mirror of https://github.com/axmolengine/axmol.git
167 lines
3.7 KiB
C++
167 lines
3.7 KiB
C++
/*
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* Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef VERTICAL_STACK_H
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#define VERTICAL_STACK_H
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class VerticalStack : public Test
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{
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public:
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enum
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{
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e_columnCount = 5,
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e_rowCount = 16
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//e_columnCount = 1,
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//e_rowCount = 1
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};
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VerticalStack()
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{
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{
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b2BodyDef bd;
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b2Body* ground = m_world->CreateBody(&bd);
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b2PolygonShape shape;
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shape.SetAsEdge(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f));
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ground->CreateFixture(&shape, 0.0f);
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shape.SetAsEdge(b2Vec2(20.0f, 0.0f), b2Vec2(20.0f, 20.0f));
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ground->CreateFixture(&shape, 0.0f);
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}
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float32 xs[5] = {0.0f, -10.0f, -5.0f, 5.0f, 10.0f};
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for (int j = 0; j < e_columnCount; ++j)
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{
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b2PolygonShape shape;
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shape.SetAsBox(0.5f, 0.5f);
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.density = 1.0f;
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fd.friction = 0.3f;
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for (int i = 0; i < e_rowCount; ++i)
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{
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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int n = j * e_rowCount + i;
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b2Assert(n < e_rowCount * e_columnCount);
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m_indices[n] = n;
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bd.userData = m_indices + n;
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float32 x = 0.0f;
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//float32 x = RandomFloat(-0.02f, 0.02f);
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//float32 x = i % 2 == 0 ? -0.025f : 0.025f;
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bd.position.Set(xs[j] + x, 0.752f + 1.54f * i);
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b2Body* body = m_world->CreateBody(&bd);
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m_bodies[n] = body;
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body->CreateFixture(&fd);
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}
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}
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m_bullet = NULL;
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}
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void Keyboard(unsigned char key)
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{
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switch (key)
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{
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case ',':
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if (m_bullet != NULL)
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{
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m_world->DestroyBody(m_bullet);
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m_bullet = NULL;
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}
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{
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b2CircleShape shape;
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shape.m_radius = 0.25f;
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.density = 20.0f;
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fd.restitution = 0.05f;
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.bullet = true;
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bd.position.Set(-31.0f, 5.0f);
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m_bullet = m_world->CreateBody(&bd);
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m_bullet->CreateFixture(&fd);
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m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
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}
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break;
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}
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}
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void Step(Settings* settings)
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{
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Test::Step(settings);
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m_debugDraw.DrawString(5, m_textLine, "Press: (,) to launch a bullet.");
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if (m_stepCount == 300)
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{
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if (m_bullet != NULL)
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{
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m_world->DestroyBody(m_bullet);
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m_bullet = NULL;
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}
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{
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b2CircleShape shape;
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shape.m_radius = 0.25f;
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b2FixtureDef fd;
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fd.shape = &shape;
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fd.density = 20.0f;
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fd.restitution = 0.05f;
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b2BodyDef bd;
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bd.type = b2_dynamicBody;
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bd.bullet = true;
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bd.position.Set(-31.0f, 5.0f);
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m_bullet = m_world->CreateBody(&bd);
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m_bullet->CreateFixture(&fd);
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m_bullet->SetLinearVelocity(b2Vec2(400.0f, 0.0f));
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}
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}
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m_textLine += 15;
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}
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static Test* Create()
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{
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return new VerticalStack;
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}
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b2Body* m_bullet;
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b2Body* m_bodies[e_rowCount * e_columnCount];
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int m_indices[e_rowCount * e_columnCount];
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};
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#endif
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