.. |
metal
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Update glslcc to 1.8.1
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2023-07-16 14:14:41 +08:00 |
opengl
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Implement `Uniform Buffer Objects` in OpenGL (#1277)
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2023-07-17 11:39:12 +08:00 |
Backend.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Buffer.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
CommandBuffer.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
CommandBuffer.h
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Update docs
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2023-06-12 14:15:37 +08:00 |
DepthStencilState.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
DepthStencilState.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Device.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Device.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
DeviceInfo.h
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Allow unity builds on a subset of the sources. (#1266)
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2023-07-15 19:06:54 +08:00 |
Enums.h
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Implement `Uniform Buffer Objects` in OpenGL (#1277)
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2023-07-17 11:39:12 +08:00 |
Macros.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
PixelBufferDescriptor.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
PixelFormatUtils.cpp
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Media engine video texture (#1133)
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2023-03-25 08:37:51 +08:00 |
PixelFormatUtils.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Program.cpp
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馃敤Fix #887
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2022-10-12 19:44:31 +08:00 |
Program.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ProgramManager.cpp
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Fix light num configure type
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2023-07-16 14:38:06 +08:00 |
ProgramManager.h
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Update glslcc to 1.8.1
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2023-07-16 14:14:41 +08:00 |
ProgramState.cpp
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Implement `Uniform Buffer Objects` in OpenGL (#1277)
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2023-07-17 11:39:12 +08:00 |
ProgramState.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ProgramStateRegistry.cpp
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Migrate more macors
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2022-07-16 10:43:05 +08:00 |
ProgramStateRegistry.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
RenderPassDescriptor.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
RenderPassDescriptor.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
RenderPipeline.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
RenderTarget.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ShaderCache.cpp
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馃敤Fix #887
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2022-10-12 19:44:31 +08:00 |
ShaderCache.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ShaderModule.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
ShaderModule.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Texture.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Texture.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
Types.cpp
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
Types.h
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Implement `Uniform Buffer Objects` in OpenGL (#1277)
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2023-07-17 11:39:12 +08:00 |
VertexLayout.cpp
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
VertexLayout.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |