axmol/cocos/navmesh
Ricardo Quesada 90db0eb6bf Android pixel fixes (#16694)
* android pixel fixes

- pragma pack for NavMesh! (how this was working)
- no no-const global variables in shaders

* spine: js bindings work again
2016-10-17 15:44:41 +08:00
..
CCNavMesh.cpp Android pixel fixes (#16694) 2016-10-17 15:44:41 +08:00
CCNavMesh.h rename CCNavMeshTool to CCNavMeshUtils 2015-06-15 12:52:55 +08:00
CCNavMeshAgent.cpp Use std::abs to avoid overhead of casting float to double 2016-07-13 00:55:11 +09:00
CCNavMeshAgent.h fix typos and syntax error. A thorough check by tool VSSpellChecker. 2015-09-22 16:08:23 +08:00
CCNavMeshDebugDraw.cpp Merge branch 'v3.10' of https://github.com/cocos2d/cocos2d-x into v3 2016-01-09 18:01:56 +08:00
CCNavMeshDebugDraw.h fix tons of warnings 2015-07-15 12:04:48 +08:00
CCNavMeshObstacle.cpp setRadius and setGeight implementation 2015-06-01 17:38:35 +08:00
CCNavMeshObstacle.h add 3d navigation 2015-05-29 16:45:33 +08:00
CCNavMeshUtils.cpp Use nullptr instead of 0 or NULL 2016-06-23 12:39:23 +09:00
CCNavMeshUtils.h Use nullptr instead of 0 or NULL 2016-05-25 03:09:11 +09:00
CMakeLists.txt rename CCNavMeshTool to CCNavMeshUtils 2015-06-15 12:52:55 +08:00