axmol/test_uphone/tests/Box2DTestBed/Tests/Pyramid.h

90 lines
2.3 KiB
C++

/*
* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#ifndef PYRAMID_H
#define PYRAMID_H
class Pyramid : public Test
{
public:
enum
{
e_count = 20,
};
Pyramid()
{
{
b2BodyDef bd;
b2Body* ground = m_world->CreateBody(&bd);
b2PolygonShape shape;
shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
ground->CreateFixture(&shape, 0.0f);
}
{
float32 a = 0.5f;
b2PolygonShape shape;
shape.SetAsBox(a, a);
b2Vec2 x(-7.0f, 0.75f);
b2Vec2 y;
b2Vec2 deltaX(0.5625f, 1.25f);
b2Vec2 deltaY(1.125f, 0.0f);
for (int i = 0; i < e_count; ++i)
{
y = x;
for (int j = i; j < e_count; ++j)
{
b2BodyDef bd;
bd.type = b2_dynamicBody;
bd.position = y;
b2Body* body = m_world->CreateBody(&bd);
body->CreateFixture(&shape, 5.0f);
y += deltaY;
}
x += deltaX;
}
}
}
//void Step(Settings* settings)
//{
// // We need higher accuracy for the pyramid.
// int velocityIterations = settings->velocityIterations;
// int positionIterations = settings->positionIterations;
// settings->velocityIterations = b2Max(8, velocityIterations);
// settings->positionIterations = b2Max(1, positionIterations);
// Test::Step(settings);
// settings->velocityIterations = velocityIterations;
// settings->positionIterations = positionIterations;
//}
static Test* Create()
{
return new Pyramid;
}
};
#endif