mirror of https://github.com/axmolengine/axmol.git
63 lines
2.2 KiB
C++
63 lines
2.2 KiB
C++
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#pragma once
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//----------------------------------------------------------------------------------
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// Include
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//----------------------------------------------------------------------------------
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#include "../../EffekseerRendererCommon/EffekseerRenderer.VertexBufferBase.h"
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#include "EffekseerRendererGL.DeviceObject.h"
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#include "EffekseerRendererGL.RendererImplemented.h"
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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namespace EffekseerRendererGL
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{
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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struct SharedVertexTempStorage
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{
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Effekseer::CustomAlignedVector<uint8_t> buffer;
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};
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class VertexBuffer : public DeviceObject, public ::EffekseerRenderer::VertexBufferBase
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{
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private:
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GLuint m_buffer;
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std::shared_ptr<SharedVertexTempStorage> storage_;
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uint32_t m_vertexRingStart;
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bool m_ringBufferLock;
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VertexBuffer(const Backend::GraphicsDeviceRef& graphicsDevice, bool isRingEnabled, int size, bool isDynamic, std::shared_ptr<SharedVertexTempStorage> storage = nullptr);
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public:
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virtual ~VertexBuffer();
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static VertexBuffer* Create(const Backend::GraphicsDeviceRef& graphicsDevice, bool isRingEnabled, int size, bool isDynamic, std::shared_ptr<SharedVertexTempStorage> storage = nullptr);
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GLuint GetInterface();
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public:
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void OnLostDevice() override;
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void OnResetDevice() override;
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public:
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void Lock();
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bool RingBufferLock(int32_t size, int32_t& offset, void*& data, int32_t alignment) override;
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bool TryRingBufferLock(int32_t size, int32_t& offset, void*& data, int32_t alignment) override;
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void Unlock();
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bool IsValid();
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};
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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} // namespace EffekseerRendererGL
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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