mirror of https://github.com/axmolengine/axmol.git
169 lines
4.6 KiB
C++
169 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _PHYSICS3D_TEST_H_
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#define _PHYSICS3D_TEST_H_
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#include "../BaseTest.h"
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#include <string>
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namespace cocos2d {
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class Physics3DConstraint;
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}
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DEFINE_TEST_SUITE(Physics3DTests);
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#if CC_USE_3D_PHYSICS == 0
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class Physics3DDemoDisabled : public TestCase
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{
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public:
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CREATE_FUNC(Physics3DDemoDisabled);
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virtual void onEnter() override;
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};
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#else
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class Physics3DTestDemo : public TestCase
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{
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public:
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CREATE_FUNC(Physics3DTestDemo);
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Physics3DTestDemo();
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virtual ~Physics3DTestDemo();
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// overrides
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virtual bool init() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void update(float delta) override;
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virtual void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
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protected:
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void shootBox(const cocos2d::Vec3 &des);
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protected:
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std::string _title;
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cocos2d::Camera *_camera = nullptr;
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float _angle = 0.f;
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bool _needShootBox = false;
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};
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class BasicPhysics3DDemo : public Physics3DTestDemo
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{
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public:
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CREATE_FUNC(BasicPhysics3DDemo);
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BasicPhysics3DDemo(){};
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virtual ~BasicPhysics3DDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Physics3DConstraintDemo : public Physics3DTestDemo
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{
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public:
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CREATE_FUNC(Physics3DConstraintDemo);
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Physics3DConstraintDemo():_constraint(nullptr), _pickingDistance(0.f){};
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virtual ~Physics3DConstraintDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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virtual void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
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virtual void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
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virtual void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event) override;
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protected:
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cocos2d::Physics3DConstraint* _constraint; //for picking
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float _pickingDistance; //picking distance
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};
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class Physics3DKinematicDemo : public Physics3DTestDemo
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{
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public:
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CREATE_FUNC(Physics3DKinematicDemo);
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Physics3DKinematicDemo(){};
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virtual ~Physics3DKinematicDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Physics3DCollisionCallbackDemo : public Physics3DTestDemo
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{
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public:
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CREATE_FUNC(Physics3DCollisionCallbackDemo);
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Physics3DCollisionCallbackDemo(){};
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virtual ~Physics3DCollisionCallbackDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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};
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class Physics3DTerrainDemo : public Physics3DTestDemo
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{
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public:
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CREATE_FUNC(Physics3DTerrainDemo);
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Physics3DTerrainDemo(){};
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virtual ~Physics3DTerrainDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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private:
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};
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class Physics3DColliderDemo : public Physics3DTestDemo
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{
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public:
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CREATE_FUNC(Physics3DColliderDemo);
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Physics3DColliderDemo(){};
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virtual ~Physics3DColliderDemo(){};
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virtual std::string subtitle() const override;
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virtual bool init() override;
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private:
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};
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#endif
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#endif
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