mirror of https://github.com/axmolengine/axmol.git
393 lines
11 KiB
Lua
393 lines
11 KiB
Lua
require "luaScript/EffectsTest/EffectsName"
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local ActionIdx = -1
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local size = cc.Director:getInstance():getWinSize()
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local kTagTextLayer = 1
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local kTagBackground = 1
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local kTagLabel = 2
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local MAX_LAYER = 22
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local testLayer = nil
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local titleLabel = nil
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local entry = nil
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local function checkAnim(dt)
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local s2 = testLayer:getChildByTag(kTagBackground)
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if s2 == nil then
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return
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end
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if s2:getNumberOfRunningActions() == 0 then
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if s2:getGrid() ~= nil then
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s2:setGrid(nil)
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end
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end
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end
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local function onEnterOrExit(tag)
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local scheduler = cc.Director:getInstance():getScheduler()
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if tag == "enter" then
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entry = scheduler:scheduleScriptFunc(checkAnim, 0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(entry)
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end
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end
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local function backAction()
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ActionIdx = ActionIdx - 1
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if ActionIdx < 0 then
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ActionIdx = ActionIdx + MAX_LAYER
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end
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return CreateEffectsTestLayer()
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end
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local function restartAction()
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return CreateEffectsTestLayer()
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end
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local function nextAction()
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ActionIdx = ActionIdx + 1
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ActionIdx = math.mod(ActionIdx, MAX_LAYER)
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return CreateEffectsTestLayer()
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end
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local function backCallback(sender)
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local scene = cc.Scene:create()
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scene:addChild(backAction())
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scene:addChild(CreateBackMenuItem())
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cc.Director:getInstance():replaceScene(scene)
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end
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local function restartCallback(sender)
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local scene = cc.Scene:create()
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scene:addChild(restartAction())
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scene:addChild(CreateBackMenuItem())
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cc.Director:getInstance():replaceScene(scene)
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end
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local function nextCallback(sender)
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local scene = cc.Scene:create()
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scene:addChild(nextAction())
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scene:addChild(CreateBackMenuItem())
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cc.Director:getInstance():replaceScene(scene)
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end
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--------------------------------------
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-- Shaky3DDemo
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--------------------------------------
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local function Shaky3DDemo(t)
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return cc.Shaky3D:create(t, cc.size(15,10), 5, false);
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end
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--------------------------------------
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-- Waves3DDemo
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--------------------------------------
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local function Waves3DDemo(t)
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return cc.Waves3D:create(t, cc.size(15,10), 5, 40);
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end
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--------------------------------------
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-- FlipX3DDemo
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--------------------------------------
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local function FlipX3DDemo(t)
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local flipx = cc.FlipX3D:create(t)
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local flipx_back = flipx:reverse()
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local delay = cc.DelayTime:create(2)
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return cc.Sequence:create(flipx, flipx_back, delay)
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end
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--------------------------------------
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-- FlipY3DDemo
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--------------------------------------
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local function FlipY3DDemo(t)
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local flipy = cc.FlipY3D:create(t)
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local flipy_back = flipy:reverse()
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local delay = cc.DelayTime:create(2)
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return cc.Sequence:create(flipy, flipy_back, delay)
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end
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--------------------------------------
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-- Lens3DDemo
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--------------------------------------
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local function Lens3DDemo(t)
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return cc.Lens3D:create(t, cc.size(15,10), cc.p(size.width/2,size.height/2), 240);
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end
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--------------------------------------
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-- Ripple3DDemo
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--------------------------------------
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local function Ripple3DDemo(t)
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return cc.Ripple3D:create(t, cc.size(32,24), cc.p(size.width/2,size.height/2), 240, 4, 160);
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end
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--------------------------------------
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-- LiquidDemo
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--------------------------------------
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local function LiquidDemo(t)
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return cc.Liquid:create(t, cc.size(16,12), 4, 20);
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end
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--------------------------------------
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-- WavesDemo
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--------------------------------------
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local function WavesDemo(t)
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return cc.Waves:create(t, cc.size(16,12), 4, 20, true, true);
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end
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--------------------------------------
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-- TwirlDemo
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--------------------------------------
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local function TwirlDemo(t)
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return cc.Twirl:create(t, cc.size(12,8), cc.p(size.width/2, size.height/2), 1, 2.5);
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end
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--------------------------------------
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-- ShakyTiles3DDemo
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--------------------------------------
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local function ShakyTiles3DDemo(t)
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return cc.ShakyTiles3D:create(t, cc.size(16,12), 5, false);
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end
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--------------------------------------
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-- ShatteredTiles3DDemo
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--------------------------------------
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local function ShatteredTiles3DDemo(t)
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return cc.ShatteredTiles3D:create(t, cc.size(16,12), 5, false);
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end
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--------------------------------------
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-- ShuffleTilesDemo
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--------------------------------------
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local function ShuffleTilesDemo(t)
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local shuffle = cc.ShuffleTiles:create(t, cc.size(16,12), 25);
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local shuffle_back = shuffle:reverse()
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local delay = cc.DelayTime:create(2)
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return cc.Sequence:create(shuffle, shuffle_back, delay)
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end
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--------------------------------------
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-- FadeOutTRTilesDemo
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--------------------------------------
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local function FadeOutTRTilesDemo(t)
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local fadeout = cc.FadeOutTRTiles:create(t, cc.size(16,12));
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local back = fadeout:reverse()
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local delay = cc.DelayTime:create(0.5)
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return cc.Sequence:create(fadeout, back, delay)
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end
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--------------------------------------
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-- FadeOutBLTilesDemo
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--------------------------------------
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local function FadeOutBLTilesDemo(t)
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local fadeout = cc.FadeOutBLTiles:create(t, cc.size(16,12));
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local back = fadeout:reverse()
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local delay = cc.DelayTime:create(0.5)
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return cc.Sequence:create(fadeout, back, delay)
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end
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--------------------------------------
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-- FadeOutUpTilesDemo
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--------------------------------------
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local function FadeOutUpTilesDemo(t)
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local fadeout = cc.FadeOutUpTiles:create(t, cc.size(16,12));
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local back = fadeout:reverse()
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local delay = cc.DelayTime:create(0.5)
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return cc.Sequence:create(fadeout, back, delay)
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end
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--------------------------------------
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-- FadeOutDownTilesDemo
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--------------------------------------
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local function FadeOutDownTilesDemo(t)
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local fadeout = cc.FadeOutDownTiles:create(t, cc.size(16,12));
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local back = fadeout:reverse()
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local delay = cc.DelayTime:create(0.5)
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return cc.Sequence:create(fadeout, back, delay)
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end
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--------------------------------------
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-- TurnOffTilesDemo
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--------------------------------------
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local function TurnOffTilesDemo(t)
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local fadeout = cc.TurnOffTiles:create(t, cc.size(48,32), 25);
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local back = fadeout:reverse()
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local delay = cc.DelayTime:create(0.5)
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return cc.Sequence:create(fadeout, back, delay)
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end
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--------------------------------------
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-- WavesTiles3DDemo
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--------------------------------------
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local function WavesTiles3DDemo(t)
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return cc.WavesTiles3D:create(t, cc.size(15,10), 4, 120);
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end
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--------------------------------------
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-- JumpTiles3DDemo
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--------------------------------------
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local function JumpTiles3DDemo(t)
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return cc.JumpTiles3D:create(t, cc.size(15,10), 2, 30);
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end
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--------------------------------------
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-- SplitRowsDemo
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--------------------------------------
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local function SplitRowsDemo(t)
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return cc.SplitRows:create(t, 9);
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end
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--------------------------------------
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-- SplitColsDemo
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--------------------------------------
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local function SplitColsDemo(t)
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return cc.SplitCols:create(t, 9);
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end
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--------------------------------------
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-- PageTurn3DDemo
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--------------------------------------
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local function PageTurn3DDemo(t)
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cc.Director:getInstance():setDepthTest(true)
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return cc.PageTurn3D:create(t, cc.size(15,10));
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end
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--------------------------------------
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-- Effects Test
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--------------------------------------
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local function createEffect(idx, t)
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cc.Director:getInstance():setDepthTest(false)
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local action = nil
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if idx == 0 then
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action = Shaky3DDemo(t)
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elseif idx == 1 then
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action = Waves3DDemo(t)
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elseif idx == 2 then
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action = FlipX3DDemo(t)
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elseif idx == 3 then
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action = FlipY3DDemo(t)
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elseif idx == 4 then
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action = Lens3DDemo(t)
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elseif idx == 5 then
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action = Ripple3DDemo(t)
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elseif idx == 6 then
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action = LiquidDemo(t)
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elseif idx == 7 then
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action = WavesDemo(t)
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elseif idx == 8 then
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action = TwirlDemo(t)
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elseif idx == 9 then
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action = ShakyTiles3DDemo(t)
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elseif idx == 10 then
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action = ShatteredTiles3DDemo(t)
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elseif idx == 11 then
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action = ShuffleTilesDemo(t)
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elseif idx == 12 then
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action = FadeOutTRTilesDemo(t)
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elseif idx == 13 then
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action = FadeOutBLTilesDemo(t)
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elseif idx == 14 then
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action = FadeOutUpTilesDemo(t)
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elseif idx == 15 then
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action = FadeOutDownTilesDemo(t)
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elseif idx == 16 then
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action = TurnOffTilesDemo(t)
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elseif idx == 17 then
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action = WavesTiles3DDemo(t)
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elseif idx == 18 then
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action = JumpTiles3DDemo(t)
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elseif idx == 19 then
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action = SplitRowsDemo(t)
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elseif idx == 20 then
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action = SplitColsDemo(t)
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elseif idx == 21 then
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action = PageTurn3DDemo(t)
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end
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return action
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end
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function CreateEffectsTestLayer()
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testLayer = cc.LayerColor:create(cc.c4b(32,128,32,255))
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local x, y = size.width, size.height
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local node = cc.Node:create()
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local effect = createEffect(ActionIdx, 3)
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node:runAction(effect)
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testLayer:addChild(node, 0, kTagBackground)
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local bg = cc.Sprite:create(s_back3)
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node:addChild(bg, 0)
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bg:setPosition(cc.p(size.width / 2, size.height / 2))
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local grossini = cc.Sprite:create(s_pPathSister2)
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node:addChild(grossini, 1)
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grossini:setPosition( cc.p(x / 3, y / 2) )
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local sc = cc.ScaleBy:create(2, 5)
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local sc_back = sc:reverse()
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grossini:runAction(cc.RepeatForever:create(cc.Sequence:create(sc, sc_back)))
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local tamara = cc.Sprite:create(s_pPathSister1)
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node:addChild(tamara, 1)
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tamara:setPosition(cc.p(2 * x / 3, y / 2))
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local sc2 = cc.ScaleBy:create(2, 5)
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local sc2_back = sc2:reverse()
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tamara:runAction(cc.RepeatForever:create(cc.Sequence:create(sc2, sc2_back)))
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titleLabel = cc.LabelTTF:create(EffectsList[ActionIdx], "Marker Felt", 32)
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titleLabel:setPosition(x / 2, y - 80)
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testLayer:addChild(titleLabel)
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titleLabel:setTag(kTagLabel)
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local item1 = cc.MenuItemImage:create(s_pPathB1, s_pPathB2)
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local item2 = cc.MenuItemImage:create(s_pPathR1, s_pPathR2)
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local item3 = cc.MenuItemImage:create(s_pPathF1, s_pPathF2)
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item1:registerScriptTapHandler(backCallback)
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item2:registerScriptTapHandler(restartCallback)
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item3:registerScriptTapHandler(nextCallback)
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local menu = cc.Menu:create()
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menu:addChild(item1)
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menu:addChild(item2)
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menu:addChild(item3)
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menu:setPosition(cc.p(0, 0))
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item1:setPosition(cc.p(size.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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item2:setPosition(cc.p(size.width/2, item2:getContentSize().height / 2))
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item3:setPosition(cc.p(size.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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testLayer:addChild(menu, 1)
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testLayer:registerScriptHandler(onEnterOrExit)
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return testLayer
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end
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function EffectsTest()
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local scene = cc.Scene:create()
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ActionIdx = -1
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scene:addChild(nextAction())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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