axmol/cocos/editor-support/spine/spine-cocos2dx.h

71 lines
2.6 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_COCOS2DX_H_
#define SPINE_COCOS2DX_H_
#define SPINE_SHORT_NAMES
#include <spine/spine.h>
#include "cocos2d.h"
#include <spine/SkeletonRenderer.h>
#include <spine/SkeletonAnimation.h>
#include <spine/SkeletonBatch.h>
namespace spine {
class Cocos2dAtlasAttachmentLoader: public AtlasAttachmentLoader {
public:
Cocos2dAtlasAttachmentLoader(Atlas* atlas);
virtual ~Cocos2dAtlasAttachmentLoader();
virtual void configureAttachment(Attachment* attachment);
};
class Cocos2dTextureLoader: public TextureLoader {
public:
Cocos2dTextureLoader();
virtual ~Cocos2dTextureLoader();
virtual void load(AtlasPage& page, const String& path);
virtual void unload(void* texture);
};
class Cocos2dExtension: public DefaultSpineExtension {
public:
Cocos2dExtension();
virtual ~Cocos2dExtension();
protected:
virtual char *_readFile(const String &path, int *length);
};
}
#endif /* SPINE_COCOS2DX_H_ */