axmol/samples/Cpp/TestCpp/Classes/SceneTest/SceneTest.h

58 lines
1.2 KiB
C++

#ifndef _SCENE_TEST_H_
#define _SCENE_TEST_H_
////----#include "cocos2d.h"
#include "../testBasic.h"
class SceneTestLayer1 : public CCLayer
{
public:
SceneTestLayer1();
~SceneTestLayer1();
virtual void onEnter();
virtual void onEnterTransitionDidFinish();
void testDealloc(float dt);
void onPushScene(CCObject* pSender);
void onPushSceneTran(CCObject* pSender);
void onQuit(CCObject* pSender);
//CREATE_NODE(SceneTestLayer1);
} ;
class SceneTestLayer2 : public CCLayer
{
float _timeCounter;
public:
SceneTestLayer2();
void testDealloc(float dt);
void onGoBack(CCObject* pSender);
void onReplaceScene(CCObject* pSender);
void onReplaceSceneTran(CCObject* pSender);
//CREATE_NODE(SceneTestLayer2);
} ;
class SceneTestLayer3 : public CCLayerColor
{
public:
SceneTestLayer3();
bool init();
virtual void testDealloc(float dt);
void item0Clicked(CCObject* pSender);
void item1Clicked(CCObject* pSender);
void item2Clicked(CCObject* pSender);
void item3Clicked(CCObject* pSender);
CREATE_FUNC(SceneTestLayer3)
} ;
class SceneTestScene : public TestScene
{
public:
virtual void runThisTest();
};
#endif