axmol/tests/cpp-tests/Classes/Box2DTestBed/Tests/ContinuousTest.h

158 lines
4.4 KiB
C++

/*
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef CONTINUOUS_TEST_H
#define CONTINUOUS_TEST_H
class ContinuousTest : public Test
{
public:
ContinuousTest()
{
{
b2BodyDef bd;
bd.position.Set(0.0f, 0.0f);
b2Body* body = m_world->CreateBody(&bd);
b2EdgeShape edge;
edge.Set(b2Vec2(-10.0f, 0.0f), b2Vec2(10.0f, 0.0f));
body->CreateFixture(&edge, 0.0f);
b2PolygonShape shape;
shape.SetAsBox(0.2f, 1.0f, b2Vec2(0.5f, 1.0f), 0.0f);
body->CreateFixture(&shape, 0.0f);
}
#if 1
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 20.0f);
//bd.angle = 0.1f;
b2PolygonShape shape;
shape.SetAsBox(2.0f, 0.1f);
m_body = m_world->CreateBody(&bd);
m_body->CreateFixture(&shape, 1.0f);
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
//m_angularVelocity = 46.661274f;
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
m_body->SetAngularVelocity(m_angularVelocity);
}
#else
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 2.0f);
b2Body* body = m_world->CreateBody(&bd);
b2CircleShape shape;
shape.m_p.SetZero();
shape.m_radius = 0.5f;
body->CreateFixture(&shape, 1.0f);
bd.bullet = true;
bd.position.Set(0.0f, 10.0f);
body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 1.0f);
body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
}
#endif
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
extern int32 b2_toiCalls, b2_toiIters;
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
extern float32 b2_toiTime, b2_toiMaxTime;
b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0;
b2_toiCalls = 0; b2_toiIters = 0;
b2_toiRootIters = 0; b2_toiMaxRootIters = 0;
b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f;
}
void Launch()
{
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
extern int32 b2_toiCalls, b2_toiIters;
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
extern float32 b2_toiTime, b2_toiMaxTime;
b2_gjkCalls = 0; b2_gjkIters = 0; b2_gjkMaxIters = 0;
b2_toiCalls = 0; b2_toiIters = 0;
b2_toiRootIters = 0; b2_toiMaxRootIters = 0;
b2_toiTime = 0.0f; b2_toiMaxTime = 0.0f;
m_body->SetTransform(b2Vec2(0.0f, 20.0f), 0.0f);
m_angularVelocity = RandomFloat(-50.0f, 50.0f);
m_body->SetLinearVelocity(b2Vec2(0.0f, -100.0f));
m_body->SetAngularVelocity(m_angularVelocity);
}
void Step(Settings* settings)
{
Test::Step(settings);
extern int32 b2_gjkCalls, b2_gjkIters, b2_gjkMaxIters;
if (b2_gjkCalls > 0)
{
m_debugDraw.DrawString(5, m_textLine, "gjk calls = %d, ave gjk iters = %3.1f, max gjk iters = %d",
b2_gjkCalls, b2_gjkIters / float32(b2_gjkCalls), b2_gjkMaxIters);
m_textLine += DRAW_STRING_NEW_LINE;
}
extern int32 b2_toiCalls, b2_toiIters;
extern int32 b2_toiRootIters, b2_toiMaxRootIters;
extern float32 b2_toiTime, b2_toiMaxTime;
if (b2_toiCalls > 0)
{
m_debugDraw.DrawString(5, m_textLine, "toi calls = %d, ave [max] toi iters = %3.1f [%d]",
b2_toiCalls, b2_toiIters / float32(b2_toiCalls), b2_toiMaxRootIters);
m_textLine += DRAW_STRING_NEW_LINE;
m_debugDraw.DrawString(5, m_textLine, "ave [max] toi root iters = %3.1f [%d]",
b2_toiRootIters / float32(b2_toiCalls), b2_toiMaxRootIters);
m_textLine += DRAW_STRING_NEW_LINE;
m_debugDraw.DrawString(5, m_textLine, "ave [max] toi time = %.1f [%.1f] (microseconds)",
1000.0f * b2_toiTime / float32(b2_toiCalls), 1000.0f * b2_toiMaxTime);
m_textLine += DRAW_STRING_NEW_LINE;
}
if (m_stepCount % 60 == 0)
{
//Launch();
}
}
static Test* Create()
{
return new ContinuousTest;
}
b2Body* m_body;
float32 m_angularVelocity;
};
#endif