mirror of https://github.com/axmolengine/axmol.git
1479 lines
49 KiB
C++
1479 lines
49 KiB
C++
/****************************************************************************
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Copyright (c) 2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "Camera3DTest.h"
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#include "testResource.h"
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USING_NS_CC;
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enum
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{
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IDC_NEXT = 100,
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IDC_BACK,
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IDC_RESTART
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};
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Camera3DTests::Camera3DTests()
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{
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ADD_TEST_CASE(CameraRotationTest);
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ADD_TEST_CASE(Camera3DTestDemo);
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ADD_TEST_CASE(CameraCullingDemo);
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ADD_TEST_CASE(FogTestDemo);
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ADD_TEST_CASE(CameraArcBallDemo);
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ADD_TEST_CASE(CameraFrameBufferTest);
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}
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//------------------------------------------------------------------
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//
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// Camera Rotation Test
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//
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//------------------------------------------------------------------
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CameraRotationTest::CameraRotationTest()
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{
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auto s = Director::getInstance()->getWinSize();
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_camControlNode = Node::create();
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_camControlNode->setNormalizedPosition(Vec2(.5,.5));
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addChild(_camControlNode);
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_camNode = Node::create();
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_camNode->setPositionZ(Camera::getDefaultCamera()->getPosition3D().z);
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_camControlNode->addChild(_camNode);
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auto sp3d = Sprite3D::create();
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sp3d->setPosition(s.width/2, s.height/2);
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addChild(sp3d);
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auto lship = Label::create();
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lship->setString("Ship");
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lship->setPosition(0, 20);
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sp3d->addChild(lship);
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//Billboards
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//Yellow is at the back
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bill1 = BillBoard::create("Images/Icon.png");
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bill1->setPosition3D(Vec3(50, 10, -10));
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bill1->setColor(Color3B::YELLOW);
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bill1->setScale(0.6f);
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sp3d->addChild(bill1);
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l1 = Label::create();
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l1->setPosition(Vec2(0,-10));
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l1->setString("Billboard1");
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l1->setColor(Color3B::WHITE);
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l1->setScale(3);
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bill1->addChild(l1);
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auto p1 = ParticleSystemQuad::create("Particles/SmallSun.plist");
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p1->setPosition(30,80);
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bill1->addChild(p1);
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bill2 = BillBoard::create("Images/Icon.png");
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bill2->setPosition3D(Vec3(-50, -10, 10));
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bill2->setScale(0.6f);
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sp3d->addChild(bill2);
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l2 = Label::create();
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l2->setString("Billboard2");
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l2->setPosition(Vec2(0,-10));
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l2->setColor(Color3B::WHITE);
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l2->setScale(3);
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bill2->addChild(l2);
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auto p2 = ParticleSystemQuad::create("Particles/SmallSun.plist");
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p2->setPosition(30,80);
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bill2->addChild(p2);
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//3D models
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auto model = Sprite3D::create("Sprite3DTest/boss1.obj");
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model->setScale(4);
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model->setTexture("Sprite3DTest/boss.png");
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model->setPosition3D(Vec3(s.width/2, s.height/2, 0));
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addChild(model);
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//Listener
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_lis = EventListenerTouchOneByOne::create();
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_lis->onTouchBegan = [this](Touch* t, Event* e) {
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return true;
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};
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_lis->onTouchMoved = [this](Touch* t, Event* e) {
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float dx = t->getDelta().x;
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Vec3 rot = _camControlNode->getRotation3D();
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rot.y += dx;
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_camControlNode->setRotation3D(rot);
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Vec3 worldPos;
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_camNode->getNodeToWorldTransform().getTranslation(&worldPos);
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Camera::getDefaultCamera()->setPosition3D(worldPos);
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Camera::getDefaultCamera()->lookAt(_camControlNode->getPosition3D());
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};
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Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_lis, this);
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schedule(schedule_selector(CameraRotationTest::update));
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}
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CameraRotationTest::~CameraRotationTest()
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{
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Director::getInstance()->getEventDispatcher()->removeEventListener(_lis);
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}
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std::string CameraRotationTest::title() const
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{
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return "Camera Rotation Test";
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}
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std::string CameraRotationTest::subtitle() const
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{
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return "Slide to rotate";
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}
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void CameraRotationTest::onEnter()
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{
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CameraBaseTest::onEnter();
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}
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void CameraRotationTest::onExit()
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{
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CameraBaseTest::onExit();
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}
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void CameraRotationTest::update(float dt)
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{
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}
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//------------------------------------------------------------------
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//
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// Camera3DTestDemo
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//
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//------------------------------------------------------------------
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Camera3DTestDemo::Camera3DTestDemo(void)
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: _incRot(nullptr)
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, _decRot(nullptr)
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, _camera(nullptr)
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, _bZoomOut(false)
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, _bZoomIn(false)
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, _bRotateLeft(false)
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, _bRotateRight(false)
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{
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}
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Camera3DTestDemo::~Camera3DTestDemo(void)
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{
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}
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void Camera3DTestDemo::reachEndCallBack()
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{
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}
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std::string Camera3DTestDemo::title() const
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{
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return "Testing Camera";
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}
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void Camera3DTestDemo::scaleCameraCallback(Ref* sender,float value)
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{
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if(_camera&& _cameraType!=CameraType::FirstPerson)
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{
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos+= cameraPos.getNormalized()*value;
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_camera->setPosition3D(cameraPos);
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}
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}
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void Camera3DTestDemo::rotateCameraCallback(Ref* sender,float value)
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{
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if(_cameraType==CameraType::Free || _cameraType==CameraType::FirstPerson)
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{
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Vec3 rotation3D= _camera->getRotation3D();
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rotation3D.y+= value;
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_camera->setRotation3D(rotation3D);
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}
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}
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void Camera3DTestDemo::SwitchViewCallback(Ref* sender, CameraType cameraType)
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{
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if(_cameraType==cameraType)
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{
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return ;
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}
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_cameraType = cameraType;
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if(_cameraType==CameraType::Free)
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{
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_camera->setPosition3D(Vec3(0, 130, 130) + _sprite3D->getPosition3D());
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_camera->lookAt(_sprite3D->getPosition3D());
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_RotateRightlabel->setColor(Color3B::WHITE);
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_RotateLeftlabel->setColor(Color3B::WHITE);
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_ZoomInlabel->setColor(Color3B::WHITE);
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_ZoomOutlabel->setColor(Color3B::WHITE);
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}
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else if(_cameraType==CameraType::FirstPerson)
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{
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Vec3 newFaceDir;
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_sprite3D->getWorldToNodeTransform().getForwardVector(&newFaceDir);
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newFaceDir.normalize();
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_camera->setPosition3D(Vec3(0,35,0) + _sprite3D->getPosition3D());
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_camera->lookAt(_sprite3D->getPosition3D() + newFaceDir*50);
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_RotateRightlabel->setColor(Color3B::WHITE);
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_RotateLeftlabel->setColor(Color3B::WHITE);
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_ZoomInlabel->setColor(Color3B::GRAY);
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_ZoomOutlabel->setColor(Color3B::GRAY);
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}
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else if(_cameraType==CameraType::ThirdPerson)
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{
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_camera->setPosition3D(Vec3(0, 130, 130) + _sprite3D->getPosition3D());
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_camera->lookAt(_sprite3D->getPosition3D());
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_RotateRightlabel->setColor(Color3B::GRAY);
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_RotateLeftlabel->setColor(Color3B::GRAY);
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_ZoomInlabel->setColor(Color3B::WHITE);
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_ZoomOutlabel->setColor(Color3B::WHITE);
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}
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}
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void Camera3DTestDemo::onEnter()
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{
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CameraBaseTest::onEnter();
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_sprite3D=nullptr;
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auto s = Director::getInstance()->getWinSize();
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesBegan, this);
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listener->onTouchesMoved = CC_CALLBACK_2(Camera3DTestDemo::onTouchesMoved, this);
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listener->onTouchesEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesEnded, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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auto layer3D=Layer::create();
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addChild(layer3D,0);
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_layer3D=layer3D;
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_curState=State_None;
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addNewSpriteWithCoords( Vec3(0,0,0),"Sprite3DTest/girl.c3b",true,0.2f,true);
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TTFConfig ttfConfig("fonts/arial.ttf", 20);
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auto containerForLabel1 = Node::create();
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_ZoomOutlabel = Label::createWithTTF(ttfConfig,"zoom out");
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_ZoomOutlabel->setPosition(s.width-50, VisibleRect::top().y-30);
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containerForLabel1->addChild(_ZoomOutlabel);
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addChild(containerForLabel1, 10);
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auto listener1 = EventListenerTouchOneByOne::create();
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listener1->setSwallowTouches(true);
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listener1->onTouchBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesZoomOut, this);
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listener1->onTouchEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesZoomOutEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener1, _ZoomOutlabel);
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auto containerForLabel2 = Node::create();
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_ZoomInlabel = Label::createWithTTF(ttfConfig,"zoom in");
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_ZoomInlabel->setPosition(s.width-50, VisibleRect::top().y-100);
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containerForLabel2->addChild(_ZoomInlabel);
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addChild(containerForLabel2, 10);
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auto listener2 = EventListenerTouchOneByOne::create();
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listener2->setSwallowTouches(true);
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listener2->onTouchBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesZoomIn, this);
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listener2->onTouchEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesZoomInEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener2, _ZoomInlabel);
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auto containerForLabel3 = Node::create();
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_RotateLeftlabel = Label::createWithTTF(ttfConfig,"rotate left");
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_RotateLeftlabel->setPosition(s.width-50, VisibleRect::top().y-170);
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containerForLabel3->addChild(_RotateLeftlabel);
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addChild(containerForLabel3, 10);
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auto listener3 = EventListenerTouchOneByOne::create();
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listener3->setSwallowTouches(true);
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listener3->onTouchBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesRotateLeft, this);
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listener3->onTouchEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesRotateLeftEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener3, _RotateLeftlabel);
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auto containerForLabel4 = Node::create();
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_RotateRightlabel = Label::createWithTTF(ttfConfig,"rotate right");
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_RotateRightlabel->setPosition(s.width-50, VisibleRect::top().y-240);
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containerForLabel4->addChild(_RotateRightlabel);
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addChild(containerForLabel4, 10);
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auto listener4 = EventListenerTouchOneByOne::create();
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listener4->setSwallowTouches(true);
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listener4->onTouchBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesRotateRight, this);
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listener4->onTouchEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesRotateRightEnd, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener4, _RotateRightlabel);
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auto label1 = Label::createWithTTF(ttfConfig,"free ");
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auto menuItem1 = MenuItemLabel::create(label1, CC_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback,this,CameraType::Free));
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auto label2 = Label::createWithTTF(ttfConfig,"third person");
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auto menuItem2 = MenuItemLabel::create(label2, CC_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback,this,CameraType::ThirdPerson));
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auto label3 = Label::createWithTTF(ttfConfig,"first person");
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auto menuItem3 = MenuItemLabel::create(label3, CC_CALLBACK_1(Camera3DTestDemo::SwitchViewCallback,this,CameraType::FirstPerson));
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auto menu = Menu::create(menuItem1, menuItem2, menuItem3, nullptr);
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menu->setPosition(Vec2::ZERO);
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menuItem1->setPosition(VisibleRect::left().x+100, VisibleRect::top().y-50);
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menuItem2->setPosition(VisibleRect::left().x+100, VisibleRect::top().y -100);
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menuItem3->setPosition(VisibleRect::left().x+100, VisibleRect::top().y -150);
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addChild(menu, 0);
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schedule(CC_SCHEDULE_SELECTOR(Camera3DTestDemo::updateCamera), 0.0f);
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if (_camera == nullptr)
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{
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_camera=Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 1000);
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_camera->setCameraFlag(CameraFlag::USER1);
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_layer3D->addChild(_camera);
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}
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SwitchViewCallback(this,CameraType::ThirdPerson);
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DrawNode3D* line =DrawNode3D::create();
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//draw x
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for( int j =-20; j<=20 ;j++)
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{
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line->drawLine(Vec3(-100, 0, 5*j),Vec3(100,0,5*j),Color4F(1,0,0,1));
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}
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//draw z
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for( int j =-20; j<=20 ;j++)
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{
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line->drawLine(Vec3(5*j, 0, -100),Vec3(5*j,0,100),Color4F(0,0,1,1));
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}
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//draw y
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line->drawLine(Vec3(0, -50, 0),Vec3(0,0,0),Color4F(0,0.5,0,1));
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line->drawLine(Vec3(0, 0, 0),Vec3(0,50,0),Color4F(0,1,0,1));
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_layer3D->addChild(line);
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_layer3D->setCameraMask(2);
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}
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void Camera3DTestDemo::onExit()
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{
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CameraBaseTest::onExit();
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if (_camera)
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{
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_camera = nullptr;
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}
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}
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void Camera3DTestDemo::addNewSpriteWithCoords(Vec3 p,std::string fileName,bool playAnimation,float scale,bool bindCamera)
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{
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auto sprite = Sprite3D::create(fileName);
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_layer3D->addChild(sprite);
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float globalZOrder=sprite->getGlobalZOrder();
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sprite->setPosition3D( Vec3( p.x, p.y,p.z) );
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sprite->setGlobalZOrder(globalZOrder);
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if(playAnimation)
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{
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auto animation = Animation3D::create(fileName,"Take 001");
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if (animation)
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{
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auto animate = Animate3D::create(animation);
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sprite->runAction(RepeatForever::create(animate));
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}
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}
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if(bindCamera)
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{
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_sprite3D=sprite;
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}
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sprite->setScale(scale);
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}
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void Camera3DTestDemo::onTouchesBegan(const std::vector<Touch*>& touches, cocos2d::Event *event)
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{
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for ( auto &item: touches )
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{
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auto touch = item;
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auto location = touch->getLocation();
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}
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}
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void Camera3DTestDemo::onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event *event)
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{
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if(touches.size()==1)
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{
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auto touch = touches[0];
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auto location = touch->getLocation();
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Point newPos = touch->getPreviousLocation()-location;
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if(_cameraType==CameraType::Free || _cameraType==CameraType::FirstPerson)
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{
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Vec3 cameraDir;
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Vec3 cameraRightDir;
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_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
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cameraDir.normalize();
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cameraDir.y=0;
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_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
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cameraRightDir.normalize();
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cameraRightDir.y=0;
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos+=cameraDir*newPos.y*0.1f;
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cameraPos+=cameraRightDir*newPos.x*0.1f;
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_camera->setPosition3D(cameraPos);
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if(_sprite3D && _cameraType==CameraType::FirstPerson)
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{
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_sprite3D->setPosition3D(Vec3(_camera->getPositionX(),0,_camera->getPositionZ()));
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_targetPos=_sprite3D->getPosition3D();
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}
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}
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}
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}
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void Camera3DTestDemo::move3D(float elapsedTime)
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{
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if(_sprite3D)
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{
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Vec3 curPos= _sprite3D->getPosition3D();
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Vec3 newFaceDir = _targetPos - curPos;
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newFaceDir.y = 0.0f;
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newFaceDir.normalize();
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Vec3 offset = newFaceDir * 25.0f * elapsedTime;
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curPos+=offset;
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_sprite3D->setPosition3D(curPos);
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if(_cameraType==CameraType::ThirdPerson)
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{
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Vec3 cameraPos= _camera->getPosition3D();
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cameraPos.x+=offset.x;
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cameraPos.z+=offset.z;
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_camera->setPosition3D(cameraPos);
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}
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}
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}
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void Camera3DTestDemo::updateState(float elapsedTime)
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{
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if(_sprite3D)
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{
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Vec3 curPos= _sprite3D->getPosition3D();
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Vec3 curFaceDir;
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_sprite3D->getNodeToWorldTransform().getForwardVector(&curFaceDir);
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curFaceDir=-curFaceDir;
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curFaceDir.normalize();
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Vec3 newFaceDir = _targetPos - curPos;
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newFaceDir.y = 0.0f;
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newFaceDir.normalize();
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float cosAngle = std::fabs(Vec3::dot(curFaceDir,newFaceDir) - 1.0f);
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float dist = curPos.distanceSquared(_targetPos);
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if(dist<=4.0f)
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{
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if(cosAngle<=0.01f)
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_curState = State_Idle;
|
|
else
|
|
_curState = State_Rotate;
|
|
}
|
|
else
|
|
{
|
|
if(cosAngle>0.01f)
|
|
_curState = State_Rotate | State_Move;
|
|
else
|
|
_curState = State_Move;
|
|
}
|
|
}
|
|
}
|
|
void Camera3DTestDemo::onTouchesEnded(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
{
|
|
for ( auto &item: touches )
|
|
{
|
|
auto touch = item;
|
|
auto location = touch->getLocationInView();
|
|
if(_camera)
|
|
{
|
|
if(_sprite3D && _cameraType==CameraType::ThirdPerson && _bZoomOut == false && _bZoomIn == false && _bRotateLeft == false && _bRotateRight == false)
|
|
{
|
|
Vec3 nearP(location.x, location.y, -1.0f), farP(location.x, location.y, 1.0f);
|
|
|
|
auto size = Director::getInstance()->getWinSize();
|
|
nearP = _camera->unproject(nearP);
|
|
farP = _camera->unproject(farP);
|
|
Vec3 dir(farP - nearP);
|
|
float dist=0.0f;
|
|
float ndd = Vec3::dot(Vec3(0,1,0),dir);
|
|
if(ndd == 0)
|
|
dist=0.0f;
|
|
float ndo = Vec3::dot(Vec3(0,1,0),nearP);
|
|
dist= (0 - ndo) / ndd;
|
|
Vec3 p = nearP + dist * dir;
|
|
|
|
if( p.x > 100)
|
|
p.x = 100;
|
|
if( p.x < -100)
|
|
p.x = -100;
|
|
if( p.z > 100)
|
|
p.z = 100;
|
|
if( p.z < -100)
|
|
p.z = -100;
|
|
|
|
_targetPos=p;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
void onTouchesCancelled(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
{
|
|
}
|
|
void Camera3DTestDemo::updateCamera(float fDelta)
|
|
{
|
|
if(_sprite3D)
|
|
{
|
|
if( _cameraType==CameraType::ThirdPerson)
|
|
{
|
|
updateState(fDelta);
|
|
if(isState(_curState,State_Move))
|
|
{
|
|
move3D(fDelta);
|
|
if(isState(_curState,State_Rotate))
|
|
{
|
|
Vec3 curPos = _sprite3D->getPosition3D();
|
|
|
|
Vec3 newFaceDir = _targetPos - curPos;
|
|
newFaceDir.y = 0;
|
|
newFaceDir.normalize();
|
|
Vec3 up;
|
|
_sprite3D->getNodeToWorldTransform().getUpVector(&up);
|
|
up.normalize();
|
|
Vec3 right;
|
|
Vec3::cross(-newFaceDir,up,&right);
|
|
right.normalize();
|
|
Vec3 pos = Vec3(0,0,0);
|
|
Mat4 mat;
|
|
mat.m[0] = right.x;
|
|
mat.m[1] = right.y;
|
|
mat.m[2] = right.z;
|
|
mat.m[3] = 0.0f;
|
|
|
|
mat.m[4] = up.x;
|
|
mat.m[5] = up.y;
|
|
mat.m[6] = up.z;
|
|
mat.m[7] = 0.0f;
|
|
|
|
mat.m[8] = newFaceDir.x;
|
|
mat.m[9] = newFaceDir.y;
|
|
mat.m[10] = newFaceDir.z;
|
|
mat.m[11] = 0.0f;
|
|
|
|
mat.m[12] = pos.x;
|
|
mat.m[13] = pos.y;
|
|
mat.m[14] = pos.z;
|
|
mat.m[15] = 1.0f;
|
|
_sprite3D->setAdditionalTransform(&mat);
|
|
}
|
|
}
|
|
}
|
|
if(_bZoomOut == true)
|
|
{
|
|
if(_camera)
|
|
{
|
|
if(_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
Vec3 lookDir = _camera->getPosition3D() - _sprite3D->getPosition3D();
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if(lookDir.length() <= 300)
|
|
{
|
|
cameraPos += lookDir.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
else if(_cameraType == CameraType::Free)
|
|
{
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if(cameraPos.length() <= 300)
|
|
{
|
|
cameraPos += cameraPos.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(_bZoomIn == true)
|
|
{
|
|
if(_camera)
|
|
{
|
|
if(_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
Vec3 lookDir = _camera->getPosition3D() - _sprite3D->getPosition3D();
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if(lookDir.length() >= 50)
|
|
{
|
|
cameraPos -= lookDir.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
else if(_cameraType == CameraType::Free)
|
|
{
|
|
Vec3 cameraPos = _camera->getPosition3D();
|
|
if(cameraPos.length() >= 50)
|
|
{
|
|
cameraPos -= cameraPos.getNormalized();
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(_bRotateLeft == true)
|
|
{
|
|
if(_cameraType==CameraType::Free || _cameraType==CameraType::FirstPerson)
|
|
{
|
|
Vec3 rotation3D= _camera->getRotation3D();
|
|
rotation3D.y+= 1;
|
|
_camera->setRotation3D(rotation3D);
|
|
}
|
|
}
|
|
if(_bRotateRight == true)
|
|
{
|
|
if(_cameraType==CameraType::Free || _cameraType==CameraType::FirstPerson)
|
|
{
|
|
Vec3 rotation3D= _camera->getRotation3D();
|
|
rotation3D.y-= 1;
|
|
_camera->setRotation3D(rotation3D);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
bool Camera3DTestDemo::onTouchesCommon(Touch* touch, Event* event, bool* touchProperty)
|
|
{
|
|
auto target = static_cast<Label*>(event->getCurrentTarget());
|
|
|
|
Vec2 locationInNode = target->convertToNodeSpace(touch->getLocation());
|
|
Size s = target->getContentSize();
|
|
Rect rect = Rect(0, 0, s.width, s.height);
|
|
|
|
if (rect.containsPoint(locationInNode))
|
|
{
|
|
*touchProperty = true;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
bool Camera3DTestDemo::isState(unsigned int state,unsigned int bit) const
|
|
{
|
|
return (state & bit) == bit;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesZoomOut(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bZoomOut);
|
|
}
|
|
void Camera3DTestDemo::onTouchesZoomOutEnd(Touch* touch, Event* event)
|
|
{
|
|
_bZoomOut = false;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesZoomIn(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bZoomIn);
|
|
}
|
|
void Camera3DTestDemo::onTouchesZoomInEnd(Touch* touch, Event* event)
|
|
{
|
|
_bZoomIn = false;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesRotateLeft(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bRotateLeft);
|
|
}
|
|
void Camera3DTestDemo::onTouchesRotateLeftEnd(Touch* touch, Event* event)
|
|
{
|
|
_bRotateLeft = false;
|
|
}
|
|
bool Camera3DTestDemo::onTouchesRotateRight(Touch* touch, Event* event)
|
|
{
|
|
return Camera3DTestDemo::onTouchesCommon(touch, event, &_bRotateRight);
|
|
}
|
|
void Camera3DTestDemo::onTouchesRotateRightEnd(Touch* touch, Event* event)
|
|
{
|
|
_bRotateRight = false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// CameraCullingDemo
|
|
CameraCullingDemo::CameraCullingDemo(void)
|
|
: _layer3D(nullptr)
|
|
, _cameraType(CameraType::FirstPerson)
|
|
, _cameraFirst(nullptr)
|
|
, _cameraThird(nullptr)
|
|
, _moveAction(nullptr)
|
|
, _drawAABB(nullptr)
|
|
, _drawFrustum(nullptr)
|
|
, _row(3)
|
|
{
|
|
}
|
|
CameraCullingDemo::~CameraCullingDemo(void)
|
|
{
|
|
}
|
|
|
|
std::string CameraCullingDemo::title() const
|
|
{
|
|
return "Camera Frustum Clipping";
|
|
}
|
|
|
|
void CameraCullingDemo::onEnter()
|
|
{
|
|
CameraBaseTest::onEnter();
|
|
|
|
schedule(schedule_selector(CameraCullingDemo::update), 0.0f);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
/*auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesBegan = CC_CALLBACK_2(Camera3DTestDemo::onTouchesBegan, this);
|
|
listener->onTouchesMoved = CC_CALLBACK_2(Camera3DTestDemo::onTouchesMoved, this);
|
|
listener->onTouchesEnded = CC_CALLBACK_2(Camera3DTestDemo::onTouchesEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);*/
|
|
auto layer3D=Layer::create();
|
|
addChild(layer3D,0);
|
|
_layer3D=layer3D;
|
|
|
|
// swich camera
|
|
MenuItemFont::setFontName("fonts/arial.ttf");
|
|
MenuItemFont::setFontSize(20);
|
|
|
|
auto menuItem1 = MenuItemFont::create("Switch Camera", CC_CALLBACK_1(CameraCullingDemo::switchViewCallback,this));
|
|
menuItem1->setColor(Color3B(0,200,20));
|
|
auto menu = Menu::create(menuItem1,NULL);
|
|
menu->setPosition(Vec2::ZERO);
|
|
menuItem1->setPosition(VisibleRect::left().x + 80, VisibleRect::top().y -70);
|
|
addChild(menu, 1);
|
|
|
|
// + -
|
|
MenuItemFont::setFontSize(40);
|
|
auto decrease = MenuItemFont::create(" - ", CC_CALLBACK_1(CameraCullingDemo::delSpriteCallback, this));
|
|
decrease->setColor(Color3B(0,200,20));
|
|
auto increase = MenuItemFont::create(" + ", CC_CALLBACK_1(CameraCullingDemo::addSpriteCallback, this));
|
|
increase->setColor(Color3B(0,200,20));
|
|
|
|
menu = Menu::create(decrease, increase, nullptr);
|
|
menu->alignItemsHorizontally();
|
|
menu->setPosition(Vec2(s.width - 60, VisibleRect::top().y -70));
|
|
addChild(menu, 1);
|
|
|
|
TTFConfig ttfCount("fonts/Marker Felt.ttf", 30);
|
|
_labelSprite3DCount = Label::createWithTTF(ttfCount,"0 sprits");
|
|
_labelSprite3DCount->setColor(Color3B(0,200,20));
|
|
_labelSprite3DCount->setPosition(Vec2(s.width/2, VisibleRect::top().y -70));
|
|
addChild(_labelSprite3DCount);
|
|
|
|
// aabb drawNode3D
|
|
_drawAABB = DrawNode3D::create();
|
|
_drawAABB->setCameraMask((unsigned short) CameraFlag::USER1);
|
|
addChild(_drawAABB);
|
|
|
|
// frustum drawNode3D
|
|
_drawFrustum = DrawNode3D::create();
|
|
_drawFrustum->setCameraMask((unsigned short) CameraFlag::USER1);
|
|
addChild(_drawFrustum);
|
|
|
|
// set camera
|
|
switchViewCallback(this);
|
|
|
|
// add sprite
|
|
addSpriteCallback(nullptr);
|
|
}
|
|
|
|
void CameraCullingDemo::onExit()
|
|
{
|
|
CameraBaseTest::onExit();
|
|
if (_cameraFirst)
|
|
{
|
|
_cameraFirst = nullptr;
|
|
}
|
|
if (_cameraThird)
|
|
{
|
|
_cameraThird = nullptr;
|
|
}
|
|
}
|
|
|
|
void CameraCullingDemo::update(float dt)
|
|
{
|
|
_drawAABB->clear();
|
|
|
|
if(_cameraType == CameraType::ThirdPerson)
|
|
drawCameraFrustum();
|
|
|
|
Vector<Node*>& children = _layer3D->getChildren();
|
|
Vec3 corners[8];
|
|
|
|
for (const auto& iter: children)
|
|
{
|
|
const AABB& aabb = static_cast<Sprite3D*>(iter)->getAABB();
|
|
if (_cameraFirst->isVisibleInFrustum(&aabb))
|
|
{
|
|
aabb.getCorners(corners);
|
|
_drawAABB->drawCube(corners, Color4F(0, 1, 0, 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraCullingDemo::reachEndCallBack()
|
|
{
|
|
_cameraFirst->stopActionByTag(100);
|
|
auto inverse = MoveTo::create(4.f, Vec2(-_cameraFirst->getPositionX(), 0));
|
|
inverse->retain();
|
|
|
|
_moveAction->release();
|
|
_moveAction = inverse;
|
|
auto rot = RotateBy::create(1.f, Vec3(0.f, 180.f, 0.f));
|
|
auto seq = Sequence::create(rot, _moveAction, CallFunc::create(CC_CALLBACK_0(CameraCullingDemo::reachEndCallBack, this)), nullptr);
|
|
seq->setTag(100);
|
|
_cameraFirst->runAction(seq);
|
|
}
|
|
|
|
void CameraCullingDemo::switchViewCallback(Ref* sender)
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
if (_cameraFirst == nullptr)
|
|
{
|
|
_cameraFirst = Camera::createPerspective(30, (GLfloat)s.width/s.height, 10, 200);
|
|
_cameraFirst->setCameraFlag(CameraFlag::USER8);
|
|
_cameraFirst->setPosition3D(Vec3(-100,0,0));
|
|
_cameraFirst->lookAt(Vec3(1000,0,0));
|
|
_moveAction = MoveTo::create(4.f, Vec2(-_cameraFirst->getPositionX(), 0));
|
|
_moveAction->retain();
|
|
auto seq = Sequence::create(_moveAction, CallFunc::create(CC_CALLBACK_0(CameraCullingDemo::reachEndCallBack, this)), nullptr);
|
|
seq->setTag(100);
|
|
_cameraFirst->runAction(seq);
|
|
addChild(_cameraFirst);
|
|
}
|
|
|
|
if (_cameraThird == nullptr)
|
|
{
|
|
_cameraThird = Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 1000);
|
|
_cameraThird->setCameraFlag(CameraFlag::USER8);
|
|
_cameraThird->setPosition3D(Vec3(0, 130, 130));
|
|
_cameraThird->lookAt(Vec3(0,0,0));
|
|
addChild(_cameraThird);
|
|
}
|
|
|
|
if(_cameraType == CameraType::FirstPerson)
|
|
{
|
|
_cameraType = CameraType::ThirdPerson;
|
|
_cameraThird->setCameraFlag(CameraFlag::USER1);
|
|
_cameraFirst->setCameraFlag(CameraFlag::USER8);
|
|
}
|
|
else if(_cameraType == CameraType::ThirdPerson)
|
|
{
|
|
_cameraType = CameraType::FirstPerson;
|
|
_cameraFirst->setCameraFlag(CameraFlag::USER1);
|
|
_cameraThird->setCameraFlag(CameraFlag::USER8);
|
|
_drawFrustum->clear();
|
|
}
|
|
}
|
|
|
|
void CameraCullingDemo::addSpriteCallback(Ref* sender)
|
|
{
|
|
_layer3D->removeAllChildren();
|
|
_objects.clear();
|
|
_drawAABB->clear();
|
|
|
|
++_row;
|
|
for (int x = -_row; x < _row; x++)
|
|
{
|
|
for (int z = -_row; z < _row; z++)
|
|
{
|
|
auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
sprite->setPosition3D(Vec3(x * 30, 0, z * 30));
|
|
sprite->setRotation3D(Vec3(0,180,0));
|
|
_objects.push_back(sprite);
|
|
_layer3D->addChild(sprite);
|
|
}
|
|
}
|
|
|
|
// set layer mask.
|
|
_layer3D->setCameraMask( (unsigned short) CameraFlag::USER1);
|
|
|
|
// update sprite number
|
|
char szText[16];
|
|
sprintf(szText,"%ld sprits", static_cast<long>(_layer3D->getChildrenCount()));
|
|
_labelSprite3DCount->setString(szText);
|
|
}
|
|
|
|
void CameraCullingDemo::delSpriteCallback(Ref* sender)
|
|
{
|
|
if (_row == 0) return;
|
|
|
|
_layer3D->removeAllChildren();
|
|
_objects.clear();
|
|
|
|
--_row;
|
|
for (int x = -_row; x < _row; x++)
|
|
{
|
|
for (int z = -_row; z < _row; z++)
|
|
{
|
|
auto sprite = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
sprite->setPosition3D(Vec3(x * 30, 0, z * 30));
|
|
_objects.push_back(sprite);
|
|
_layer3D->addChild(sprite);
|
|
}
|
|
}
|
|
|
|
// set layer mask.
|
|
_layer3D->setCameraMask((unsigned short) CameraFlag::USER1);
|
|
|
|
// update sprite number
|
|
char szText[16];
|
|
sprintf(szText,"%ld sprits", static_cast<long>(_layer3D->getChildrenCount()));
|
|
_labelSprite3DCount->setString(szText);
|
|
}
|
|
|
|
void CameraCullingDemo::drawCameraFrustum()
|
|
{
|
|
_drawFrustum->clear();
|
|
auto size = Director::getInstance()->getWinSize();
|
|
|
|
Color4F color(1.f, 1.f, 0.f, 1);
|
|
|
|
// top-left
|
|
Vec3 tl_0,tl_1;
|
|
Vec3 src(0,0,0);
|
|
tl_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(0,0,1);
|
|
tl_1 = _cameraFirst->unproject(src);
|
|
|
|
// top-right
|
|
Vec3 tr_0,tr_1;
|
|
src = Vec3(size.width,0,0);
|
|
tr_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(size.width,0,1);
|
|
tr_1 = _cameraFirst->unproject(src);
|
|
|
|
// bottom-left
|
|
Vec3 bl_0,bl_1;
|
|
src = Vec3(0,size.height,0);
|
|
bl_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(0,size.height,1);
|
|
bl_1 = _cameraFirst->unproject(src);
|
|
|
|
// bottom-right
|
|
Vec3 br_0,br_1;
|
|
src = Vec3(size.width,size.height,0);
|
|
br_0 = _cameraFirst->unproject(src);
|
|
src = Vec3(size.width,size.height,1);
|
|
br_1 = _cameraFirst->unproject(src);
|
|
|
|
_drawFrustum->drawLine(tl_0, tl_1, color);
|
|
_drawFrustum->drawLine(tr_0, tr_1, color);
|
|
_drawFrustum->drawLine(bl_0, bl_1, color);
|
|
_drawFrustum->drawLine(br_0, br_1, color);
|
|
|
|
_drawFrustum->drawLine(tl_0, tr_0, color);
|
|
_drawFrustum->drawLine(tr_0, br_0, color);
|
|
_drawFrustum->drawLine(br_0, bl_0, color);
|
|
_drawFrustum->drawLine(bl_0, tl_0, color);
|
|
|
|
_drawFrustum->drawLine(tl_1, tr_1, color);
|
|
_drawFrustum->drawLine(tr_1, br_1, color);
|
|
_drawFrustum->drawLine(br_1, bl_1, color);
|
|
_drawFrustum->drawLine(bl_1, tl_1, color);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// CameraArcBallDemo
|
|
CameraArcBallDemo::CameraArcBallDemo(void)
|
|
: CameraBaseTest()
|
|
, _layer3D(nullptr)
|
|
, _cameraType(CameraType::Free)
|
|
, _camera(nullptr)
|
|
, _drawGrid(nullptr)
|
|
, _radius(1.0f)
|
|
, _distanceZ(50.0f)
|
|
, _operate(OperateCamType::RotateCamera)
|
|
, _center(Vec3(0,0,0))
|
|
, _target(0)
|
|
, _sprite3D1(nullptr)
|
|
, _sprite3D2(nullptr)
|
|
{
|
|
}
|
|
CameraArcBallDemo::~CameraArcBallDemo(void)
|
|
{
|
|
}
|
|
|
|
std::string CameraArcBallDemo::title() const
|
|
{
|
|
return "Camera ArcBall Moving";
|
|
}
|
|
|
|
void CameraArcBallDemo::onEnter()
|
|
{
|
|
CameraBaseTest::onEnter();
|
|
_rotationQuat.set(0.0f, 0.0f, 0.0f, 1.0f);
|
|
schedule(schedule_selector(CameraArcBallDemo::update), 0.0f);
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesMoved = CC_CALLBACK_2(CameraArcBallDemo::onTouchsMoved, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
// swich camera
|
|
MenuItemFont::setFontName("fonts/arial.ttf");
|
|
MenuItemFont::setFontSize(20);
|
|
|
|
auto menuItem1 = MenuItemFont::create("Switch Operation", CC_CALLBACK_1(CameraArcBallDemo::switchOperateCallback,this));
|
|
menuItem1->setColor(Color3B(0,200,20));
|
|
auto menuItem2 = MenuItemFont::create("Switch Target", CC_CALLBACK_1(CameraArcBallDemo::switchTargetCallback,this));
|
|
menuItem2->setColor(Color3B(0,200,20));
|
|
auto menu = Menu::create(menuItem1,menuItem2,NULL);
|
|
menu->setPosition(Vec2::ZERO);
|
|
menuItem1->setPosition(VisibleRect::left().x + 80, VisibleRect::top().y -70);
|
|
menuItem2->setPosition(VisibleRect::left().x + 80, VisibleRect::top().y -100);
|
|
addChild(menu, 1);
|
|
|
|
auto layer3D=Layer::create();
|
|
addChild(layer3D,0);
|
|
_layer3D=layer3D;
|
|
|
|
if (_camera == nullptr)
|
|
{
|
|
_camera=Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 1000);
|
|
_camera->setCameraFlag(CameraFlag::USER1);
|
|
_camera->setPosition3D(Vec3(0, 10, 50));
|
|
_camera->lookAt(Vec3(0, 0, 0), Vec3(0, 1, 0));
|
|
_camera->retain();
|
|
_layer3D->addChild(_camera);
|
|
}
|
|
|
|
_sprite3D1 = Sprite3D::create("Sprite3DTest/orc.c3b");
|
|
_sprite3D1->setScale(0.5);
|
|
_sprite3D1->setRotation3D(Vec3(0,180,0));
|
|
_sprite3D1->setPosition3D(Vec3(0,0,0));
|
|
_layer3D->addChild(_sprite3D1);
|
|
|
|
_sprite3D2 = Sprite3D::create("Sprite3DTest/boss.c3b");
|
|
_sprite3D2->setScale(0.6f);
|
|
_sprite3D2->setRotation3D(Vec3(-90,0,0));
|
|
_sprite3D2->setPosition3D(Vec3(20,0,0));
|
|
_layer3D->addChild(_sprite3D2);
|
|
|
|
_drawGrid =DrawNode3D::create();
|
|
|
|
//draw x
|
|
for( int j =-20; j<=20 ;j++)
|
|
{
|
|
_drawGrid->drawLine(Vec3(-100, 0, 5*j),Vec3(100,0,5*j),Color4F(1,0,0,1));
|
|
}
|
|
//draw z
|
|
for( int j =-20; j<=20 ;j++)
|
|
{
|
|
_drawGrid->drawLine(Vec3(5*j, 0, -100),Vec3(5*j,0,100),Color4F(0,0,1,1));
|
|
}
|
|
//draw y
|
|
_drawGrid->drawLine(Vec3(0, 0, 0),Vec3(0,50,0),Color4F(0,1,0,1));
|
|
_layer3D->addChild(_drawGrid);
|
|
|
|
_layer3D->setCameraMask(2);
|
|
|
|
updateCameraTransform();
|
|
|
|
}
|
|
|
|
void CameraArcBallDemo::onExit()
|
|
{
|
|
CameraBaseTest::onExit();
|
|
if (_camera)
|
|
{
|
|
_camera = nullptr;
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::onTouchsMoved( const std::vector<Touch*> &touchs, Event *event )
|
|
{
|
|
if (!touchs.empty())
|
|
{
|
|
if(_operate == OperateCamType::RotateCamera) //arc ball rotate
|
|
{
|
|
Size visibleSize = Director::getInstance()->getVisibleSize();
|
|
Vec2 prelocation = touchs[0]->getPreviousLocationInView();
|
|
Vec2 location = touchs[0]->getLocationInView();
|
|
location.x = 2.0 * (location.x) / (visibleSize.width) - 1.0f;
|
|
location.y = 2.0 * (visibleSize.height - location.y) / (visibleSize.height) - 1.0f;
|
|
prelocation.x = 2.0 * (prelocation.x) / (visibleSize.width) - 1.0f;
|
|
prelocation.y = 2.0 * (visibleSize.height - prelocation.y) / (visibleSize.height) - 1.0f;
|
|
|
|
Vec3 axes;
|
|
float angle;
|
|
calculateArcBall(axes, angle, prelocation.x, prelocation.y, location.x, location.y); //calculate rotation quaternion parameters
|
|
Quaternion quat(axes, angle); //get rotation quaternion
|
|
_rotationQuat = quat * _rotationQuat;
|
|
|
|
updateCameraTransform(); //update camera Transform
|
|
}
|
|
else if(_operate == OperateCamType::MoveCamera) //camera zoom
|
|
{
|
|
Point newPos = touchs[0]->getPreviousLocation() - touchs[0]->getLocation();
|
|
_distanceZ -= newPos.y*0.1f;
|
|
|
|
updateCameraTransform();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::calculateArcBall( cocos2d::Vec3 & axis, float & angle, float p1x, float p1y, float p2x, float p2y )
|
|
{
|
|
Mat4 rotation_matrix;
|
|
Mat4::createRotation(_rotationQuat, &rotation_matrix);
|
|
|
|
Vec3 uv = rotation_matrix * Vec3(0.0f,1.0f,0.0f); //rotation y
|
|
Vec3 sv = rotation_matrix * Vec3(1.0f,0.0f,0.0f); //rotation x
|
|
Vec3 lv = rotation_matrix * Vec3(0.0f,0.0f,-1.0f);//rotation z
|
|
|
|
Vec3 p1 = sv * p1x + uv * p1y - lv * projectToSphere(_radius, p1x, p1y); //start point screen transform to 3d
|
|
Vec3 p2 = sv * p2x + uv * p2y - lv * projectToSphere(_radius, p2x, p2y); //end point screen transform to 3d
|
|
|
|
Vec3::cross(p2, p1, &axis); //calculate rotation axis
|
|
axis.normalize();
|
|
|
|
float t = (p2 - p1).length() / (2.0 * _radius);
|
|
//clamp -1 to 1
|
|
if (t > 1.0) t = 1.0;
|
|
if (t < -1.0) t = -1.0;
|
|
angle = asin(t); //rotation angle
|
|
}
|
|
|
|
/* project an x,y pair onto a sphere of radius r or a
|
|
hyperbolic sheet if we are away from the center of the sphere. */
|
|
float CameraArcBallDemo::projectToSphere( float r, float x, float y )
|
|
{
|
|
float d, t, z;
|
|
d = sqrt(x*x + y*y);
|
|
if (d < r * 0.70710678118654752440)//inside sphere
|
|
{
|
|
z = sqrt(r*r - d*d);
|
|
}
|
|
else //on hyperbola
|
|
{
|
|
t = r / 1.41421356237309504880;
|
|
z = t*t / d;
|
|
}
|
|
return z;
|
|
}
|
|
|
|
void CameraArcBallDemo::updateCameraTransform()
|
|
{
|
|
Mat4 trans, rot, center;
|
|
Mat4::createTranslation(Vec3(0.0f, 10.0f, _distanceZ), &trans);
|
|
Mat4::createRotation(_rotationQuat, &rot);
|
|
Mat4::createTranslation(_center, ¢er);
|
|
Mat4 result = center * rot * trans;
|
|
_camera->setNodeToParentTransform(result);
|
|
|
|
}
|
|
|
|
void CameraArcBallDemo::switchOperateCallback(Ref* sender)
|
|
{
|
|
if(_operate == OperateCamType::MoveCamera)
|
|
{
|
|
_operate = OperateCamType::RotateCamera;
|
|
}
|
|
else if(_operate == OperateCamType::RotateCamera)
|
|
{
|
|
_operate = OperateCamType::MoveCamera;
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::switchTargetCallback(Ref* sender)
|
|
{
|
|
if(_target == 0)
|
|
{
|
|
_target = 1;
|
|
_center = _sprite3D2->getPosition3D();
|
|
updateCameraTransform();
|
|
}
|
|
else if(_target == 1)
|
|
{
|
|
_target = 0;
|
|
_center = _sprite3D1->getPosition3D();
|
|
updateCameraTransform();
|
|
}
|
|
}
|
|
|
|
void CameraArcBallDemo::update(float dt)
|
|
{
|
|
//updateCameraTransform();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// FogTestDemo
|
|
FogTestDemo::FogTestDemo(void)
|
|
: CameraBaseTest()
|
|
, _layer3D(nullptr)
|
|
, _cameraType(CameraType::Free)
|
|
, _camera(nullptr)
|
|
, _shader(nullptr)
|
|
, _state(nullptr)
|
|
{
|
|
}
|
|
FogTestDemo::~FogTestDemo(void)
|
|
{
|
|
}
|
|
|
|
std::string FogTestDemo::title() const
|
|
{
|
|
return "Fog Test Demo";
|
|
}
|
|
|
|
void FogTestDemo::onEnter()
|
|
{
|
|
CameraBaseTest::onEnter();
|
|
schedule(schedule_selector(FogTestDemo::update), 0.0f);
|
|
Director::getInstance()->setClearColor(Color4F(0.5,0.5,0.5,1));
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesMoved = CC_CALLBACK_2(FogTestDemo::onTouchesMoved, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
// swich fog type
|
|
TTFConfig ttfConfig("fonts/arial.ttf", 20);
|
|
|
|
auto label1 = Label::createWithTTF(ttfConfig,"Linear ");
|
|
auto menuItem1 = MenuItemLabel::create(label1, CC_CALLBACK_1(FogTestDemo::switchTypeCallback,this,0));
|
|
auto label2 = Label::createWithTTF(ttfConfig,"Exp");
|
|
auto menuItem2 = MenuItemLabel::create(label2, CC_CALLBACK_1(FogTestDemo::switchTypeCallback,this,1));
|
|
auto label3 = Label::createWithTTF(ttfConfig,"Exp2");
|
|
auto menuItem3 = MenuItemLabel::create(label3, CC_CALLBACK_1(FogTestDemo::switchTypeCallback,this,2));
|
|
auto menu = Menu::create(menuItem1, menuItem2, menuItem3, nullptr);
|
|
|
|
menu->setPosition(Vec2::ZERO);
|
|
|
|
menuItem1->setPosition(VisibleRect::left().x+60, VisibleRect::top().y-50);
|
|
menuItem2->setPosition(VisibleRect::left().x+60, VisibleRect::top().y -100);
|
|
menuItem3->setPosition(VisibleRect::left().x+60, VisibleRect::top().y -150);
|
|
addChild(menu, 0);
|
|
|
|
|
|
auto layer3D=Layer::create();
|
|
addChild(layer3D,0);
|
|
_layer3D=layer3D;
|
|
|
|
_shader =GLProgram::createWithFilenames("Sprite3DTest/fog.vert","Sprite3DTest/fog.frag");
|
|
_state = GLProgramState::create(_shader);
|
|
|
|
_sprite3D1 = Sprite3D::create("Sprite3DTest/teapot.c3b");
|
|
_sprite3D2 = Sprite3D::create("Sprite3DTest/teapot.c3b");
|
|
|
|
_sprite3D1->setGLProgramState(_state);
|
|
_sprite3D2->setGLProgramState(_state);
|
|
//pass mesh's attribute to shader
|
|
long offset = 0;
|
|
auto attributeCount = _sprite3D1->getMesh()->getMeshVertexAttribCount();
|
|
for (auto i = 0; i < attributeCount; i++) {
|
|
auto meshattribute = _sprite3D1->getMesh()->getMeshVertexAttribute(i);
|
|
_state->setVertexAttribPointer(s_attributeNames[meshattribute.vertexAttrib],
|
|
meshattribute.size,
|
|
meshattribute.type,
|
|
GL_FALSE,
|
|
_sprite3D1->getMesh()->getVertexSizeInBytes(),
|
|
(GLvoid*)offset);
|
|
offset += meshattribute.attribSizeBytes;
|
|
}
|
|
|
|
long offset1 = 0;
|
|
auto attributeCount1 = _sprite3D2->getMesh()->getMeshVertexAttribCount();
|
|
for (auto i = 0; i < attributeCount1; i++) {
|
|
auto meshattribute = _sprite3D2->getMesh()->getMeshVertexAttribute(i);
|
|
_state->setVertexAttribPointer(s_attributeNames[meshattribute.vertexAttrib],
|
|
meshattribute.size,
|
|
meshattribute.type,
|
|
GL_FALSE,
|
|
_sprite3D2->getMesh()->getVertexSizeInBytes(),
|
|
(GLvoid*)offset1);
|
|
offset1 += meshattribute.attribSizeBytes;
|
|
}
|
|
|
|
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
|
|
_state->setUniformFloat("u_fogStart",10);
|
|
_state->setUniformFloat("u_fogEnd",60);
|
|
_state->setUniformInt("u_fogEquation" ,0);
|
|
|
|
_layer3D->addChild(_sprite3D1);
|
|
_sprite3D1->setPosition3D( Vec3( 0, 0,0 ) );
|
|
_sprite3D1->setScale(2.0f);
|
|
_sprite3D1->setRotation3D(Vec3(-90,180,0));
|
|
|
|
_layer3D->addChild(_sprite3D2);
|
|
_sprite3D2->setPosition3D( Vec3( 0, 0,-20 ) );
|
|
_sprite3D2->setScale(2.0f);
|
|
_sprite3D2->setRotation3D(Vec3(-90,180,0));
|
|
|
|
if (_camera == nullptr)
|
|
{
|
|
_camera=Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 1000);
|
|
_camera->setCameraFlag(CameraFlag::USER1);
|
|
_camera->setPosition3D(Vec3(0, 30, 40));
|
|
_camera->lookAt(Vec3(0,0,0), Vec3(0, 1, 0));
|
|
|
|
_layer3D->addChild(_camera);
|
|
}
|
|
_layer3D->setCameraMask(2);
|
|
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
|
_backToForegroundListener = EventListenerCustom::create(EVENT_RENDERER_RECREATED,
|
|
[this](EventCustom*)
|
|
{
|
|
Director::getInstance()->setClearColor(Color4F(0.5,0.5,0.5,1));
|
|
auto glProgram = _state->getGLProgram();
|
|
glProgram->reset();
|
|
glProgram->initWithFilenames("Sprite3DTest/fog.vert","Sprite3DTest/fog.frag");
|
|
glProgram->link();
|
|
glProgram->updateUniforms();
|
|
|
|
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
|
|
_state->setUniformFloat("u_fogStart",10);
|
|
_state->setUniformFloat("u_fogEnd",60);
|
|
_state->setUniformInt("u_fogEquation" ,0);
|
|
}
|
|
);
|
|
Director::getInstance()->getEventDispatcher()->addEventListenerWithFixedPriority(_backToForegroundListener, -1);
|
|
#endif
|
|
|
|
}
|
|
|
|
void FogTestDemo::switchTypeCallback(Ref* sender,int type)
|
|
{
|
|
if(type == 0)
|
|
{
|
|
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
|
|
_state->setUniformFloat("u_fogStart",10);
|
|
_state->setUniformFloat("u_fogEnd",60);
|
|
_state->setUniformInt("u_fogEquation" ,0);
|
|
|
|
_sprite3D1->setGLProgramState(_state);
|
|
_sprite3D2->setGLProgramState(_state);
|
|
}
|
|
else if(type == 1)
|
|
{
|
|
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
|
|
_state->setUniformFloat("u_fogDensity",0.03f);
|
|
_state->setUniformInt("u_fogEquation" ,1);
|
|
|
|
_sprite3D1->setGLProgramState(_state);
|
|
_sprite3D2->setGLProgramState(_state);
|
|
}
|
|
else if(type == 2)
|
|
{
|
|
_state->setUniformVec4("u_fogColor", Vec4(0.5,0.5,0.5,1.0));
|
|
_state->setUniformFloat("u_fogDensity",0.03f);
|
|
_state->setUniformInt("u_fogEquation" ,2);
|
|
|
|
_sprite3D1->setGLProgramState(_state);
|
|
_sprite3D2->setGLProgramState(_state);
|
|
}
|
|
}
|
|
|
|
void FogTestDemo::onExit()
|
|
{
|
|
CameraBaseTest::onExit();
|
|
Director::getInstance()->setClearColor(Color4F(0,0,0,1));
|
|
if (_camera)
|
|
{
|
|
_camera = nullptr;
|
|
}
|
|
|
|
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
|
|
Director::getInstance()->getEventDispatcher()->removeEventListener(_backToForegroundListener);
|
|
#endif
|
|
}
|
|
|
|
void FogTestDemo::update(float dt)
|
|
{
|
|
}
|
|
|
|
void FogTestDemo::onTouchesMoved(const std::vector<Touch*>& touches, cocos2d::Event *event)
|
|
{
|
|
if(touches.size()==1)
|
|
{
|
|
Vec2 prelocation = touches[0]->getPreviousLocationInView();
|
|
Vec2 location = touches[0]->getLocationInView();
|
|
Vec2 newPos = prelocation - location;
|
|
if(_cameraType==CameraType::Free)
|
|
{
|
|
Vec3 cameraDir;
|
|
Vec3 cameraRightDir;
|
|
_camera->getNodeToWorldTransform().getForwardVector(&cameraDir);
|
|
cameraDir.normalize();
|
|
cameraDir.y=0;
|
|
_camera->getNodeToWorldTransform().getRightVector(&cameraRightDir);
|
|
cameraRightDir.normalize();
|
|
cameraRightDir.y=0;
|
|
Vec3 cameraPos= _camera->getPosition3D();
|
|
cameraPos-=cameraDir*newPos.y*0.1f;
|
|
cameraPos+=cameraRightDir*newPos.x*0.1f;
|
|
_camera->setPosition3D(cameraPos);
|
|
}
|
|
}
|
|
}
|
|
|
|
CameraFrameBufferTest::CameraFrameBufferTest()
|
|
{
|
|
|
|
}
|
|
|
|
CameraFrameBufferTest::~CameraFrameBufferTest()
|
|
{
|
|
|
|
}
|
|
|
|
std::string CameraFrameBufferTest::title() const
|
|
{
|
|
return "Camera FrameBuffer Object Test";
|
|
}
|
|
|
|
void CameraFrameBufferTest::onEnter()
|
|
{
|
|
auto sizeInpixels = Director::getInstance()->getWinSizeInPixels();
|
|
auto size = Director::getInstance()->getWinSize();
|
|
auto fboSize = Size(sizeInpixels.width * 1, sizeInpixels.height * 1.5);
|
|
auto fbo = experimental::FrameBuffer::create(1, fboSize.width, fboSize.height);
|
|
|
|
CameraBaseTest::onEnter();
|
|
//auto sprite = Sprite::createWithTexture(fbo);
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//sprite->setPosition(Vec2(100,100));
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//std::string filename = "Sprite3DTest/girl.c3b";
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//auto sprite = Sprite3D::create(filename);
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//sprite->setScale(1.0);
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//auto animation = Animation3D::create(filename);
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//if (animation)
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//{
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// auto animate = Animate3D::create(animation);
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|
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// sprite->runAction(RepeatForever::create(animate));
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//}
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//sprite->setPosition(Vec2(100,100));
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auto rt = experimental::RenderTarget::create(fboSize.width, fboSize.height);
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auto rtDS = experimental::RenderTargetDepthStencil::create(fboSize.width, fboSize.height);
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fbo->attachRenderTarget(rt);
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fbo->attachDepthStencilTarget(rtDS);
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auto sprite = Sprite::createWithTexture(fbo->getRenderTarget()->getTexture());
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sprite->setScale(0.3f);
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sprite->runAction(RepeatForever::create(RotateBy::create(1, 90)));
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sprite->setPosition(size.width/2, size.height/2);
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addChild(sprite);
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|
|
|
auto sprite2 = Sprite::create(s_pathGrossini);
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|
sprite2->setPosition(Vec2(size.width/5,size.height/5));
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|
addChild(sprite2);
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|
sprite2->setCameraMask((unsigned short)CameraFlag::USER1);
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|
auto move = MoveBy::create(1.0, Vec2(100,100));
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|
sprite2->runAction(
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|
RepeatForever::create(
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|
Sequence::createWithTwoActions(
|
|
move, move->reverse())
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|
)
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|
);
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|
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auto camera = Camera::create();
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camera->setCameraFlag(CameraFlag::USER1);
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camera->setDepth(-1);
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camera->setFrameBufferObject(fbo);
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fbo->setClearColor(Color4F(1,1,1,1));
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addChild(camera);
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|
}
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