axmol/tests/cpp-tests/Classes/DrawPrimitivesTest/DrawPrimitivesTest.cpp

445 lines
16 KiB
C++

/****************************************************************************
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "DrawPrimitivesTest.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCCustomCommand.h"
USING_NS_CC;
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (push)
#pragma warning (disable: 4996)
#endif
using namespace std;
DrawPrimitivesTests::DrawPrimitivesTests()
{
ADD_TEST_CASE(DrawPrimitivesTest);
ADD_TEST_CASE(DrawNodeTest);
ADD_TEST_CASE(PrimitivesCommandTest);
ADD_TEST_CASE(Issue11942Test);
}
string DrawPrimitivesBaseTest::title() const
{
return "No title";
}
// DrawPrimitivesTest
DrawPrimitivesTest::DrawPrimitivesTest()
{
}
void DrawPrimitivesTest::draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)
{
_customCommand.init(_globalZOrder);
_customCommand.func = CC_CALLBACK_0(DrawPrimitivesTest::onDraw, this, transform, flags);
renderer->addCommand(&_customCommand);
}
void DrawPrimitivesTest::onDraw(const Mat4 &transform, uint32_t flags)
{
Director* director = Director::getInstance();
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform);
//draw
CHECK_GL_ERROR_DEBUG();
// draw a simple line
// The default state is:
// Line Width: 1
// color: 255,255,255,255 (white, non-transparent)
// Anti-Aliased
// glEnable(GL_LINE_SMOOTH);
DrawPrimitives::drawLine( VisibleRect::leftBottom(), VisibleRect::rightTop() );
CHECK_GL_ERROR_DEBUG();
// line: color, width, aliased
// glLineWidth > 1 and GL_LINE_SMOOTH are not compatible
// GL_SMOOTH_LINE_WIDTH_RANGE = (1,1) on iPhone
// glDisable(GL_LINE_SMOOTH);
glLineWidth( 5.0f );
DrawPrimitives::setDrawColor4B(255,0,0,255);
DrawPrimitives::drawLine( VisibleRect::leftTop(), VisibleRect::rightBottom() );
CHECK_GL_ERROR_DEBUG();
// TIP:
// If you are going to use always the same color or width, you don't
// need to call it before every draw
//
// Remember: OpenGL is a state-machine.
// draw big point in the center
DrawPrimitives::setPointSize(64);
DrawPrimitives::setDrawColor4B(0,0,255,128);
DrawPrimitives::drawPoint( VisibleRect::center() );
CHECK_GL_ERROR_DEBUG();
// draw 4 small points
Vec2 points[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) };
DrawPrimitives::setPointSize(4);
DrawPrimitives::setDrawColor4B(0,255,255,255);
DrawPrimitives::drawPoints( points, 4);
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 10 segments
glLineWidth(16);
DrawPrimitives::setDrawColor4B(0, 255, 0, 255);
DrawPrimitives::drawCircle( VisibleRect::center(), 100, 0, 10, false);
CHECK_GL_ERROR_DEBUG();
// draw a green circle with 50 segments with line to center
glLineWidth(2);
DrawPrimitives::setDrawColor4B(0, 255, 255, 255);
DrawPrimitives::drawCircle( VisibleRect::center(), 50, CC_DEGREES_TO_RADIANS(90), 50, true);
CHECK_GL_ERROR_DEBUG();
// draw a pink solid circle with 50 segments
glLineWidth(2);
DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
DrawPrimitives::drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 1.0f, 1.0f);
CHECK_GL_ERROR_DEBUG();
// open yellow poly
DrawPrimitives::setDrawColor4B(255, 255, 0, 255);
glLineWidth(10);
Vec2 vertices[] = { Vec2(0,0), Vec2(50,50), Vec2(100,50), Vec2(100,100), Vec2(50,100) };
DrawPrimitives::drawPoly( vertices, 5, false);
CHECK_GL_ERROR_DEBUG();
// filled poly
glLineWidth(1);
Vec2 filledVertices[] = { Vec2(0,120), Vec2(50,120), Vec2(50,170), Vec2(25,200), Vec2(0,170) };
DrawPrimitives::drawSolidPoly(filledVertices, 5, Color4F(0.5f, 0.5f, 1, 1 ) );
// closed purble poly
DrawPrimitives::setDrawColor4B(255, 0, 255, 255);
glLineWidth(2);
Vec2 vertices2[] = { Vec2(30,130), Vec2(30,230), Vec2(50,200) };
DrawPrimitives::drawPoly( vertices2, 3, true);
CHECK_GL_ERROR_DEBUG();
// draw quad bezier path
DrawPrimitives::drawQuadBezier(VisibleRect::leftTop(), VisibleRect::center(), VisibleRect::rightTop(), 50);
CHECK_GL_ERROR_DEBUG();
// draw cubic bezier path
DrawPrimitives::drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100);
CHECK_GL_ERROR_DEBUG();
//draw a solid polygon
Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)};
DrawPrimitives::drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );
// restore original values
glLineWidth(1);
DrawPrimitives::setDrawColor4B(255,255,255,255);
DrawPrimitives::setPointSize(1);
CHECK_GL_ERROR_DEBUG();
//end draw
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
}
string DrawPrimitivesTest::title() const
{
return "draw primitives";
}
string DrawPrimitivesTest::subtitle() const
{
return "Drawing Primitives. Use DrawNode instead";
}
// DrawNodeTest
DrawNodeTest::DrawNodeTest()
{
auto s = Director::getInstance()->getWinSize();
auto draw = DrawNode::create();
addChild(draw, 10);
draw->drawPoint(Vec2(s.width/2-120, s.height/2-120), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
draw->drawPoint(Vec2(s.width/2+120, s.height/2+120), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
// draw 4 small points
Vec2 position[] = { Vec2(60,60), Vec2(70,70), Vec2(60,70), Vec2(70,60) };
draw->drawPoints( position, 4, 5, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
// draw a line
draw->drawLine(Vec2(0,0), Vec2(s.width, s.height), Color4F(1.0, 0.0, 0.0, 0.5));
// draw a rectangle
draw->drawRect(Vec2(23,23), Vec2(7,7), Color4F(1,1,0,1));
draw->drawRect(Vec2(15,30), Vec2(30,15), Vec2(15,0), Vec2(0,15), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
// draw a circle
draw->drawCircle(VisibleRect::center() + Vec2(140,0), 100, CC_DEGREES_TO_RADIANS(90), 50, true, 1.0f, 2.0f, Color4F(1.0, 0.0, 0.0, 0.5));
draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
// Draw some beziers
draw->drawQuadBezier(Vec2(s.width - 150, s.height - 150), Vec2(s.width - 70, s.height - 10), Vec2(s.width - 10, s.height - 10), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
draw->drawQuadBezier(Vec2(0, s.height), Vec2(s.width/2, s.height/2), Vec2(s.width, s.height), 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
draw->drawCubicBezier(VisibleRect::center(), Vec2(VisibleRect::center().x+30,VisibleRect::center().y+50), Vec2(VisibleRect::center().x+60,VisibleRect::center().y-50),VisibleRect::right(),100, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
draw->drawCubicBezier(Vec2(s.width - 250, 40), Vec2(s.width - 70, 100), Vec2(s.width - 30, 250), Vec2(s.width - 10, s.height - 50), 10, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
auto array = PointArray::create(20);
array->addControlPoint(Vec2(0,0));
array->addControlPoint(Vec2(80,80));
array->addControlPoint(Vec2(s.width-80,80));
array->addControlPoint(Vec2(s.width-80,s.height-80));
array->addControlPoint(Vec2(80,s.height-80));
array->addControlPoint(Vec2(80,80));
array->addControlPoint(Vec2(s.width/2, s.height/2));
draw->drawCardinalSpline(array, 0.5, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
auto array2 = PointArray::create(20);
array2->addControlPoint(Vec2(s.width / 2, 30));
array2->addControlPoint(Vec2(s.width -80, 30));
array2->addControlPoint(Vec2(s.width - 80, s.height - 80));
array2->addControlPoint(Vec2(s.width / 2, s.height - 80));
array2->addControlPoint(Vec2(s.width / 2, 30));
draw->drawCatmullRom(array2, 50, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
// open random color poly
Vec2 vertices[] = { Vec2(0,0), Vec2(50,50), Vec2(100,50), Vec2(100,100), Vec2(50,100) };
draw->drawPoly( vertices, 5, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
// closed random color poly
Vec2 vertices2[] = { Vec2(30,130), Vec2(30,230), Vec2(50,200) };
draw->drawPoly( vertices2, 3, true, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
// Draw 10 circles
for( int i=0; i < 10; i++)
{
draw->drawDot(Vec2(s.width/2, s.height/2), 10*(10-i), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
}
// Draw polygons
Vec2 points[] = { Vec2(s.height/4,0), Vec2(s.width,s.height/5), Vec2(s.width/3*2,s.height) };
draw->drawPolygon(points, sizeof(points)/sizeof(points[0]), Color4F(1,0,0,0.5), 4, Color4F(0,0,1,0.5));
// star poly (triggers buggs)
{
const float o=80;
const float w=20;
const float h=50;
Vec2 star[] = {
Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike
Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike
// {o +w, o+w*2+h}, {o,o+w*2}, // top spike
// {o -h, o+w}, {o,o}, // left spike
};
draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));
}
// star poly (doesn't trigger bug... order is important un tesselation is supported.
{
const float o=180;
const float w=20;
const float h=50;
Vec2 star[] = {
Vec2(o,o), Vec2(o+w,o-h), Vec2(o+w*2, o), // lower spike
Vec2(o + w*2 + h, o+w ), Vec2(o + w*2, o+w*2), // right spike
Vec2(o +w, o+w*2+h), Vec2(o,o+w*2), // top spike
Vec2(o -h, o+w), // left spike
};
draw->drawPolygon(star, sizeof(star)/sizeof(star[0]), Color4F(1,0,0,0.5), 1, Color4F(0,0,1,1));
}
//draw a solid polygon
Vec2 vertices3[] = {Vec2(60,160), Vec2(70,190), Vec2(100,190), Vec2(90,160)};
draw->drawSolidPoly( vertices3, 4, Color4F(1,1,0,1) );
//draw a solid rectangle
draw->drawSolidRect(Vec2(10,10), Vec2(20,20), Color4F(1,1,0,1));
//draw a solid circle
draw->drawSolidCircle( VisibleRect::center() + Vec2(140,0), 40, CC_DEGREES_TO_RADIANS(90), 50, 2.0f, 2.0f, Color4F(0.0, 1.0, 0.0, 1.0));
// Draw segment
draw->drawSegment(Vec2(20,s.height), Vec2(20,s.height/2), 10, Color4F(0, 1, 0, 1));
draw->drawSegment(Vec2(10,s.height/2), Vec2(s.width/2, s.height/2), 40, Color4F(1, 0, 1, 0.5));
// Draw triangle
draw->drawTriangle(Vec2(10, 10), Vec2(70, 30), Vec2(100, 140), Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 0.5));
for (int i = 0; i < 100; i++) {
draw->drawPoint(Vec2(i*7, 5), (float)i/5+1, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
}
auto draw1 = DrawNode::create();
this->addChild(draw1, 10);
draw1->setLineWidth(4);
draw1->drawLine(Vec2(0, s.height), Vec2(s.width, s.height - 20), Color4F::YELLOW);
draw1->drawLine(Vec2(0, 0), Vec2(s.width, s.height - 20), Color4F::YELLOW);
draw->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2),FadeOut::create(1.2), NULL)));
draw1->runAction(RepeatForever::create(Sequence::create(FadeIn::create(1.2),FadeOut::create(1.2), NULL)));
}
string DrawNodeTest::title() const
{
return "Test DrawNode";
}
string DrawNodeTest::subtitle() const
{
return "Testing DrawNode - batched draws. Concave polygons are BROKEN";
}
// PrimitivesCommandTest
PrimitivesCommandTest::PrimitivesCommandTest()
{
// draws a quad
V3F_C4B_T2F data[] = {
{{0, 0,0}, {255, 0, 0,255}, {0,1}},
{{200, 0,0}, {0, 255,255,255}, {1,1}},
{{200,200,0}, {255,255, 0,255}, {1,0}},
{{0, 200,0}, {255,255,255,255}, {0,0}},
};
uint16_t indices[] = {
0,1,2,
2,0,3
};
static const int TOTAL_VERTS = sizeof(data) / sizeof(data[0]);
static const int TOTAL_INDICES = TOTAL_VERTS*6/4;
auto vertexBuffer = VertexBuffer::create(sizeof(V3F_C4B_T2F), TOTAL_VERTS);
vertexBuffer->updateVertices(data, TOTAL_VERTS,0);
auto vertsData = VertexData::create();
vertsData->setStream(vertexBuffer, VertexStreamAttribute(0, GLProgram::VERTEX_ATTRIB_POSITION, GL_FLOAT, 3));
vertsData->setStream(vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, colors), GLProgram::VERTEX_ATTRIB_COLOR, GL_UNSIGNED_BYTE, 4, true));
vertsData->setStream(vertexBuffer, VertexStreamAttribute(offsetof(V3F_C4B_T2F, texCoords), GLProgram::VERTEX_ATTRIB_TEX_COORD, GL_FLOAT, 2));
auto indexBuffer = IndexBuffer::create(IndexBuffer::IndexType::INDEX_TYPE_SHORT_16, TOTAL_INDICES);
indexBuffer->updateIndices(indices, TOTAL_INDICES, 0);
_primitive = Primitive::create(vertsData, indexBuffer, GL_TRIANGLES);
_primitive->setCount(TOTAL_INDICES);
_primitive->setStart(0);
auto cache = Director::getInstance()->getTextureCache();
_texture = cache->addImage("Images/grossini.png");
_programState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR);
_primitive->retain();
_texture->retain();
_programState->retain();
}
PrimitivesCommandTest::~PrimitivesCommandTest()
{
CC_SAFE_RELEASE(_primitive);
CC_SAFE_RELEASE(_texture);
CC_SAFE_RELEASE(_programState);
}
void PrimitivesCommandTest::draw(Renderer* renderer, const Mat4& transform, uint32_t flags)
{
_primitiveCommand.init(_globalZOrder,
_texture->getName(),
_programState,
BlendFunc::ALPHA_NON_PREMULTIPLIED,
_primitive,
transform,
flags);
renderer->addCommand(&_primitiveCommand);
}
string PrimitivesCommandTest::title() const
{
return "PrimitiveCommand test";
}
string PrimitivesCommandTest::subtitle() const
{
return "Drawing Primitives using PrimitiveCommand";
}
//
// Issue11942Test
//
Issue11942Test::Issue11942Test()
{
auto draw = DrawNode::create();
addChild(draw, 10);
// draw a circle
draw->setLineWidth(1);
draw->drawCircle(VisibleRect::center() - Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
draw->setLineWidth(10);
draw->drawCircle(VisibleRect::center() + Vec2(140,0), 50, CC_DEGREES_TO_RADIANS(90), 30, false, Color4F(CCRANDOM_0_1(), CCRANDOM_0_1(), CCRANDOM_0_1(), 1));
}
string Issue11942Test::title() const
{
return "GitHub Issue #11942";
}
string Issue11942Test::subtitle() const
{
return "drawCircle() with width";
}
#if defined(__GNUC__) && ((__GNUC__ >= 4) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 1)))
#pragma GCC diagnostic warning "-Wdeprecated-declarations"
#elif _MSC_VER >= 1400 //vs 2005 or higher
#pragma warning (pop)
#endif