axmol/tests/js-tests/project/proj.android/app/build.gradle

198 lines
6.4 KiB
Groovy

apply plugin: 'com.android.application'
android {
compileSdkVersion PROP_COMPILE_SDK_VERSION.toInteger()
buildToolsVersion PROP_BUILD_TOOLS_VERSION
defaultConfig {
applicationId "org.cocos2dx.js_tests"
minSdkVersion PROP_MIN_SDK_VERSION
targetSdkVersion PROP_TARGET_SDK_VERSION
versionCode 1
versionName "1.0"
externalNativeBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE == 'ndk') {
ndkBuild {
// skip the NDK Build step if PROP_NDK_MODE is none
targets 'js_tests'
arguments 'NDK_TOOLCHAIN_VERSION=clang'
arguments '-j' + Runtime.runtime.availableProcessors()
}
}
else if (PROP_NDK_MODE == 'cmake') {
cmake {
targets "js_tests"
arguments "-DCMAKE_FIND_ROOT_PATH=", "-DANDROID_STL=c++_static", "-DANDROID_TOOLCHAIN=clang", "-DANDROID_ARM_NEON=TRUE", \
"-DUSE_CHIPMUNK=TRUE", "-DUSE_BULLET=TRUE", "-DBUILD_JS_LIBS=TRUE"
cppFlags "-frtti -fexceptions"
// prebuilt root must be defined as a directory which you have right to access or create if you use prebuilt
// set "-DGEN_COCOS_PREBUILT=ON" and "-DUSE_COCOS_PREBUILT=OFF" to generate prebuilt, this way build cocos2d-x libs
// set "-DGEN_COCOS_PREBUILT=OFF" and "-DUSE_COCOS_PREBUILT=ON" to use prebuilt, this way not build cocos2d-x libs
//arguments "-DCOCOS_PREBUILT_ROOT=/Users/laptop/cocos-prebuilt"
//arguments "-DGEN_COCOS_PREBUILT=OFF", "-DUSE_COCOS_PREBUILT=OFF"
}
}
}
ndk {
abiFilters = []
abiFilters.addAll(PROP_APP_ABI.split(':').collect{it as String})
}
}
sourceSets.main {
java.srcDir "src"
res.srcDir "res"
manifest.srcFile "AndroidManifest.xml"
}
externalNativeBuild {
if (!project.hasProperty("PROP_NDK_MODE") || PROP_NDK_MODE == 'ndk') {
ndkBuild {
// skip the NDK Build step if PROP_NDK_MODE is none
path "jni/Android.mk"
}
}
else if (PROP_NDK_MODE == 'cmake') {
cmake {
path "../../CMakeLists.txt"
}
}
}
signingConfigs {
release {
if (project.hasProperty("RELEASE_STORE_FILE")) {
storeFile file(RELEASE_STORE_FILE)
storePassword RELEASE_STORE_PASSWORD
keyAlias RELEASE_KEY_ALIAS
keyPassword RELEASE_KEY_PASSWORD
}
}
}
buildTypes {
release {
debuggable false
jniDebuggable false
renderscriptDebuggable false
minifyEnabled true
shrinkResources true
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
if (project.hasProperty("RELEASE_STORE_FILE")) {
signingConfig signingConfigs.release
}
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=0'
}
}
}
debug {
debuggable true
jniDebuggable true
renderscriptDebuggable true
externalNativeBuild {
ndkBuild {
arguments 'NDK_DEBUG=1'
}
}
}
}
}
def getCocosCommandPath() {
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
return 'cocos.bat'
}
else {
// on unix like system, can not get environments variables easily
// so run a shell script to get environment variable sets by cocos2d-x setup.py
new ByteArrayOutputStream().withStream { os ->
def result = exec {
executable = project.file('get_environment.sh')
standardOutput = os
}
ext.console_path = os.toString().trim()
}
return new File(console_path + '/cocos').absolutePath;
}
}
// a method used to invoke the cocos jscompile command
def compileJS(srcDir, dstDir) {
def compileArgs = ['jscompile', '-s', srcDir, '-d', dstDir]
println 'running command : ' + 'cocos ' + compileArgs.join(' ')
exec {
// if you meet problem, just replace `getCocosCommandPath()` to the path of cocos command
executable getCocosCommandPath()
args compileArgs
}
// remove the js files in dstDir
delete fileTree(dstDir) {
include '**/*.js'
}
}
android.applicationVariants.all { variant ->
// delete previous files first
delete "${buildDir}/intermediates/assets/${variant.dirName}"
variant.mergeAssets.doLast {
copy {
from "${buildDir}/../../../../res"
into "${buildDir}/intermediates/assets/${variant.dirName}/res"
}
copy {
from "${buildDir}/../../../../resjs"
into "${buildDir}/intermediates/assets/${variant.dirName}/res/resjs"
}
copy {
from "${buildDir}/../../../../src"
into "${buildDir}/intermediates/assets/${variant.dirName}/src"
}
copy {
from("${buildDir}/../../../../../cpp-tests/Resources") {
exclude "**/*.gz"
}
into "${buildDir}/intermediates/assets/${variant.dirName}/res"
}
copy {
from "${buildDir}/../../../../../../cocos/scripting/js-bindings/script"
into "${buildDir}/intermediates/assets/${variant.dirName}/script"
}
copy {
from "${buildDir}/../../../../main.js"
from "${buildDir}/../../../../project.json"
into "${buildDir}/intermediates/assets/${variant.dirName}"
}
// compile the scripts if necessary
def compileScript = (variant.name.compareTo('release') == 0)
if (project.hasProperty('PROP_COMPILE_SCRIPT')) {
compileScript = (PROP_COMPILE_SCRIPT.compareTo('1') == 0)
}
if (compileScript) {
compileJS("${buildDir}/intermediates/assets/${variant.dirName}",
"${buildDir}/intermediates/assets/${variant.dirName}")
}
}
}
dependencies {
implementation fileTree(dir: 'libs', include: ['*.jar'])
implementation project(':libcocos2dx')
}