Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Nicolas Gramlich d516a61114 Merge branch 'gles20' of github.com:nicolasgramlich/cocos2d-x into gles20 2012-05-22 13:26:50 -07:00
Box2D issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
CocosDenshion fixed #1204: Made CCEGLView::Create(on win32) as a private function. Updated ExtensionsTest. 2012-05-03 10:12:00 +08:00
HelloLua fixed #1220: Using CCString::stringWithContentsOfFile to get string from lua script files. 2012-05-04 14:31:56 +08:00
HelloWorld issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
chipmunk issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
cocos2dx Removed assert which prevented CCSpriteBatchNode from being used as a root node. (Discussed this with Ricardo Quesada) 2012-05-21 17:38:24 -07:00
doxygen issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' 2012-04-19 14:35:52 +08:00
licenses issue #1056: Added kazmath license file. Used CCCallFuncN instead of CCCallBlock and updated ActionsTest. 2012-03-22 11:26:39 +08:00
lua issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
template fixed #1220: Using CCString::stringWithContentsOfFile to get string from lua script files. 2012-05-04 14:31:56 +08:00
tests Made MenuTest use a differently names labelatlas to avoid collision with fps_images.fnt/png. 2012-05-22 13:26:20 -07:00
tools fixed #1220: Using CCString::stringWithContentsOfFile to get string from lua script files. 2012-05-04 14:31:56 +08:00
.gitignore Add *.sdf into .gitignore, which would be generated by visual studio. Remove shell scripts for linux/bada/qnx at root folder. 2012-05-02 11:35:14 +08:00
AUTHORS Updated AUTHORS. 2012-05-21 17:38:36 -07:00
CHANGELOG add a message to changelog and fix some typo error 2012-03-05 10:52:11 +08:00
README.mdown Update README.mdown 2012-02-09 21:17:11 +08:00
build-win32.bat fixed #1014: correct resources path in build_win32.bat 2012-03-06 09:45:42 +08:00
cocos2d-win32.vc2008.sln issue #1191: Updated win32 template. 2012-04-27 11:35:09 +08:00
cocos2d-win32.vc2010.sln issue #1191: Updated win32 templates, tested by vs2008 and vs2010. Updated win32 project configurations for VS2O10. 2012-05-04 11:16:57 +08:00
create-android-project.bat update authors, changelog 2012-03-02 15:39:03 +08:00
create-android-project.sh fixed #982: android template works ok on linux 2012-03-01 02:51:58 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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