axmol/cocos2dx/sprite_nodes
Ricardo Quesada 5d499d351d Some more changes to make the code more c++ friendly:
- nodeToParentTransform -> getNodeToParentTransform() (the same for its friends)
   - Deprecates the old methods
   - adds 'consts' to those methods
- boundingBox() -> getBoundingBox()
   - the new one is const
   - Deprecates the old method.
- Adds overrides keywords in CCNodeRGBA and CCArmature
- AffineMatrix are mutables
2013-07-16 18:16:04 -07:00
..
CCAnimation.cpp closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
CCAnimation.h issue #2300: Removing all 'copyWithZone' pattern. 2013-07-08 23:05:47 +08:00
CCAnimationCache.cpp getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCAnimationCache.h getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00
CCSprite.cpp Some more changes to make the code more c++ friendly: 2013-07-16 18:16:04 -07:00
CCSprite.h Adds more readability to the class internals. 2013-07-15 12:43:22 -07:00
CCSpriteBatchNode.cpp issue #2404:created CCDprecated.h and move all global functions and variables into it 2013-07-15 16:14:26 +08:00
CCSpriteBatchNode.h Adds more readability to the class internals. 2013-07-15 12:43:22 -07:00
CCSpriteFrame.cpp closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
CCSpriteFrame.h closed #2379: Removing CCZone.h/.cpp. 2013-07-09 14:50:31 +08:00
CCSpriteFrameCache.cpp closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
CCSpriteFrameCache.h getInstance() / destroyInstance() are used... 2013-07-11 15:24:23 -07:00