..
2d
fix issue#16756 tileGid may overflow when use horizontal flip ( #16758 )
2016-10-31 10:42:09 +08:00
3d
Mesh* Sprite3D::getMesh() should return nullptr when _meshes.empty() is true ( #16711 )
2016-10-27 15:20:41 +08:00
audio
fixed #16754 : [android] Background music which is playing could not be paused while game enters background. ( #16755 )
2016-10-28 10:12:52 +08:00
base
Support MultiView matrix array ( #16723 )
2016-10-28 09:33:31 +08:00
deprecated
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
editor-support
Fix typos in comments and strings ( #16708 )
2016-10-17 10:12:54 +08:00
math
Remove unnecessary const return qualifiers ( #16671 )
2016-10-11 09:33:05 +08:00
navmesh
Android pixel fixes ( #16694 )
2016-10-17 15:44:41 +08:00
network
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
physics
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
physics3d
Fix typos and other mistakes in docs
2016-07-04 00:42:10 +09:00
platform
Toggle between windowed/fullscreen on desktop ( #16762 )
2016-10-31 14:02:02 +08:00
renderer
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
scripting
Lua: have cc.Ray:intersects additionally return the distance ( #16677 )
2016-11-02 09:45:24 +08:00
storage
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
ui
Mac edit box bug fixes ( #16656 )
2016-10-31 15:16:18 +08:00
vr
Suppress unused function warning ( #16657 )
2016-10-08 10:14:58 +08:00
Android.mk
Android import cpufeatures in cocos. ( #16233 )
2016-07-31 22:45:30 +08:00
CMakeLists.txt
Fix LNK4098 and LNK2001 warnings ( #16372 )
2016-08-22 15:50:17 +08:00
cc_dummy.c
Squashed commit of the following:
2016-03-02 16:51:54 -08:00
cocos2d.cpp
merge v3.13.1 back to v3
2016-09-15 10:08:28 +08:00
cocos2d.h
merge v3.13.1 back to v3
2016-09-15 10:08:28 +08:00