axmol/cocos/2d/platform/CCEGLViewProtocol.cpp

385 lines
9.9 KiB
C++

#include "CCEGLViewProtocol.h"
#include "CCTouch.h"
#include "CCDirector.h"
#include "CCSet.h"
#include "CCEventDispatcher.h"
NS_CC_BEGIN
namespace {
static Touch* g_touches[EventTouch::MAX_TOUCHES] = { nullptr };
static unsigned int g_indexBitsUsed = 0;
// System touch pointer ID (It may not be ascending order number) <-> Ascending order number from 0
static std::map<int, int> g_touchIdReorderMap;
static int getUnUsedIndex()
{
int i;
int temp = g_indexBitsUsed;
for (i = 0; i < EventTouch::MAX_TOUCHES; i++) {
if (! (temp & 0x00000001)) {
g_indexBitsUsed |= (1 << i);
return i;
}
temp >>= 1;
}
// all bits are used
return -1;
}
static void removeUsedIndexBit(int index)
{
if (index < 0 || index >= EventTouch::MAX_TOUCHES)
{
return;
}
unsigned int temp = 1 << index;
temp = ~temp;
g_indexBitsUsed &= temp;
}
}
EGLViewProtocol::EGLViewProtocol()
: _delegate(nullptr)
, _scaleX(1.0f)
, _scaleY(1.0f)
, _resolutionPolicy(ResolutionPolicy::UNKNOWN)
{
}
EGLViewProtocol::~EGLViewProtocol()
{
}
void EGLViewProtocol::pollInputEvents()
{
}
void EGLViewProtocol::setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)
{
CCASSERT(resolutionPolicy != ResolutionPolicy::UNKNOWN, "should set resolutionPolicy");
if (width == 0.0f || height == 0.0f)
{
return;
}
_designResolutionSize.setSize(width, height);
_scaleX = (float)_screenSize.width / _designResolutionSize.width;
_scaleY = (float)_screenSize.height / _designResolutionSize.height;
if (resolutionPolicy == ResolutionPolicy::NO_BORDER)
{
_scaleX = _scaleY = MAX(_scaleX, _scaleY);
}
if (resolutionPolicy == ResolutionPolicy::SHOW_ALL)
{
_scaleX = _scaleY = MIN(_scaleX, _scaleY);
}
if ( resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) {
_scaleX = _scaleY;
_designResolutionSize.width = ceilf(_screenSize.width/_scaleX);
}
if ( resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) {
_scaleY = _scaleX;
_designResolutionSize.height = ceilf(_screenSize.height/_scaleY);
}
// calculate the rect of viewport
float viewPortW = _designResolutionSize.width * _scaleX;
float viewPortH = _designResolutionSize.height * _scaleY;
_viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
_resolutionPolicy = resolutionPolicy;
// reset director's member variables to fit visible rect
Director::getInstance()->_winSizeInPoints = getDesignResolutionSize();
Director::getInstance()->createStatsLabel();
Director::getInstance()->setGLDefaultValues();
}
const Size& EGLViewProtocol::getDesignResolutionSize() const
{
return _designResolutionSize;
}
const Size& EGLViewProtocol::getFrameSize() const
{
return _screenSize;
}
void EGLViewProtocol::setFrameSize(float width, float height)
{
_designResolutionSize = _screenSize = Size(width, height);
}
Size EGLViewProtocol::getVisibleSize() const
{
if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
{
return Size(_screenSize.width/_scaleX, _screenSize.height/_scaleY);
}
else
{
return _designResolutionSize;
}
}
Point EGLViewProtocol::getVisibleOrigin() const
{
if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
{
return Point((_designResolutionSize.width - _screenSize.width/_scaleX)/2,
(_designResolutionSize.height - _screenSize.height/_scaleY)/2);
}
else
{
return Point::ZERO;
}
}
void EGLViewProtocol::setTouchDelegate(EGLTouchDelegate * delegate)
{
_delegate = delegate;
}
void EGLViewProtocol::setViewPortInPoints(float x , float y , float w , float h)
{
glViewport((GLint)(x * _scaleX + _viewPortRect.origin.x),
(GLint)(y * _scaleY + _viewPortRect.origin.y),
(GLsizei)(w * _scaleX),
(GLsizei)(h * _scaleY));
}
void EGLViewProtocol::setScissorInPoints(float x , float y , float w , float h)
{
glScissor((GLint)(x * _scaleX + _viewPortRect.origin.x),
(GLint)(y * _scaleY + _viewPortRect.origin.y),
(GLsizei)(w * _scaleX),
(GLsizei)(h * _scaleY));
}
bool EGLViewProtocol::isScissorEnabled()
{
return (GL_FALSE == glIsEnabled(GL_SCISSOR_TEST)) ? false : true;
}
Rect EGLViewProtocol::getScissorRect() const
{
GLfloat params[4];
glGetFloatv(GL_SCISSOR_BOX, params);
float x = (params[0] - _viewPortRect.origin.x) / _scaleX;
float y = (params[1] - _viewPortRect.origin.y) / _scaleY;
float w = params[2] / _scaleX;
float h = params[3] / _scaleY;
return Rect(x, y, w, h);
}
void EGLViewProtocol::setViewName(const std::string& viewname )
{
_viewName = viewname;
}
const std::string& EGLViewProtocol::getViewName() const
{
return _viewName;
}
void EGLViewProtocol::handleTouchesBegin(int num, int ids[], float xs[], float ys[])
{
int id = 0;
float x = 0.0f;
float y = 0.0f;
int unusedIndex = 0;
EventTouch touchEvent;
for (int i = 0; i < num; ++i)
{
id = ids[i];
x = xs[i];
y = ys[i];
auto iter = g_touchIdReorderMap.find(id);
unusedIndex = 0;
// it is a new touch
if (iter == g_touchIdReorderMap.end())
{
unusedIndex = getUnUsedIndex();
// The touches is more than MAX_TOUCHES ?
if (unusedIndex == -1) {
CCLOG("The touches is more than MAX_TOUCHES, unusedIndex = %d", unusedIndex);
continue;
}
Touch* touch = g_touches[unusedIndex] = new Touch();
touch->setTouchInfo(unusedIndex, (x - _viewPortRect.origin.x) / _scaleX,
(y - _viewPortRect.origin.y) / _scaleY);
CCLOGINFO("x = %f y = %f", pTouch->getLocationInView().x, pTouch->getLocationInView().y);
g_touchIdReorderMap.insert(std::make_pair(id, unusedIndex));
touchEvent._touches.push_back(touch);
}
}
if (touchEvent._touches.size() == 0)
{
CCLOG("touchesBegan: size = 0");
return;
}
touchEvent._eventCode = EventTouch::EventCode::BEGAN;
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&touchEvent);
}
void EGLViewProtocol::handleTouchesMove(int num, int ids[], float xs[], float ys[])
{
int id = 0;
float x = 0.0f;
float y = 0.0f;
EventTouch touchEvent;
for (int i = 0; i < num; ++i)
{
id = ids[i];
x = xs[i];
y = ys[i];
auto iter = g_touchIdReorderMap.find(id);
if (iter == g_touchIdReorderMap.end())
{
CCLOG("if the index doesn't exist, it is an error");
continue;
}
CCLOGINFO("Moving touches with id: %d, x=%f, y=%f", id, x, y);
Touch* touch = g_touches[iter->second];
if (touch)
{
touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
(y - _viewPortRect.origin.y) / _scaleY);
touchEvent._touches.push_back(touch);
}
else
{
// It is error, should return.
CCLOG("Moving touches with id: %d error", id);
return;
}
}
if (touchEvent._touches.size() == 0)
{
CCLOG("touchesMoved: size = 0");
return;
}
touchEvent._eventCode = EventTouch::EventCode::MOVED;
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&touchEvent);
}
void EGLViewProtocol::handleTouchesOfEndOrCancel(EventTouch::EventCode eventCode, int num, int ids[], float xs[], float ys[])
{
int id = 0;
float x = 0.0f;
float y = 0.0f;
EventTouch touchEvent;
for (int i = 0; i < num; ++i)
{
id = ids[i];
x = xs[i];
y = ys[i];
auto iter = g_touchIdReorderMap.find(id);
if (iter == g_touchIdReorderMap.end())
{
CCLOG("if the index doesn't exist, it is an error");
continue;
}
/* Add to the set to send to the director */
Touch* touch = g_touches[iter->second];
if (touch)
{
CCLOGINFO("Ending touches with id: %d, x=%f, y=%f", id, x, y);
touch->setTouchInfo(iter->second, (x - _viewPortRect.origin.x) / _scaleX,
(y - _viewPortRect.origin.y) / _scaleY);
touchEvent._touches.push_back(touch);
g_touches[iter->second] = nullptr;
removeUsedIndexBit(iter->second);
g_touchIdReorderMap.erase(id);
}
else
{
CCLOG("Ending touches with id: %d error", id);
return;
}
}
if (touchEvent._touches.size() == 0)
{
CCLOG("touchesEnded or touchesCancel: size = 0");
return;
}
touchEvent._eventCode = eventCode;
auto dispatcher = Director::getInstance()->getEventDispatcher();
dispatcher->dispatchEvent(&touchEvent);
for (auto& touch : touchEvent._touches)
{
// release the touch object.
touch->release();
}
}
void EGLViewProtocol::handleTouchesEnd(int num, int ids[], float xs[], float ys[])
{
handleTouchesOfEndOrCancel(EventTouch::EventCode::ENDED, num, ids, xs, ys);
}
void EGLViewProtocol::handleTouchesCancel(int num, int ids[], float xs[], float ys[])
{
handleTouchesOfEndOrCancel(EventTouch::EventCode::CANCELLED, num, ids, xs, ys);
}
const Rect& EGLViewProtocol::getViewPortRect() const
{
return _viewPortRect;
}
float EGLViewProtocol::getScaleX() const
{
return _scaleX;
}
float EGLViewProtocol::getScaleY() const
{
return _scaleY;
}
NS_CC_END