axmol/tests/cpp-tests/Classes/Box2DTestBed/Tests/MotorJoint.h

115 lines
2.7 KiB
C++

/*
* Copyright (c) 2006-2012 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef MOTOR_JOINT_H
#define MOTOR_JOINT_H
/// This test shows how to use a motor joint. A motor joint
/// can be used to animate a dynamic body. With finite motor forces
/// the body can be blocked by collision with other bodies.
class MotorJoint : public Test
{
public:
MotorJoint()
{
b2Body* ground = NULL;
{
b2BodyDef bd;
ground = m_world->CreateBody(&bd);
b2EdgeShape shape;
shape.Set(b2Vec2(-20.0f, 0.0f), b2Vec2(20.0f, 0.0f));
b2FixtureDef fd;
fd.shape = &shape;
ground->CreateFixture(&fd);
}
// Define motorized body
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position.Set(0.0f, 8.0f);
b2Body* body = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsBox(2.0f, 0.5f);
b2FixtureDef fd;
fd.shape = &shape;
fd.friction = 0.6f;
fd.density = 2.0f;
body->CreateFixture(&fd);
b2MotorJointDef mjd;
mjd.Initialize(ground, body);
mjd.maxForce = 1000.0f;
mjd.maxTorque = 1000.0f;
m_joint = (b2MotorJoint*)m_world->CreateJoint(&mjd);
}
m_go = false;
m_time = 0.0f;
}
void Keyboard(unsigned char key)
{
switch (key)
{
case 's':
m_go = !m_go;
break;
}
}
void Step(Settings* settings)
{
if (m_go && settings->hz > 0.0f)
{
m_time += 1.0f / settings->hz;
}
b2Vec2 linearOffset;
linearOffset.x = 6.0f * sinf(2.0f * m_time);
linearOffset.y = 8.0f + 4.0f * sinf(1.0f * m_time);
float32 angularOffset = 4.0f * m_time;
m_joint->SetLinearOffset(linearOffset);
m_joint->SetAngularOffset(angularOffset);
m_debugDraw.DrawPoint(linearOffset, 4.0f, b2Color(0.9f, 0.9f, 0.9f));
Test::Step(settings);
m_debugDraw.DrawString(5, m_textLine, "Keys: (s) pause");
m_textLine += 15;
}
static Test* Create()
{
return new MotorJoint;
}
b2MotorJoint* m_joint;
float32 m_time;
bool m_go;
};
#endif