.. |
2d
|
Merge pull request #6854 from MSOpenTech/wp8-v3-fix
|
2014-05-21 14:31:18 +08:00 |
3d
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
audio
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
base
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
deprecated
|
Point is no longer deprecated
|
2014-05-18 15:12:48 -07:00 |
editor-support
|
The default size of CCMenu in CocosBuilder is 0,0
|
2014-05-22 16:21:51 +08:00 |
math
|
Point is no longer deprecated
|
2014-05-18 15:12:48 -07:00 |
network
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
physics
|
closed #4944: fixed bug: physics engine crashes occasionally when remove bodies at physics contact callback.
|
2014-05-21 16:07:49 +08:00 |
platform
|
Merge pull request #6854 from MSOpenTech/wp8-v3-fix
|
2014-05-21 14:31:18 +08:00 |
renderer
|
adding guard for the callback condition
|
2014-05-22 12:42:52 +08:00 |
scripting/lua-bindings
|
[AUTO]: updating luabinding automatically
|
2014-05-20 11:46:42 +00:00 |
storage
|
upgrade win32 projects for Visual Studio 2013 (solves Platform Toolset v100 not found).
|
2014-05-07 17:41:04 +03:00 |
ui
|
fixed ui header file include problem
|
2014-05-22 10:49:28 +08:00 |
Android.mk
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
CMakeLists.txt
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |
cocos2d-prefix.pch
|
Squashed commit of the following:
|
2014-05-16 14:36:00 -07:00 |
cocos2d.cpp
|
Improvments on the shader2 tests
|
2014-05-14 13:09:33 -07:00 |
cocos2d.h
|
Squashed commit of the following:
|
2014-05-18 14:49:16 -07:00 |