axmol/core/renderer/backend
Turky Mohammed d3ee6c41c3 Implement `Uniform Buffer Objects` in OpenGL (#1277) 2023-07-17 11:39:12 +08:00
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metal Update glslcc to 1.8.1 2023-07-16 14:14:41 +08:00
opengl Implement `Uniform Buffer Objects` in OpenGL (#1277) 2023-07-17 11:39:12 +08:00
Backend.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
Buffer.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
CommandBuffer.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
CommandBuffer.h Update docs 2023-06-12 14:15:37 +08:00
DepthStencilState.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
DepthStencilState.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Device.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Device.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
DeviceInfo.h Allow unity builds on a subset of the sources. (#1266) 2023-07-15 19:06:54 +08:00
Enums.h Implement `Uniform Buffer Objects` in OpenGL (#1277) 2023-07-17 11:39:12 +08:00
Macros.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
PixelBufferDescriptor.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
PixelFormatUtils.cpp Media engine video texture (#1133) 2023-03-25 08:37:51 +08:00
PixelFormatUtils.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Program.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
Program.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ProgramManager.cpp Fix light num configure type 2023-07-16 14:38:06 +08:00
ProgramManager.h Update glslcc to 1.8.1 2023-07-16 14:14:41 +08:00
ProgramState.cpp Implement `Uniform Buffer Objects` in OpenGL (#1277) 2023-07-17 11:39:12 +08:00
ProgramState.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ProgramStateRegistry.cpp Migrate more macors 2022-07-16 10:43:05 +08:00
ProgramStateRegistry.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderPassDescriptor.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPassDescriptor.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
RenderPipeline.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTarget.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderCache.cpp 馃敤Fix #887 2022-10-12 19:44:31 +08:00
ShaderCache.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
ShaderModule.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
ShaderModule.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Texture.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Texture.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
Types.cpp Final migrate (#876) 2022-10-01 16:24:52 +08:00
Types.h Implement `Uniform Buffer Objects` in OpenGL (#1277) 2023-07-17 11:39:12 +08:00
VertexLayout.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
VertexLayout.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00