mirror of https://github.com/axmolengine/axmol.git
235 lines
6.6 KiB
C++
235 lines
6.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CocoStudio.h"
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#include "gui/CocosGUI.h"
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#include "SimpleAudioEngine.h"
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#include "ObjectFactory.h"
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using namespace cocos2d;
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using namespace gui;
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namespace cocostudio {
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SceneReader* SceneReader::s_sharedReader = nullptr;
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SceneReader::SceneReader()
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: _fnSelector(nullptr)
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, _node(nullptr)
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{
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComAttribute));
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComRender));
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComAudio));
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ObjectFactory::getInstance()->registerType(CREATE_CLASS_COMPONENT_INFO(ComController));
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}
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SceneReader::~SceneReader()
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{
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}
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const char* SceneReader::sceneReaderVersion()
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{
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return "1.0.0.0";
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}
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cocos2d::Node* SceneReader::createNodeWithSceneFile(const std::string &fileName)
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{
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rapidjson::Document jsonDict;
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do {
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CC_BREAK_IF(!readJson(fileName, jsonDict));
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_node = createObject(jsonDict, nullptr);
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TriggerMng::getInstance()->parse(jsonDict);
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} while (0);
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return _node;
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}
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bool SceneReader::readJson(const std::string &fileName, rapidjson::Document &doc)
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{
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bool bRet = false;
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do {
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std::string jsonpath = FileUtils::getInstance()->fullPathForFilename(fileName);
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std::string contentStr = FileUtils::getInstance()->getStringFromFile(jsonpath);
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doc.Parse<0>(contentStr.c_str());
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CC_BREAK_IF(doc.HasParseError());
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bRet = true;
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} while (0);
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return bRet;
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}
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Node* SceneReader::nodeByTag(Node *parent, int tag)
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{
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if (parent == nullptr)
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{
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return nullptr;
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}
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Node *_retNode = nullptr;
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Vector<Node*>& Children = parent->getChildren();
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Vector<Node*>::iterator iter = Children.begin();
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while (iter != Children.end())
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{
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Node* pNode = *iter;
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if(pNode != nullptr && pNode->getTag() == tag)
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{
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_retNode = pNode;
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break;
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}
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else
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{
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_retNode = nodeByTag(pNode, tag);
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if (_retNode != nullptr)
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{
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break;
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}
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}
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++iter;
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}
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return _retNode;
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}
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Node* SceneReader::createObject(const rapidjson::Value &dict, cocos2d::Node* parent)
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{
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const char *className = DICTOOL->getStringValue_json(dict, "classname");
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if(strcmp(className, "CCNode") == 0)
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{
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Node* gb = nullptr;
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if(nullptr == parent)
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{
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gb = Node::create();
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}
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else
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{
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gb = Node::create();
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parent->addChild(gb);
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}
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setPropertyFromJsonDict(dict, gb);
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int count = DICTOOL->getArrayCount_json(dict, "components");
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for (int i = 0; i < count; i++)
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{
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const rapidjson::Value &subDict = DICTOOL->getSubDictionary_json(dict, "components", i);
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if (!DICTOOL->checkObjectExist_json(subDict))
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{
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break;
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}
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const char *comName = DICTOOL->getStringValue_json(subDict, "classname");
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Component *com = ObjectFactory::getInstance()->createComponent(comName);
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if (com != NULL)
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{
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if (com->serialize((void*)(&subDict)))
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{
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gb->addComponent(com);
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}
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else
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{
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CC_SAFE_RELEASE_NULL(com);
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}
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}
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if(_fnSelector != nullptr)
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{
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_fnSelector(com, (void*)(&subDict));
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}
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}
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int length = DICTOOL->getArrayCount_json(dict, "gameobjects");
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for (int i = 0; i < length; ++i)
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{
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const rapidjson::Value &subDict = DICTOOL->getSubDictionary_json(dict, "gameobjects", i);
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if (!DICTOOL->checkObjectExist_json(subDict))
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{
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break;
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}
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createObject(subDict, gb);
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}
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return gb;
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}
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return nullptr;
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}
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void SceneReader::setTarget(const std::function<void(cocos2d::Object* obj, void* doc)>& selector)
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{
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_fnSelector = selector;
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}
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Node* SceneReader::getNodeByTag(int nTag)
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{
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if (_node == nullptr)
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{
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return nullptr;
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}
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if (_node->getTag() == nTag)
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{
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return _node;
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}
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return nodeByTag(_node, nTag);
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}
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void SceneReader::setPropertyFromJsonDict(const rapidjson::Value &root, cocos2d::Node *node)
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{
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float x = DICTOOL->getFloatValue_json(root, "x");
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float y = DICTOOL->getFloatValue_json(root, "y");
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node->setPosition(Point(x, y));
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const bool bVisible = (DICTOOL->getIntValue_json(root, "visible", 1) != 0);
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node->setVisible(bVisible);
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int nTag = DICTOOL->getIntValue_json(root, "objecttag", -1);
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node->setTag(nTag);
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int nZorder = DICTOOL->getIntValue_json(root, "zorder");
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node->setZOrder(nZorder);
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float fScaleX = DICTOOL->getFloatValue_json(root, "scalex", 1.0);
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float fScaleY = DICTOOL->getFloatValue_json(root, "scaley", 1.0);
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node->setScaleX(fScaleX);
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node->setScaleY(fScaleY);
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float fRotationZ = DICTOOL->getFloatValue_json(root, "rotation");
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node->setRotation(fRotationZ);
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}
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SceneReader* SceneReader::getInstance()
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{
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if (s_sharedReader == nullptr)
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{
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s_sharedReader = new SceneReader();
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}
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return s_sharedReader;
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}
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void SceneReader::destroyInstance()
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{
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DictionaryHelper::destroyInstance();
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TriggerMng::destroyInstance();
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CocosDenshion::SimpleAudioEngine::end();
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CC_SAFE_DELETE(s_sharedReader);
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}
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}
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