mirror of https://github.com/axmolengine/axmol.git
182 lines
4.0 KiB
C++
182 lines
4.0 KiB
C++
/*
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* Copyright (c) 2008-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SENSOR_TEST_H
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#define SENSOR_TEST_H
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// This is used to test sensor shapes.
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class SensorTest : public Test
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{
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public:
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enum
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{
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e_count = 7
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};
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SensorTest()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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{
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b2PolygonShape shape;
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shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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ground->CreateFixture(&shape, 0.0f);
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}
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#if 0
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{
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b2FixtureDef sd;
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sd.SetAsBox(10.0f, 2.0f, b2Vec2(0.0f, 20.0f), 0.0f);
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sd.isSensor = true;
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m_sensor = ground->CreateFixture(&sd);
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}
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#else
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{
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b2CircleShape shape;
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shape.m_radius = 5.0f;
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shape.m_p.Set(0.0f, 10.0f);
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.isSensor = true;
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m_sensor = ground->CreateFixture(&fd);
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}
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#endif
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}
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{
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b2CircleShape shape;
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shape.m_radius = 1.0f;
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for (int i = 0; i < e_count; ++i)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.position.Set(-10.0f + 3.0f * i, 20.0f);
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bd.userData = m_touching + i;
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m_touching[i] = false;
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m_bodies[i] = m_world->CreateBody(&bd);
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m_bodies[i]->CreateFixture(&shape, 1.0f);
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}
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}
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}
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// Implement contact listener.
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void BeginContact(b2Contact* contact)
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{
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b2Fixture* fixtureA = contact->GetFixtureA();
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b2Fixture* fixtureB = contact->GetFixtureB();
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if (fixtureA == m_sensor)
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{
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void* userData = fixtureB->GetBody()->GetUserData();
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if (userData)
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{
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bool* touching = (bool*)userData;
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*touching = true;
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}
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}
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if (fixtureB == m_sensor)
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{
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void* userData = fixtureA->GetBody()->GetUserData();
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if (userData)
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{
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bool* touching = (bool*)userData;
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*touching = true;
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}
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}
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}
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// Implement contact listener.
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void EndContact(b2Contact* contact)
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{
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b2Fixture* fixtureA = contact->GetFixtureA();
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b2Fixture* fixtureB = contact->GetFixtureB();
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if (fixtureA == m_sensor)
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{
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void* userData = fixtureB->GetBody()->GetUserData();
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if (userData)
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{
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bool* touching = (bool*)userData;
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*touching = false;
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}
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}
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if (fixtureB == m_sensor)
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{
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void* userData = fixtureA->GetBody()->GetUserData();
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if (userData)
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{
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bool* touching = (bool*)userData;
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*touching = false;
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}
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}
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}
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void Step(Settings* settings)
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{
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Test::Step(settings);
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// Traverse the contact results. Apply a force on shapes
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// that overlap the sensor.
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for (int i = 0; i < e_count; ++i)
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{
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if (m_touching[i] == false)
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{
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continue;
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}
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b2Body* body = m_bodies[i];
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b2Body* ground = m_sensor->GetBody();
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b2CircleShape* circle = (b2CircleShape*)m_sensor->GetShape();
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b2Vec2 center = ground->GetWorldPoint(circle->m_p);
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b2Vec2 position = body->GetPosition();
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b2Vec2 d = center - position;
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if (d.LengthSquared() < FLT_EPSILON * FLT_EPSILON)
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{
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continue;
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}
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d.Normalize();
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b2Vec2 F = 100.0f * d;
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body->ApplyForce(F, position);
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}
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}
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static Test* Create()
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{
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return new SensorTest;
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}
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b2Fixture* m_sensor;
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b2Body* m_bodies[e_count];
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bool m_touching[e_count];
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};
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#endif
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