axmol/test_uphone/tests/Box2DTestBed/Tests/PolyCollision.h

123 lines
3.0 KiB
C++

/*
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef POLYCOLLISION_H
#define POLYCOLLISION_H
class PolyCollision : public Test
{
public:
PolyCollision()
{
{
m_polygonA.SetAsEdge(b2Vec2(20.0f, 0.0f), b2Vec2(20.0f, 20.0f));
m_transformA.Set(b2Vec2(0.0f, 0.0f), 0.0f);
}
{
m_polygonB.SetAsBox(0.5f, 0.5f);
m_positionB.Set(19.345284f, 1.5632932f);
m_angleB = 1.9160721f;
m_transformB.Set(m_positionB, m_angleB);
}
}
static Test* Create()
{
return new PolyCollision;
}
void Step(Settings* settings)
{
B2_NOT_USED(settings);
b2Manifold manifold;
b2CollidePolygons(&manifold, &m_polygonA, m_transformA, &m_polygonB, m_transformB);
b2WorldManifold worldManifold;
worldManifold.Initialize(&manifold, m_transformA, m_polygonA.m_radius, m_transformB, m_polygonB.m_radius);
m_debugDraw.DrawString(5, m_textLine, "point count = %d", manifold.pointCount);
m_textLine += 15;
{
b2Color color(0.9f, 0.9f, 0.9f);
b2Vec2 v[b2_maxPolygonVertices];
for (int i = 0; i < m_polygonA.m_vertexCount; ++i)
{
v[i] = b2Mul(m_transformA, m_polygonA.m_vertices[i]);
}
m_debugDraw.DrawPolygon(v, m_polygonA.m_vertexCount, color);
for (int i = 0; i < m_polygonB.m_vertexCount; ++i)
{
v[i] = b2Mul(m_transformB, m_polygonB.m_vertices[i]);
}
m_debugDraw.DrawPolygon(v, m_polygonB.m_vertexCount, color);
}
for (int i = 0; i < manifold.pointCount; ++i)
{
m_debugDraw.DrawPoint(worldManifold.points[i], 4.0f, b2Color(0.9f, 0.3f, 0.3f));
}
}
void Keyboard(unsigned char key)
{
switch (key)
{
case 'a':
m_positionB.x -= 0.1f;
break;
case 'd':
m_positionB.x += 0.1f;
break;
case 's':
m_positionB.y -= 0.1f;
break;
case 'w':
m_positionB.y += 0.1f;
break;
case 'q':
m_angleB += 0.1f * b2_pi;
break;
case 'e':
m_angleB -= 0.1f * b2_pi;
break;
}
m_transformB.Set(m_positionB, m_angleB);
}
b2PolygonShape m_polygonA;
b2PolygonShape m_polygonB;
b2Transform m_transformA;
b2Transform m_transformB;
b2Vec2 m_positionB;
float32 m_angleB;
};
#endif