mirror of https://github.com/axmolengine/axmol.git
127 lines
2.8 KiB
C++
127 lines
2.8 KiB
C++
#ifndef _RENDERTEXTURE_TEST_H_
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#define _RENDERTEXTURE_TEST_H_
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#include "cocos2d.h"
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#include "../testBasic.h"
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#include "../BaseTest.h"
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class RenderTextureTest : public BaseTest
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{
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public:
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virtual void onEnter();
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virtual std::string title();
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virtual std::string subtitle();
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void restartCallback(CCObject* pSender);
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void nextCallback(CCObject* pSender);
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void backCallback(CCObject* pSender);
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};
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class RenderTextureSave : public RenderTextureTest
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{
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public:
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RenderTextureSave();
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~RenderTextureSave();
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virtual std::string title();
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virtual std::string subtitle();
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virtual void ccTouchesMoved(CCSet* touches, CCEvent* event);
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void clearImage(CCObject *pSender);
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void saveImage(CCObject *pSender);
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private:
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CCRenderTexture *_target;
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CCSprite *_brush;
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};
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class RenderTextureIssue937 : public RenderTextureTest
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{
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public:
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RenderTextureIssue937();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class RenderTextureScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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class RenderTextureZbuffer : public RenderTextureTest
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{
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public:
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RenderTextureZbuffer();
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virtual void ccTouchesMoved(CCSet* touches, CCEvent* event);
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virtual void ccTouchesBegan(CCSet* touches, CCEvent* event);
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virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
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virtual std::string title();
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virtual std::string subtitle();
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void renderScreenShot();
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private:
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cocos2d::CCSpriteBatchNode *mgr;;
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cocos2d::CCSprite *sp1;
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cocos2d::CCSprite *sp2;
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cocos2d::CCSprite *sp3;
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cocos2d::CCSprite *sp4;
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cocos2d::CCSprite *sp5;
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cocos2d::CCSprite *sp6;
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cocos2d::CCSprite *sp7;
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cocos2d::CCSprite *sp8;
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cocos2d::CCSprite *sp9;
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};
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class RenderTextureTestDepthStencil : public RenderTextureTest
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{
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public:
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RenderTextureTestDepthStencil();
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virtual std::string title();
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virtual std::string subtitle();
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};
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class RenderTextureTargetNode : public RenderTextureTest
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{
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private:
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cocos2d::CCSprite *sprite1, *sprite2;
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cocos2d::CCRenderTexture *renderTexture;
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public:
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RenderTextureTargetNode();
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virtual void update(float t);
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virtual std::string title();
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virtual std::string subtitle();
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void touched(CCObject* sender);
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};
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class SpriteRenderTextureBug : public RenderTextureTest
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{
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public:
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class SimpleSprite : public CCSprite
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{
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public:
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SimpleSprite();
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virtual void draw();
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static SimpleSprite* create(const char* filename, const CCRect &rect);
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public:
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CCRenderTexture *rt;
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};
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public:
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SpriteRenderTextureBug();
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virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
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virtual std::string title();
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virtual std::string subtitle();
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SimpleSprite* addNewSpriteWithCoords(const CCPoint& p);
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};
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#endif
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