mirror of https://github.com/axmolengine/axmol.git
9 lines
721 B
C++
9 lines
721 B
C++
#include "base/Config.h"
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#if defined(AX_ENABLE_AUDIO) && (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_MAC || defined(_WIN32) || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX || AX_TARGET_PLATFORM == AX_PLATFORM_WASM)
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#ifndef __ax_audioengine_h__
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#define __ax_audioengine_h__
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#include "tolua++.h"
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int register_all_ax_audioengine(lua_State* tolua_S);
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#endif // __ax_audioengine_h__
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#endif //#if defined(AX_ENABLE_AUDIO) && (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID || AX_TARGET_PLATFORM == AX_PLATFORM_IOS || AX_TARGET_PLATFORM == AX_PLATFORM_MAC || defined(_WIN32) || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX || AX_TARGET_PLATFORM == AX_PLATFORM_WASM)
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