axmol/scripting/lua/cocos2dx_support/LuaScriptHandlerMgr.h

133 lines
3.4 KiB
C++

#ifndef __LUA_SCRIPT_HANDLER_MGR_H__
#define __LUA_SCRIPT_HANDLER_MGR_H__
extern "C" {
#include "tolua++.h"
}
#include "cocoa/CCObject.h"
#include "ccMacros.h"
#include "actions/CCActionInstant.h"
#include <vector>
#include <map>
NS_CC_BEGIN
class ScheduleHandlerDelegate;
typedef std::vector<ScheduleHandlerDelegate*> VecShedule;
typedef std::map<cocos2d::Node*,VecShedule> MapNodeSchedules;
class ScheduleHandlerDelegate:public cocos2d::Object
{
public:
ScheduleHandlerDelegate():_isUpdateSchedule(false)
{}
virtual ~ScheduleHandlerDelegate()
{}
static ScheduleHandlerDelegate* create();
void scheduleFunc(float elapse);
virtual void update(float elapse);
void setUpdateSchedule(bool isUpdateSchedule){ _isUpdateSchedule = isUpdateSchedule; }
bool isUpdateSchedule(){ return _isUpdateSchedule; }
private:
bool _isUpdateSchedule;
};
class LuaCallFunc:public cocos2d::CallFuncN
{
public:
LuaCallFunc()
{}
virtual ~LuaCallFunc()
{}
static LuaCallFunc * create(int nHandler);
virtual void execute();
virtual LuaCallFunc* clone() const;
};
class ScriptHandlerMgr
{
public:
enum class HandlerType: int
{
NODE = 0,
MENU_CLICKED,
NOTIFICATION,
CALLFUNC,
SCHEDULE,
TOUCHES,
KEYPAD,
ACCELEROMETER,
CONTROL_TOUCH_DOWN,
CONTROL_TOUCH_DRAG_INSIDE,
CONTROL_TOUCH_DRAG_OUTSIDE,
CONTROL_TOUCH_DRAG_ENTER,
CONTROL_TOUCH_DRAG_EXIT,
CONTROL_TOUCH_UP_INSIDE,
CONTROL_TOUCH_UP_OUTSIDE,
CONTROL_TOUCH_UP_CANCEL,
CONTROL_VALUE_CHANGED,
WEBSOCKET_OPEN,
WEBSOCKET_MESSAGE,
WEBSOCKET_CLOSE,
WEBSOCKET_ERROR,
GL_NODE_DRAW,
SCROLLVIEW_SCROLL,
SCROLLVIEW_ZOOM,
TABLECELL_TOUCHED,
TABLECELL_HIGHLIGHT,
TABLECELL_UNHIGHLIGHT,
TABLECELL_WILL_RECYCLE,
TABLECELL_SIZE_FOR_INDEX,
TABLECELL_AT_INDEX,
TABLEVIEW_NUMS_OF_CELLS,
};
typedef int Handler;
typedef std::pair<HandlerType, Handler> HandlerPair;
typedef std::vector<HandlerPair> VecHandlerPairs;
typedef std::map<void*,VecHandlerPairs> MapObjectHandlers;
ScriptHandlerMgr(void);
virtual ~ScriptHandlerMgr(void);
static ScriptHandlerMgr* getInstance(void);
void addObjectHandler(void* object,int handler,ScriptHandlerMgr::HandlerType handlerType);
void removeObjectHandler(void* object,ScriptHandlerMgr::HandlerType handlerType);
int getObjectHandler(void* object,ScriptHandlerMgr::HandlerType handlerType);
void removeObjectAllHandlers(void* object);
private:
void init(void);
static ScriptHandlerMgr* _scriptHandlerMgr;
MapObjectHandlers _mapObjectHandlers;
};
NS_CC_END
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS || CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
TOLUA_API int tolua_Cocos2d_WebSocket_registerScriptHandler00(lua_State* tolua_S);
TOLUA_API int tolua_Cocos2d_WebSocket_unregisterScriptHandler00(lua_State* tolua_S);
#endif
TOLUA_API int tolua_Cocos2d_GLNode_registerScriptDrawHandler00(lua_State* tolua_S);
TOLUA_API int tolua_Cocos2d_GLNode_unregisterScriptDrawHandler00(lua_State* tolua_S);
TOLUA_API int tolua_script_handler_mgr_open(lua_State* tolua_S);
#endif //__LUA_SCRIPT_HANDLER_MGR_H__