mirror of https://github.com/axmolengine/axmol.git
53 lines
2.7 KiB
CMake
53 lines
2.7 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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# Copyright (c) 2015-2017 Chukong Technologies Inc.
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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# build all test projects, it need the engine library
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# library have been build, on ../CMakeLists.txt, uesed to prevent tests project build engine lib again
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set(BUILD_ENGINE_DONE ON)
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# add engine all tests project
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add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/cpp-empty-test ${ENGINE_BINARY_PATH}/tests/cpp-empty-test)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/cpp-tests ${ENGINE_BINARY_PATH}/tests/cpp-tests)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/js-tests/project ${ENGINE_BINARY_PATH}/tests/js-tests)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/lua-empty-test/project ${ENGINE_BINARY_PATH}/tests/lua-empty-test)
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# run on xcode failed, reason might be get GLView failed, but on mac command line, it's success
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add_subdirectory(${COCOS2DX_ROOT_PATH}/tests/lua-tests/project ${ENGINE_BINARY_PATH}/tests/lua-test)
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# temp feature: add engine all template project, as the test project, it make template project test easier
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add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/cpp-template-default ${ENGINE_BINARY_PATH}/template/cpp-template-default)
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add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/js-template-default ${ENGINE_BINARY_PATH}/template/js-template-default)
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# TODO run on mac/win didn't perfect, need to check later
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add_subdirectory(${COCOS2DX_ROOT_PATH}/templates/lua-template-default ${ENGINE_BINARY_PATH}/template/lua-template-default)
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