bool Control::isSelected()
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{
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return _selected;
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}
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void Control::setHighlighted(bool bHighlighted)
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{
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_highlighted = bHighlighted;
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this->needsLayout();
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}
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bool Control::isHighlighted()
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{
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return _highlighted;
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}
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bool Control::hasVisibleParents()
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{
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Node* pParent = this->getParent();
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for( Node *c = pParent; c != NULL; c = c->getParent() )
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{
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if( !c->isVisible() )
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{
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return false;
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}
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}
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return true;
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}
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void Control::addHandleOfControlEvent(int nFunID,ControlEvent controlEvent)
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{
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_mapHandleOfControlEvent[controlEvent] = nFunID;
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}
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void Control::removeHandleOfControlEvent(ControlEvent controlEvent)
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{
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std::map<int,int>::iterator Iter = _mapHandleOfControlEvent.find(controlEvent);
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if (_mapHandleOfControlEvent.end() != Iter)
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{
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_mapHandleOfControlEvent.erase(Iter);
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}
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}
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int Control::getHandleOfControlEvent(ControlEvent controlEvent)
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{
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std::map<int,int>::iterator Iter = _mapHandleOfControlEvent.find(controlEvent);
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if (_mapHandleOfControlEvent.end() != Iter)
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return Iter->second;
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return 0;
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}
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NS_CC_EXT_END
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