mirror of https://github.com/axmolengine/axmol.git
1941 lines
42 KiB
C++
1941 lines
42 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCIntervalAction.h"
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#include "CCSprite.h"
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#include "CCNode.h"
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#include "CGPointExtension.h"
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#include "platform/CCXMath.h"
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#include <stdarg.h>
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namespace cocos2d {
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//
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// IntervalAction
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//
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CCIntervalAction* CCIntervalAction::actionWithDuration(ccTime d)
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{
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CCIntervalAction *pAction = new CCIntervalAction();
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pAction->initWithDuration(d);
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pAction->autorelease();
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return pAction;
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}
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bool CCIntervalAction::initWithDuration(cocos2d::ccTime d)
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{
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m_fDuration = d;
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// prevent division by 0
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// This comparison could be in step:, but it might decrease the performance
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// by 3% in heavy based action games.
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if (m_fDuration == 0)
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{
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m_fDuration = FLT_EPSILON;
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}
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m_elapsed = 0;
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m_bFirstTick = true;
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return true;
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}
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NSObject* CCIntervalAction::copyWithZone(NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCIntervalAction* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCIntervalAction*)(pZone->m_pCopyObject);
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}
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else
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{
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// action's base class , must be called using __super::copyWithZone(), after overriding from derived class
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assert(0);
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pCopy = new CCIntervalAction();
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pZone = pNewZone = new NSZone(pCopy);
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}
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CCFiniteTimeAction::copyWithZone(pZone);
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CCX_SAFE_DELETE(pNewZone);
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pCopy->initWithDuration(m_fDuration);
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return pCopy;
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}
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bool CCIntervalAction::isDone(void)
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{
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return m_elapsed >= m_fDuration;
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}
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void CCIntervalAction::step(ccTime dt)
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{
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if (m_bFirstTick)
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{
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m_bFirstTick = false;
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m_elapsed = 0;
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}
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else
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{
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m_elapsed += dt;
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}
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// update(min(1, m_elapsed/m_fDuration));
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update(1 > m_elapsed/m_fDuration ? m_elapsed/m_fDuration : 1);
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}
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void CCIntervalAction::setAmplitudeRate(CGFloat amp)
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{
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// Abstract class needs implementation
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assert(0);
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}
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CGFloat CCIntervalAction::getAmplitudeRate(void)
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{
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// Abstract class needs implementation
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assert(0);
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return 0;
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}
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void CCIntervalAction::startWithTarget(CCNode *pTarget)
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{
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CCFiniteTimeAction::startWithTarget(pTarget);
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m_elapsed = 0.0f;
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m_bFirstTick = true;
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}
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CCIntervalAction* CCIntervalAction::reverse(void)
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{
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/*
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NSException* myException = [NSException
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exceptionWithName:@"ReverseActionNotImplemented"
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reason:@"Reverse Action not implemented"
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userInfo:nil];
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@throw myException;
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*/
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return NULL;
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}
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//
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// Sequence
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//
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CCSequence* CCSequence::actionOneTwo(cocos2d::CCFiniteTimeAction *pActionOne, cocos2d::CCFiniteTimeAction *pActionTwo)
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{
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CCSequence *pSequence = new CCSequence();
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pSequence->initOneTwo(pActionOne, pActionTwo);
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pSequence->autorelease();
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return pSequence;
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}
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CCFiniteTimeAction* CCSequence::actions(cocos2d::CCFiniteTimeAction *pAction1, ...)
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{
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va_list params;
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va_start(params, pAction1);
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CCFiniteTimeAction *pNow;
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CCFiniteTimeAction *pPrev = pAction1;
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while (pAction1)
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{
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pNow = va_arg(params, CCFiniteTimeAction*);
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if (pNow)
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{
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pPrev = actionOneTwo(pPrev, pNow);
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}
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else
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{
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break;
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}
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}
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va_end(params);
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return pPrev;
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}
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bool CCSequence::initOneTwo(cocos2d::CCFiniteTimeAction *pActionOne, cocos2d::CCFiniteTimeAction *pActionTwo)
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{
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assert(pActionOne != NULL);
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assert(pActionTwo != NULL);
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ccTime d = pActionOne->getDuration() + pActionTwo->getDuration();
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CCIntervalAction::initWithDuration(d);
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m_pActions[0] = pActionOne;
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pActionOne->retain();
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m_pActions[1] = pActionTwo;
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pActionTwo->retain();
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return true;
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}
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NSObject* CCSequence::copyWithZone(NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCSequence* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCSequence*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCSequence();
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pZone = pNewZone = new NSZone(pCopy);
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}
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CCIntervalAction::copyWithZone(pZone);
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pCopy->initOneTwo((CCFiniteTimeAction*)(m_pActions[0]->copy()->autorelease()),
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(CCFiniteTimeAction*)(m_pActions[1]->copy()->autorelease()));
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CCX_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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CCSequence::~CCSequence(void)
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{
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m_pActions[0]->release();
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m_pActions[1]->release();
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}
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void CCSequence::startWithTarget(CCNode *pTarget)
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{
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CCIntervalAction::startWithTarget(pTarget);
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m_split = m_pActions[0]->getDuration() / m_fDuration;
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m_last = -1;
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}
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void CCSequence::stop(void)
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{
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m_pActions[0]->stop();
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m_pActions[1]->stop();
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CCIntervalAction::stop();
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}
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void CCSequence::update(cocos2d::ccTime time)
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{
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int found = 0;
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ccTime new_t = 0.0f;
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if (time >= m_split)
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{
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found = 1;
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if (m_split == 1)
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{
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new_t = 1;
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}
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else
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{
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new_t = (time - m_split) / (1 - m_split);
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}
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}
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else
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{
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found = 0;
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if (m_split != 0)
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{
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new_t = time / m_split;
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}
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else
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{
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new_t = 1;
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}
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}
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if (m_last == -1 && found == 1)
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{
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m_pActions[0]->startWithTarget(m_pTarget);
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m_pActions[0]->update(1.0f);
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m_pActions[0]->stop();
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}
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if (m_last != found)
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{
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if (m_last != -1)
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{
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m_pActions[m_last]->update(1.0f);
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m_pActions[m_last]->stop();
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}
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m_pActions[found]->startWithTarget(m_pTarget);
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}
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m_pActions[found]->update(new_t);
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m_last = found;
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}
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CCIntervalAction* CCSequence::reverse(void)
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{
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return CCSequence::actionOneTwo(m_pActions[1]->reverse(), m_pActions[0]->reverse());
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}
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//
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// Repeat
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//
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CCRepeat* CCRepeat::actionWithAction(cocos2d::CCFiniteTimeAction *pAction, unsigned int times)
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{
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CCRepeat* pRepeat = new CCRepeat();
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pRepeat->initWithAction(pAction, times);
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pRepeat->autorelease();
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return pRepeat;
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}
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bool CCRepeat::initWithAction(cocos2d::CCFiniteTimeAction *pAction, unsigned int times)
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{
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ccTime d = pAction->getDuration() * times;
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if (CCIntervalAction::initWithDuration(d))
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{
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m_uTimes = times;
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m_pOther = pAction;
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pAction->retain();
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m_uTotal = 0;
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return true;
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}
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return false;
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}
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NSObject* CCRepeat::copyWithZone(cocos2d::NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCRepeat* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCRepeat*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCRepeat();
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pZone = pNewZone = new NSZone(pCopy);
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}
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CCIntervalAction::copyWithZone(pZone);
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pCopy->initWithAction((CCFiniteTimeAction*)(m_pOther->copy()->autorelease()), m_uTimes);
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CCX_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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CCRepeat::~CCRepeat(void)
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{
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m_pOther->release();
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}
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void CCRepeat::startWithTarget(CCNode *pTarget)
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{
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m_uTotal = 0;
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CCIntervalAction::startWithTarget(pTarget);
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m_pOther->startWithTarget(pTarget);
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}
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void CCRepeat::stop(void)
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{
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m_pOther->stop();
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CCIntervalAction::stop();
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}
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// issue #80. Instead of hooking step:, hook update: since it can be called by any
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// container action like Repeat, Sequence, AccelDeccel, etc..
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void CCRepeat::update(cocos2d::ccTime time)
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{
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ccTime t = time * m_uTimes;
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if (t > m_uTotal + 1)
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{
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m_pOther->update(1.0f);
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m_uTotal++;
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m_pOther->stop();
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m_pOther->startWithTarget(m_pTarget);
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// repeat is over?
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if (m_uTotal == m_uTimes)
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{
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// so, set it in the original position
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m_pOther->update(0);
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}
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else
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{
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// no ? start next repeat with the right update
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// to prevent jerk (issue #390)
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m_pOther->update(t - m_uTotal);
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}
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}
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else
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{
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float r = fmodf(t, 1.0f);
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// fix last repeat position
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// else it could be 0.
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if (time == 1.0f)
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{
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r = 1.0f;
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m_uTotal++; // this is the added line
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}
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// m_pOther->update(min(r, 1));
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m_pOther->update(r > 1 ? 1 : r);
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}
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}
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bool CCRepeat::isDone(void)
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{
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return m_uTotal == m_uTimes;
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}
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CCIntervalAction* CCRepeat::reverse(void)
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{
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return CCRepeat::actionWithAction(m_pOther->reverse(), m_uTimes);
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}
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//
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// RepeatForever
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//
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CCRepeatForever::~CCRepeatForever()
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{
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m_pOther->release();
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}
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CCRepeatForever *CCRepeatForever::actionWithAction(CCIntervalAction *pAction)
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{
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CCRepeatForever *pRet = new CCRepeatForever();
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if (pRet && pRet->initWithAction(pAction))
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{
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pRet->autorelease();
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return pRet;
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}
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CCX_SAFE_DELETE(pRet);
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return NULL;
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}
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CCRepeatForever *CCRepeatForever::initWithAction(CCIntervalAction *pAction)
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{
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pAction->retain();
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m_pOther = pAction;
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return this;
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}
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NSObject* CCRepeatForever::copyWithZone(NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCRepeatForever* pRet = NULL;
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if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
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{
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pRet = (CCRepeatForever*)(pZone->m_pCopyObject);
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}
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else
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{
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pRet = new CCRepeatForever();
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pZone = pNewZone = new NSZone(pRet);
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}
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CCIntervalAction::copyWithZone(pZone);
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// win32 : use the m_pOther's copy object.
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pRet->initWithAction((CCIntervalAction*)(m_pOther->copy()->autorelease()));
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CCX_SAFE_DELETE(pNewZone);
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return pRet;
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}
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void CCRepeatForever::startWithTarget(CCNode* pTarget)
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{
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CCIntervalAction::startWithTarget(pTarget);
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m_pOther->startWithTarget(pTarget);
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}
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void CCRepeatForever::step(ccTime dt)
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{
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m_pOther->step(dt);
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if (m_pOther->isDone())
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{
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ccTime diff = dt + m_pOther->getDuration() - m_pOther->getElapsed();
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m_pOther->startWithTarget(m_pTarget);
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// to prevent jerk. issue #390
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m_pOther->step(diff);
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}
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}
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bool CCRepeatForever::isDone()
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{
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return false;
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}
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CCIntervalAction *CCRepeatForever::reverse()
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{
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return (CCIntervalAction*)(CCRepeatForever::actionWithAction(m_pOther->reverse()));
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}
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//
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// Spawn
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//
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CCFiniteTimeAction* CCSpawn::actions(cocos2d::CCFiniteTimeAction *pAction1, ...)
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{
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va_list params;
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va_start(params, pAction1);
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CCFiniteTimeAction *pNow;
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CCFiniteTimeAction *pPrev = pAction1;
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while (pAction1)
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{
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pNow = va_arg(params, CCFiniteTimeAction*);
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if (pNow)
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{
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pPrev = actionOneTwo(pPrev, pNow);
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}
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else
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{
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break;
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}
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}
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va_end(params);
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return pPrev;
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}
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CCSpawn* CCSpawn::actionOneTwo(cocos2d::CCFiniteTimeAction *pAction1, cocos2d::CCFiniteTimeAction *pAction2)
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{
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CCSpawn *pSpawn = new CCSpawn();
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pSpawn->initOneTwo(pAction1, pAction2);
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pSpawn->autorelease();
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return pSpawn;
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}
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bool CCSpawn:: initOneTwo(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
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{
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assert(pAction1 != NULL);
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assert(pAction2 != NULL);
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ccTime d1 = pAction1->getDuration();
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ccTime d2 = pAction2->getDuration();
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// __super::initWithDuration(fmaxf(d1, d2));
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float maxd = (d1 >= d2 || CCXMath::isnanCocos2d(d2)) ? d1 : d2;
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CCIntervalAction::initWithDuration(maxd);
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m_pOne = pAction1;
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m_pTwo = pAction2;
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if (d1 > d2)
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{
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m_pTwo = CCSequence::actionOneTwo(pAction2, CCDelayTime::actionWithDuration(d1 - d2));
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} else
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if (d1 < d2)
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{
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m_pOne = CCSequence::actionOneTwo(pAction1, CCDelayTime::actionWithDuration(d2 - d1));
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}
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pAction1->retain();
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pAction2->retain();
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return true;
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}
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NSObject* CCSpawn::copyWithZone(cocos2d::NSZone *pZone)
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{
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NSZone* pNewZone = NULL;
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CCSpawn* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCSpawn*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCSpawn();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initOneTwo((CCFiniteTimeAction*)(m_pOne->copy()->autorelease()),
|
||
(CCFiniteTimeAction*)(m_pTwo->copy()->autorelease()));
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCSpawn::~CCSpawn(void)
|
||
{
|
||
m_pOne->release();
|
||
m_pTwo->release();
|
||
}
|
||
|
||
void CCSpawn::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_pOne->startWithTarget(pTarget);
|
||
m_pTwo->startWithTarget(pTarget);
|
||
}
|
||
|
||
void CCSpawn::stop(void)
|
||
{
|
||
m_pOne->stop();
|
||
m_pTwo->stop();
|
||
CCIntervalAction::stop();
|
||
}
|
||
|
||
void CCSpawn::update(cocos2d::ccTime time)
|
||
{
|
||
m_pOne->update(time);
|
||
m_pTwo->update(time);
|
||
}
|
||
|
||
CCIntervalAction* CCSpawn::reverse(void)
|
||
{
|
||
return CCSpawn::actionOneTwo(m_pOne->reverse(), m_pTwo->reverse());
|
||
}
|
||
|
||
//
|
||
// RotateTo
|
||
//
|
||
CCRotateTo* CCRotateTo::actionWithDuration(cocos2d::ccTime duration, float fDeltaAngle)
|
||
{
|
||
CCRotateTo* pRotateTo = new CCRotateTo();
|
||
pRotateTo->initWithDuration(duration, fDeltaAngle);
|
||
pRotateTo->autorelease();
|
||
|
||
return pRotateTo;
|
||
}
|
||
|
||
bool CCRotateTo::initWithDuration(cocos2d::ccTime duration, float fDeltaAngle)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_fDstAngle = fDeltaAngle;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCRotateTo::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCRotateTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCRotateTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCRotateTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fDstAngle);
|
||
|
||
//Action *copy = [[[self class] allocWithZone: zone] initWithDuration:[self duration] angle: angle];
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCRotateTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
|
||
m_fStartAngle = pTarget->getRotation();
|
||
|
||
if (m_fStartAngle > 0)
|
||
{
|
||
m_fStartAngle = fmodf(m_fStartAngle, 360.0f);
|
||
}
|
||
else
|
||
{
|
||
m_fStartAngle = fmodf(m_fStartAngle, -360.0f);
|
||
}
|
||
|
||
m_fDiffAngle = m_fDstAngle - m_fStartAngle;
|
||
if (m_fDiffAngle > 180)
|
||
{
|
||
m_fDiffAngle -= 360;
|
||
}
|
||
|
||
if (m_fDiffAngle < -180)
|
||
{
|
||
m_fDiffAngle += 360;
|
||
}
|
||
}
|
||
|
||
void CCRotateTo::update(cocos2d::ccTime time)
|
||
{
|
||
m_pTarget->setRotation(m_fStartAngle + m_fDiffAngle * time);
|
||
}
|
||
|
||
//
|
||
// RotateBy
|
||
//
|
||
CCRotateBy* CCRotateBy::actionWithDuration(cocos2d::ccTime duration, float fDeltaAngle)
|
||
{
|
||
CCRotateBy *pRotateBy = new CCRotateBy();
|
||
pRotateBy->initWithDuration(duration, fDeltaAngle);
|
||
pRotateBy->autorelease();
|
||
|
||
return pRotateBy;
|
||
}
|
||
|
||
bool CCRotateBy::initWithDuration(cocos2d::ccTime duration, float fDeltaAngle)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_fAngle = fDeltaAngle;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCRotateBy::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCRotateBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCRotateBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCRotateBy();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fAngle);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCRotateBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_fStartAngle = pTarget->getRotation();
|
||
}
|
||
|
||
void CCRotateBy::update(cocos2d::ccTime time)
|
||
{
|
||
// XXX: shall I add % 360
|
||
m_pTarget->setRotation(m_fStartAngle + m_fAngle * time);
|
||
}
|
||
|
||
CCIntervalAction* CCRotateBy::reverse(void)
|
||
{
|
||
return CCRotateBy::actionWithDuration(m_fDuration, -m_fAngle);
|
||
}
|
||
|
||
//
|
||
// MoveTo
|
||
//
|
||
CCMoveTo* CCMoveTo::actionWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position)
|
||
{
|
||
CCMoveTo *pMoveTo = new CCMoveTo();
|
||
pMoveTo->initWithDuration(duration, position);
|
||
pMoveTo->autorelease();
|
||
|
||
return pMoveTo;
|
||
}
|
||
|
||
bool CCMoveTo::initWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_endPosition = position;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCMoveTo::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCMoveTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCMoveTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCMoveTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_endPosition);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCMoveTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_startPosition = pTarget->getPosition();
|
||
m_delta = ccpSub(m_endPosition, m_startPosition);
|
||
}
|
||
|
||
void CCMoveTo::update(cocos2d::ccTime time)
|
||
{
|
||
m_pTarget->setPosition(ccp(m_startPosition.x + m_delta.x * time,
|
||
m_startPosition.y + m_delta.y * time));
|
||
}
|
||
|
||
//
|
||
// MoveBy
|
||
//
|
||
CCMoveBy* CCMoveBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position)
|
||
{
|
||
CCMoveBy *pMoveBy = new CCMoveBy();
|
||
pMoveBy->initWithDuration(duration, position);
|
||
pMoveBy->autorelease();
|
||
|
||
return pMoveBy;
|
||
}
|
||
|
||
bool CCMoveBy::initWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_delta = position;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCMoveBy::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCMoveBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCMoveBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCMoveBy();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCMoveTo::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_delta);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCMoveBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CGPoint dTmp = m_delta;
|
||
CCMoveTo::startWithTarget(pTarget);
|
||
m_delta = dTmp;
|
||
}
|
||
|
||
CCIntervalAction* CCMoveBy::reverse(void)
|
||
{
|
||
return CCMoveBy::actionWithDuration(m_fDuration, ccp(-m_delta.x, -m_delta.y));
|
||
}
|
||
|
||
//
|
||
// JumpBy
|
||
//
|
||
CCJumpBy* CCJumpBy::actionWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position, cocos2d::ccTime height, int jumps)
|
||
{
|
||
CCJumpBy *pJumpBy = new CCJumpBy();
|
||
pJumpBy->initWithDuration(duration, position, height, jumps);
|
||
pJumpBy->autorelease();
|
||
|
||
return pJumpBy;
|
||
}
|
||
|
||
bool CCJumpBy::initWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position, cocos2d::ccTime height, int jumps)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_delta = position;
|
||
m_height = height;
|
||
m_nJumps = jumps;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCJumpBy::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCJumpBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCJumpBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCJumpBy();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCJumpBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_startPosition = pTarget->getPosition();
|
||
}
|
||
|
||
void CCJumpBy::update(cocos2d::ccTime time)
|
||
{
|
||
// parabolic jump (since v0.8.2)
|
||
ccTime frac = fmodf(time * m_nJumps, 1.0f);
|
||
ccTime y = m_height * 4 * frac * (1 - frac);
|
||
y += m_delta.y * time;
|
||
ccTime x = m_delta.x * time;
|
||
m_pTarget->setPosition(ccp(m_startPosition.x + x, m_startPosition.y + y));
|
||
}
|
||
|
||
CCIntervalAction* CCJumpBy::reverse(void)
|
||
{
|
||
return CCJumpBy::actionWithDuration(m_fDuration, ccp(-m_delta.x, -m_delta.y),
|
||
m_height, m_nJumps);
|
||
}
|
||
|
||
//
|
||
// JumpTo
|
||
//
|
||
CCJumpTo* CCJumpTo::actionWithDuration(cocos2d::ccTime duration, cocos2d::CGPoint position, cocos2d::ccTime height, int jumps)
|
||
{
|
||
CCJumpTo *pJumpTo = new CCJumpTo();
|
||
pJumpTo->initWithDuration(duration, position, height, jumps);
|
||
pJumpTo->autorelease();
|
||
|
||
return pJumpTo;
|
||
}
|
||
|
||
NSObject* CCJumpTo::copyWithZone(NSZone* pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCJumpTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCJumpTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCJumpTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCJumpBy::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCJumpTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCJumpBy::startWithTarget(pTarget);
|
||
m_delta = ccp(m_delta.x - m_startPosition.x, m_delta.y - m_startPosition.y);
|
||
}
|
||
|
||
// Bezier cubic formula:
|
||
// ((1 - t) + t)3 = 1
|
||
// Expands to<74><6F>
|
||
// (1 - t)3 + 3t(1-t)2 + 3t2(1 - t) + t3 = 1
|
||
static inline float bezierat( float a, float b, float c, float d, ccTime t )
|
||
{
|
||
return (powf(1-t,3) * a +
|
||
3*t*(powf(1-t,2))*b +
|
||
3*powf(t,2)*(1-t)*c +
|
||
powf(t,3)*d );
|
||
}
|
||
|
||
//
|
||
// BezierBy
|
||
//
|
||
CCBezierBy* CCBezierBy::actionWithDuration(cocos2d::ccTime t, cocos2d::ccBezierConfig c)
|
||
{
|
||
CCBezierBy *pBezierBy = new CCBezierBy();
|
||
pBezierBy->initWithDuration(t, c);
|
||
pBezierBy->autorelease();
|
||
|
||
return pBezierBy;
|
||
}
|
||
|
||
bool CCBezierBy::initWithDuration(cocos2d::ccTime t, cocos2d::ccBezierConfig c)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(t))
|
||
{
|
||
m_sConfig = c;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
void CCBezierBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_startPosition = pTarget->getPosition();
|
||
}
|
||
|
||
NSObject* CCBezierBy::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCBezierBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCBezierBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCBezierBy();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_sConfig);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCBezierBy::update(cocos2d::ccTime time)
|
||
{
|
||
float xa = 0;
|
||
float xb = m_sConfig.controlPoint_1.x;
|
||
float xc = m_sConfig.controlPoint_2.x;
|
||
float xd = m_sConfig.endPosition.x;
|
||
|
||
float ya = 0;
|
||
float yb = m_sConfig.controlPoint_1.y;
|
||
float yc = m_sConfig.controlPoint_2.y;
|
||
float yd = m_sConfig.endPosition.y;
|
||
|
||
float x = bezierat(xa, xb, xc, xd, time);
|
||
float y = bezierat(ya, yb, yc, yd, time);
|
||
m_pTarget->setPosition(ccpAdd(m_startPosition, ccp(x, y)));
|
||
}
|
||
|
||
CCIntervalAction* CCBezierBy::reverse(void)
|
||
{
|
||
ccBezierConfig r;
|
||
|
||
r.endPosition = ccpNeg(m_sConfig.endPosition);
|
||
r.controlPoint_1 = ccpAdd(m_sConfig.controlPoint_2, ccpNeg(m_sConfig.endPosition));
|
||
r.controlPoint_2 = ccpAdd(m_sConfig.controlPoint_1, ccpNeg(m_sConfig.endPosition));
|
||
|
||
CCBezierBy *pAction = CCBezierBy::actionWithDuration(m_fDuration, r);
|
||
return pAction;
|
||
}
|
||
|
||
//
|
||
// BezierTo
|
||
//
|
||
CCBezierTo* CCBezierTo::actionWithDuration(ccTime t, ccBezierConfig c)
|
||
{
|
||
CCBezierTo *pBezierTo = new CCBezierTo();
|
||
pBezierTo->initWithDuration(t, c);
|
||
pBezierTo->autorelease();
|
||
|
||
return pBezierTo;
|
||
}
|
||
|
||
NSObject* CCBezierTo::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCBezierBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCBezierTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCBezierTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCBezierBy::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_sConfig);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCBezierTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCBezierBy::startWithTarget(pTarget);
|
||
m_sConfig.controlPoint_1 = ccpSub(m_sConfig.controlPoint_1, m_startPosition);
|
||
m_sConfig.controlPoint_2 = ccpSub(m_sConfig.controlPoint_2, m_startPosition);
|
||
m_sConfig.endPosition = ccpSub(m_sConfig.endPosition, m_startPosition);
|
||
}
|
||
|
||
//
|
||
// ScaleTo
|
||
//
|
||
CCScaleTo* CCScaleTo::actionWithDuration(cocos2d::ccTime duration, float s)
|
||
{
|
||
CCScaleTo *pScaleTo = new CCScaleTo();
|
||
pScaleTo->initWithDuration(duration, s);
|
||
pScaleTo->autorelease();
|
||
|
||
return pScaleTo;
|
||
}
|
||
|
||
bool CCScaleTo::initWithDuration(cocos2d::ccTime duration, float s)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_fEndScaleX = s;
|
||
m_fEndScaleY = s;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCScaleTo* CCScaleTo::actionWithDuration(cocos2d::ccTime duration, float sx, float sy)
|
||
{
|
||
CCScaleTo *pScaleTo = new CCScaleTo();
|
||
pScaleTo->initWithDuration(duration, sx, sy);
|
||
pScaleTo->autorelease();
|
||
|
||
return pScaleTo;
|
||
}
|
||
|
||
bool CCScaleTo::initWithDuration(cocos2d::ccTime duration, float sx, float sy)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_fEndScaleX = sx;
|
||
m_fEndScaleY = sy;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCScaleTo::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCScaleTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCScaleTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCScaleTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fEndScaleX, m_fEndScaleY);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCScaleTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_fStartScaleX = pTarget->getScaleX();
|
||
m_fStartScaleY = pTarget->getScaleY();
|
||
m_fDeltaX = m_fEndScaleX - m_fStartScaleX;
|
||
m_fDeltaY = m_fEndScaleY - m_fStartScaleY;
|
||
}
|
||
|
||
void CCScaleTo::update(cocos2d::ccTime time)
|
||
{
|
||
m_pTarget->setScaleX(m_fStartScaleX + m_fDeltaX * time);
|
||
m_pTarget->setScaleY(m_fStartScaleY + m_fDeltaY * time);
|
||
}
|
||
|
||
//
|
||
// ScaleBy
|
||
//
|
||
CCScaleBy* CCScaleBy::actionWithDuration(cocos2d::ccTime duration, float s)
|
||
{
|
||
CCScaleBy *pScaleBy = new CCScaleBy();
|
||
pScaleBy->initWithDuration(duration, s);
|
||
pScaleBy->autorelease();
|
||
|
||
return pScaleBy;
|
||
}
|
||
|
||
CCScaleBy* CCScaleBy::actionWithDuration(cocos2d::ccTime duration, float sx, float sy)
|
||
{
|
||
CCScaleBy *pScaleBy = new CCScaleBy();
|
||
pScaleBy->initWithDuration(duration, sx, sy);
|
||
pScaleBy->autorelease();
|
||
|
||
return pScaleBy;
|
||
}
|
||
|
||
NSObject* CCScaleBy::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCScaleTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCScaleBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCScaleBy();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCScaleTo::copyWithZone(pZone);
|
||
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fEndScaleX, m_fEndScaleY);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCScaleBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCScaleTo::startWithTarget(pTarget);
|
||
m_fDeltaX = m_fStartScaleX * m_fEndScaleX - m_fStartScaleX;
|
||
m_fDeltaY = m_fStartScaleY * m_fEndScaleY - m_fStartScaleY;
|
||
}
|
||
|
||
CCIntervalAction* CCScaleBy::reverse(void)
|
||
{
|
||
return CCScaleBy::actionWithDuration(m_fDuration, 1 / m_fEndScaleX, 1 / m_fEndScaleY);
|
||
}
|
||
|
||
//
|
||
// Blink
|
||
//
|
||
CCBlink* CCBlink::actionWithDuration(cocos2d::ccTime duration, unsigned int uBlinks)
|
||
{
|
||
CCBlink *pBlink = new CCBlink();
|
||
pBlink->initWithDuration(duration, uBlinks);
|
||
pBlink->autorelease();
|
||
|
||
return pBlink;
|
||
}
|
||
|
||
bool CCBlink::initWithDuration(cocos2d::ccTime duration, unsigned int uBlinks)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_nTimes = uBlinks;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCBlink::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCBlink* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCBlink*)(pZone->m_pCopyObject);
|
||
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCBlink();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, (unsigned int)m_nTimes);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCBlink::update(cocos2d::ccTime time)
|
||
{
|
||
ccTime slice = 1.0f / m_nTimes;
|
||
ccTime m = fmodf(time, slice);
|
||
m_pTarget->setIsVisible(m > slice / 2 ? true : false);
|
||
}
|
||
|
||
CCIntervalAction* CCBlink::reverse(void)
|
||
{
|
||
// return 'self'
|
||
return CCBlink::actionWithDuration(m_fDuration, m_nTimes);
|
||
}
|
||
|
||
//
|
||
// FadeIn
|
||
//
|
||
CCFadeIn* CCFadeIn::actionWithDuration(cocos2d::ccTime d)
|
||
{
|
||
CCFadeIn* pAction = new CCFadeIn();
|
||
|
||
pAction->initWithDuration(d);
|
||
pAction->autorelease();
|
||
|
||
return pAction;
|
||
}
|
||
|
||
NSObject* CCFadeIn::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCFadeIn* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCFadeIn*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCFadeIn();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
|
||
return pCopy;
|
||
}
|
||
|
||
void CCFadeIn::update(cocos2d::ccTime time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = m_pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setOpacity((GLubyte)(255 * time));
|
||
}
|
||
/*m_pTarget->setOpacity((GLubyte)(255 * time));*/
|
||
}
|
||
|
||
CCIntervalAction* CCFadeIn::reverse(void)
|
||
{
|
||
return CCFadeOut::actionWithDuration(m_fDuration);
|
||
}
|
||
|
||
//
|
||
// FadeOut
|
||
//
|
||
CCFadeOut* CCFadeOut::actionWithDuration(cocos2d::ccTime d)
|
||
{
|
||
CCFadeOut* pAction = new CCFadeOut();
|
||
|
||
pAction->initWithDuration(d);
|
||
pAction->autorelease();
|
||
|
||
return pAction;
|
||
}
|
||
|
||
NSObject* CCFadeOut::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCFadeOut* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCFadeOut*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCFadeOut();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
|
||
return pCopy;
|
||
}
|
||
|
||
void CCFadeOut::update(cocos2d::ccTime time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = m_pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setOpacity(GLubyte(255 * (1 - time)));
|
||
}
|
||
/*m_pTarget->setOpacity(GLubyte(255 * (1 - time)));*/
|
||
}
|
||
|
||
CCIntervalAction* CCFadeOut::reverse(void)
|
||
{
|
||
return CCFadeIn::actionWithDuration(m_fDuration);
|
||
}
|
||
|
||
//
|
||
// FadeTo
|
||
//
|
||
CCFadeTo* CCFadeTo::actionWithDuration(cocos2d::ccTime duration, GLubyte opacity)
|
||
{
|
||
CCFadeTo *pFadeTo = new CCFadeTo();
|
||
pFadeTo->initWithDuration(duration, opacity);
|
||
pFadeTo->autorelease();
|
||
|
||
return pFadeTo;
|
||
}
|
||
|
||
bool CCFadeTo::initWithDuration(cocos2d::ccTime duration, GLubyte opacity)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_toOpacity = opacity;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCFadeTo::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCFadeTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCFadeTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCFadeTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_toOpacity);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCFadeTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
|
||
CCRGBAProtocol *pRGBAProtocol = pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
m_fromOpacity = pRGBAProtocol->getOpacity();
|
||
}
|
||
/*m_fromOpacity = pTarget->getOpacity();*/
|
||
}
|
||
|
||
void CCFadeTo::update(cocos2d::ccTime time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = m_pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setOpacity((GLubyte)(m_fromOpacity + (m_toOpacity - m_fromOpacity) * time));
|
||
}
|
||
/*m_pTarget->setOpacity((GLubyte)(m_fromOpacity + (m_toOpacity - m_fromOpacity) * time));*/
|
||
}
|
||
|
||
//
|
||
// TintTo
|
||
//
|
||
CCTintTo* CCTintTo::actionWithDuration(cocos2d::ccTime duration, GLubyte red, GLubyte green, GLubyte blue)
|
||
{
|
||
CCTintTo *pTintTo = new CCTintTo();
|
||
pTintTo->initWithDuration(duration, red, green, blue);
|
||
pTintTo->autorelease();
|
||
|
||
return pTintTo;
|
||
}
|
||
|
||
bool CCTintTo::initWithDuration(cocos2d::ccTime duration, GLubyte red, GLubyte green, GLubyte blue)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_to = ccc3(red, green, blue);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCTintTo::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCTintTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCTintTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCTintTo();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_to.r, m_to.g, m_to.b);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCTintTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
CCRGBAProtocol *pRGBAProtocol = m_pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
m_from = pRGBAProtocol->getColor();
|
||
}
|
||
/*m_from = pTarget->getColor();*/
|
||
}
|
||
|
||
void CCTintTo::update(cocos2d::ccTime time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = m_pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setColor(ccc3(GLubyte(m_from.r + (m_to.r - m_from.r) * time),
|
||
(GLbyte)(m_from.g + (m_to.g - m_from.g) * time),
|
||
(GLbyte)(m_from.b + (m_to.b - m_from.b) * time)));
|
||
}
|
||
}
|
||
|
||
//
|
||
// TintBy
|
||
//
|
||
CCTintBy* CCTintBy::actionWithDuration(cocos2d::ccTime duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
|
||
{
|
||
CCTintBy *pTintBy = new CCTintBy();
|
||
pTintBy->initWithDuration(duration, deltaRed, deltaGreen, deltaBlue);
|
||
pTintBy->autorelease();
|
||
|
||
return pTintBy;
|
||
}
|
||
|
||
bool CCTintBy::initWithDuration(cocos2d::ccTime duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_deltaR = deltaRed;
|
||
m_deltaG = deltaGreen;
|
||
m_deltaB = deltaBlue;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCTintBy::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCTintBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCTintBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCTintBy();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, (GLubyte)m_deltaR, (GLubyte)m_deltaG, (GLubyte)m_deltaB);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCTintBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
|
||
CCRGBAProtocol *pRGBAProtocol = pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
ccColor3B color = pRGBAProtocol->getColor();
|
||
m_fromR = color.r;
|
||
m_fromG = color.g;
|
||
m_fromB = color.b;
|
||
}
|
||
}
|
||
|
||
void CCTintBy::update(cocos2d::ccTime time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = m_pTarget->convertToRGBAProtocol();
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setColor(ccc3((GLubyte)(m_fromR + m_deltaR * time),
|
||
(GLubyte)(m_fromG + m_deltaG * time),
|
||
(GLubyte)(m_fromB + m_deltaB * time)));
|
||
}
|
||
}
|
||
|
||
CCIntervalAction* CCTintBy::reverse(void)
|
||
{
|
||
return CCTintBy::actionWithDuration(m_fDuration, -m_deltaR, -m_deltaG, -m_deltaB);
|
||
}
|
||
|
||
//
|
||
// DelayTime
|
||
//
|
||
CCDelayTime* CCDelayTime::actionWithDuration(cocos2d::ccTime d)
|
||
{
|
||
CCDelayTime* pAction = new CCDelayTime();
|
||
|
||
pAction->initWithDuration(d);
|
||
pAction->autorelease();
|
||
|
||
return pAction;
|
||
}
|
||
|
||
NSObject* CCDelayTime::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCDelayTime* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCDelayTime*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCDelayTime();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
|
||
return pCopy;
|
||
}
|
||
|
||
void CCDelayTime::update(cocos2d::ccTime time)
|
||
{
|
||
return;
|
||
}
|
||
|
||
CCIntervalAction* CCDelayTime::reverse(void)
|
||
{
|
||
return CCDelayTime::actionWithDuration(m_fDuration);
|
||
}
|
||
|
||
//
|
||
// ReverseTime
|
||
//
|
||
CCReverseTime* CCReverseTime::actionWithAction(cocos2d::CCFiniteTimeAction *pAction)
|
||
{
|
||
// casting to prevent warnings
|
||
CCReverseTime *pReverseTime = new CCReverseTime();
|
||
pReverseTime->initWithAction(pAction);
|
||
pReverseTime->autorelease();
|
||
|
||
return pReverseTime;
|
||
}
|
||
|
||
bool CCReverseTime::initWithAction(cocos2d::CCFiniteTimeAction *pAction)
|
||
{
|
||
if (CCIntervalAction::initWithDuration(pAction->getDuration()))
|
||
{
|
||
m_pOther = pAction;
|
||
pAction->retain();
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCReverseTime::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCReverseTime* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCReverseTime*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCReverseTime();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithAction((CCFiniteTimeAction*)(m_pOther->copy()->autorelease()));
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCReverseTime::~CCReverseTime(void)
|
||
{
|
||
m_pOther->release();
|
||
}
|
||
|
||
void CCReverseTime::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
m_pOther->startWithTarget(pTarget);
|
||
}
|
||
|
||
void CCReverseTime::stop(void)
|
||
{
|
||
m_pOther->stop();
|
||
CCIntervalAction::stop();
|
||
}
|
||
|
||
void CCReverseTime::update(cocos2d::ccTime time)
|
||
{
|
||
m_pOther->update(1 - time);
|
||
}
|
||
|
||
CCIntervalAction* CCReverseTime::reverse(void)
|
||
{
|
||
return (CCIntervalAction*)(m_pOther->copy()->autorelease());
|
||
}
|
||
|
||
//
|
||
// Animate
|
||
//
|
||
CCAnimate* CCAnimate::actionWithAnimation(cocos2d::CCAnimation *pAnimation)
|
||
{
|
||
CCAnimate *pAnimate = new CCAnimate();
|
||
pAnimate->initWithAnimation(pAnimation, true);
|
||
pAnimate->autorelease();
|
||
|
||
return pAnimate;
|
||
}
|
||
|
||
bool CCAnimate::initWithAnimation(cocos2d::CCAnimation *pAnimation)
|
||
{
|
||
assert(pAnimation != NULL);
|
||
|
||
return initWithAnimation(pAnimation, true);
|
||
}
|
||
|
||
CCAnimate* CCAnimate::actionWithAnimation(cocos2d::CCAnimation *pAnimation, bool bRestoreOriginalFrame)
|
||
{
|
||
CCAnimate *pAnimate = new CCAnimate();
|
||
pAnimate->initWithAnimation(pAnimation, bRestoreOriginalFrame);
|
||
pAnimate->autorelease();
|
||
|
||
return pAnimate;
|
||
}
|
||
|
||
bool CCAnimate::initWithAnimation(cocos2d::CCAnimation *pAnimation, bool bRestoreOriginalFrame)
|
||
{
|
||
assert(pAnimation);
|
||
|
||
if (CCIntervalAction::initWithDuration(pAnimation->getFrames()->count() * pAnimation->getDelay()))
|
||
{
|
||
m_bRestoreOriginalFrame = bRestoreOriginalFrame;
|
||
m_pAnimation = pAnimation;
|
||
m_pAnimation->retain();
|
||
m_pOrigFrame = NULL;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCAnimate* CCAnimate::actionWithDuration(cocos2d::ccTime duration, cocos2d::CCAnimation *pAnimation, bool bRestoreOriginalFrame)
|
||
{
|
||
CCAnimate *pAnimate = new CCAnimate();
|
||
pAnimate->initWithDuration(duration, pAnimation, bRestoreOriginalFrame);
|
||
pAnimate->autorelease();
|
||
|
||
return pAnimate;
|
||
}
|
||
|
||
bool CCAnimate::initWithDuration(cocos2d::ccTime duration, cocos2d::CCAnimation *pAnimation, bool bRestoreOriginalFrame)
|
||
{
|
||
assert(pAnimation != NULL);
|
||
|
||
if (CCIntervalAction::initWithDuration(duration))
|
||
{
|
||
m_bRestoreOriginalFrame = bRestoreOriginalFrame;
|
||
m_pAnimation = pAnimation;
|
||
m_pAnimation->retain();
|
||
m_pOrigFrame = NULL;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
NSObject* CCAnimate::copyWithZone(cocos2d::NSZone *pZone)
|
||
{
|
||
NSZone* pNewZone = NULL;
|
||
CCAnimate* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCAnimate*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCAnimate();
|
||
pZone = pNewZone = new NSZone(pCopy);
|
||
}
|
||
|
||
CCIntervalAction::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_pAnimation, m_bRestoreOriginalFrame);
|
||
|
||
CCX_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCAnimate::~CCAnimate(void)
|
||
{
|
||
CCX_SAFE_RELEASE(m_pAnimation);
|
||
CCX_SAFE_RELEASE(m_pOrigFrame);
|
||
}
|
||
|
||
void CCAnimate::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCIntervalAction::startWithTarget(pTarget);
|
||
CCSprite *pSprite = (CCSprite*)(pTarget);
|
||
|
||
CCX_SAFE_RELEASE(m_pOrigFrame);
|
||
|
||
if (m_bRestoreOriginalFrame)
|
||
{
|
||
m_pOrigFrame = pSprite->displayedFrame();
|
||
m_pOrigFrame->retain();
|
||
}
|
||
}
|
||
|
||
void CCAnimate::stop(void)
|
||
{
|
||
if (m_bRestoreOriginalFrame)
|
||
{
|
||
((CCSprite*)(m_pTarget))->setDisplayFrame(m_pOrigFrame);
|
||
}
|
||
|
||
CCIntervalAction::stop();
|
||
}
|
||
|
||
void CCAnimate::update(cocos2d::ccTime time)
|
||
{
|
||
NSMutableArray<CCSpriteFrame*> *pFrames = m_pAnimation->getFrames();
|
||
unsigned int numberOfFrames = pFrames->count();
|
||
|
||
unsigned int idx = (unsigned int)(time * numberOfFrames);
|
||
|
||
if (idx >= numberOfFrames)
|
||
{
|
||
idx = numberOfFrames - 1;
|
||
}
|
||
|
||
CCSprite *pSprite = (CCSprite*)(m_pTarget);
|
||
if (! pSprite->isFrameDisplayed(pFrames->getObjectAtIndex(idx)))
|
||
{
|
||
pSprite->setDisplayFrame(pFrames->getObjectAtIndex(idx));
|
||
}
|
||
}
|
||
|
||
CCIntervalAction* CCAnimate::reverse(void)
|
||
{
|
||
NSMutableArray<CCSpriteFrame*> *pOldArray = m_pAnimation->getFrames();
|
||
NSMutableArray<CCSpriteFrame*> *pNewArray = new NSMutableArray<CCSpriteFrame*>(pOldArray->count());
|
||
|
||
if (pOldArray->count() > 0)
|
||
{
|
||
CCSpriteFrame *pElement;
|
||
NSMutableArray<CCSpriteFrame*>::NSMutableArrayRevIterator iter;
|
||
for (iter = pOldArray->rbegin(); iter != pOldArray->rend(); iter++)
|
||
{
|
||
pElement = *iter;
|
||
if (! pElement)
|
||
{
|
||
break;
|
||
}
|
||
|
||
pNewArray->addObject((CCSpriteFrame*)(pElement->copy()->autorelease()));
|
||
}
|
||
}
|
||
|
||
CCAnimation *pNewAnim = CCAnimation::animationWithName(m_pAnimation->getName(),
|
||
m_pAnimation->getDelay(), pNewArray);
|
||
|
||
pNewArray->release();
|
||
|
||
return CCAnimate::actionWithDuration(m_fDuration, pNewAnim, m_bRestoreOriginalFrame);
|
||
}
|
||
|
||
}
|