mirror of https://github.com/axmolengine/axmol.git
288 lines
9.0 KiB
C
Executable File
288 lines
9.0 KiB
C
Executable File
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2D_H__
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#define __COCOS2D_H__
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// 0x00 HI ME LO
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// 00 02 01 00
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#define COCOS2D_VERSION 0x00020100
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//
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// all cocos2d include files
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//
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#include "ccConfig.h"
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// actions
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#include "actions/CCAction.h"
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#include "actions/CCActionInterval.h"
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#include "actions/CCActionCamera.h"
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#include "actions/CCActionManager.h"
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#include "actions/CCActionEase.h"
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#include "actions/CCActionPageTurn3D.h"
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#include "actions/CCActionGrid.h"
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#include "actions/CCActionProgressTimer.h"
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#include "actions/CCActionGrid3D.h"
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#include "actions/CCActionTiledGrid.h"
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#include "actions/CCActionInstant.h"
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#include "actions/CCActionTween.h"
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#include "actions/CCActionCatmullRom.h"
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// base_nodes
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#include "base_nodes/CCNode.h"
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#include "base_nodes/CCAtlasNode.h"
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// cocoa
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#include "cocoa/CCAffineTransform.h"
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#include "cocoa/CCDictionary.h"
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#include "cocoa/CCObject.h"
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#include "cocoa/CCArray.h"
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#include "cocoa/CCGeometry.h"
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#include "cocoa/CCSet.h"
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#include "cocoa/CCAutoreleasePool.h"
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#include "cocoa/CCInteger.h"
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#include "cocoa/CCFloat.h"
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#include "cocoa/CCDouble.h"
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#include "cocoa/CCBool.h"
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#include "cocoa/CCString.h"
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#include "cocoa/CCNS.h"
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#include "cocoa/CCData.h"
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// draw nodes
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#include "draw_nodes/CCDrawingPrimitives.h"
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#include "draw_nodes/CCDrawNode.h"
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// effects
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#include "effects/CCGrabber.h"
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#include "effects/CCGrid.h"
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// include
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#include "CCEventType.h"
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#include "CCProtocols.h"
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#include "ccConfig.h"
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#include "ccMacros.h"
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#include "ccTypes.h"
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// kazmath
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#include "kazmath/include/kazmath/kazmath.h"
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#include "kazmath/include/kazmath/GL/matrix.h"
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// keypad_dispatcher
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#include "keypad_dispatcher/CCKeypadDelegate.h"
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#include "keypad_dispatcher/CCKeypadDispatcher.h"
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// label_nodes
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#include "label_nodes/CCLabelAtlas.h"
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#include "label_nodes/CCLabelTTF.h"
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#include "label_nodes/CCLabelBMFont.h"
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// layers_scenes_transitions_nodes
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#include "layers_scenes_transitions_nodes/CCLayer.h"
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#include "layers_scenes_transitions_nodes/CCScene.h"
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#include "layers_scenes_transitions_nodes/CCTransition.h"
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#include "layers_scenes_transitions_nodes/CCTransitionPageTurn.h"
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#include "layers_scenes_transitions_nodes/CCTransitionProgress.h"
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// menu_nodes
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#include "menu_nodes/CCMenu.h"
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#include "menu_nodes/CCMenuItem.h"
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// misc_nodes
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#include "misc_nodes/CCClippingNode.h"
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#include "misc_nodes/CCMotionStreak.h"
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#include "misc_nodes/CCProgressTimer.h"
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#include "misc_nodes/CCRenderTexture.h"
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// particle_nodes
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#include "particle_nodes/CCParticleBatchNode.h"
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#include "particle_nodes/CCParticleSystem.h"
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#include "particle_nodes/CCParticleExamples.h"
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#include "particle_nodes/CCParticleSystemQuad.h"
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// platform
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#include "platform/CCDevice.h"
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#include "platform/CCCommon.h"
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#include "platform/CCFileUtils.h"
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#include "platform/CCImage.h"
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#include "platform/CCSAXParser.h"
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#include "platform/CCThread.h"
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#include "platform/CCPlatformConfig.h"
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#include "platform/CCPlatformMacros.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "platform/ios/CCAccelerometer.h"
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#include "platform/ios/CCApplication.h"
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#include "platform/ios/CCEGLView.h"
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#include "platform/ios/CCGL.h"
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#include "platform/ios/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "platform/android/CCAccelerometer.h"
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#include "platform/android/CCApplication.h"
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#include "platform/android/CCEGLView.h"
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#include "platform/android/CCGL.h"
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#include "platform/android/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)
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#include "platform/blackberry/CCAccelerometer.h"
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#include "platform/blackberry/CCApplication.h"
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#include "platform/blackberry/CCEGLView.h"
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#include "platform/blackberry/CCGL.h"
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#include "platform/blackberry/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include "platform/win32/CCAccelerometer.h"
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#include "platform/win32/CCApplication.h"
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#include "platform/win32/CCEGLView.h"
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#include "platform/win32/CCGL.h"
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#include "platform/win32/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include "platform/mac/CCAccelerometer.h"
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#include "platform/mac/CCApplication.h"
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#include "platform/mac/CCEGLView.h"
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#include "platform/mac/CCGL.h"
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#include "platform/mac/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#include "platform/linux/CCAccelerometer.h"
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#include "platform/linux/CCApplication.h"
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#include "platform/linux/CCEGLView.h"
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#include "platform/linux/CCGL.h"
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#include "platform/linux/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
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// MARMALADE CHANGE
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// Added for Marmalade support
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
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#include "platform/Marmalade/CCAccelerometer.h"
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#include "platform/Marmalade/CCApplication.h"
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#include "platform/Marmalade/CCEGLView.h"
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#include "platform/Marmalade/CCGL.h"
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#include "platform/Marmalade/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_NACL)
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#include "platform/nacl/CCAccelerometer.h"
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#include "platform/nacl/CCApplication.h"
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#include "platform/nacl/CCEGLView.h"
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#include "platform/nacl/CCGL.h"
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#include "platform/nacl/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN)
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#include "platform/emscripten/CCAccelerometer.h"
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#include "platform/emscripten/CCApplication.h"
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#include "platform/emscripten/CCEGLView.h"
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#include "platform/emscripten/CCGL.h"
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#include "platform/emscripten/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_EMSCRIPTEN
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN)
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#include "platform/tizen/CCAccelerometer.h"
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#include "platform/tizen/CCApplication.h"
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#include "platform/tizen/CCEGLView.h"
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#include "platform/tizen/CCGL.h"
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#include "platform/tizen/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_TIZEN
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// script_support
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#include "script_support/CCScriptSupport.h"
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// shaders
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#include "shaders/CCGLProgram.h"
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#include "shaders/ccGLStateCache.h"
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#include "shaders/CCShaderCache.h"
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#include "shaders/ccShaders.h"
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// sprite_nodes
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#include "sprite_nodes/CCAnimation.h"
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#include "sprite_nodes/CCAnimationCache.h"
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#include "sprite_nodes/CCSprite.h"
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#include "sprite_nodes/CCSpriteBatchNode.h"
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#include "sprite_nodes/CCSpriteFrame.h"
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#include "sprite_nodes/CCSpriteFrameCache.h"
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// support
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#include "support/ccUTF8.h"
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#include "support/CCNotificationCenter.h"
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#include "support/CCProfiling.h"
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#include "support/user_default/CCUserDefault.h"
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#include "support/CCVertex.h"
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#include "support/tinyxml2/tinyxml2.h"
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// text_input_node
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#include "text_input_node/CCIMEDelegate.h"
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#include "text_input_node/CCIMEDispatcher.h"
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#include "text_input_node/CCTextFieldTTF.h"
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// textures
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#include "textures/CCTexture2D.h"
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#include "textures/CCTextureAtlas.h"
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#include "textures/CCTextureCache.h"
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#include "textures/CCTexturePVR.h"
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// tilemap_parallax_nodes
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#include "tilemap_parallax_nodes/CCParallaxNode.h"
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#include "tilemap_parallax_nodes/CCTMXLayer.h"
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#include "tilemap_parallax_nodes/CCTMXObjectGroup.h"
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#include "tilemap_parallax_nodes/CCTMXTiledMap.h"
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#include "tilemap_parallax_nodes/CCTMXXMLParser.h"
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#include "tilemap_parallax_nodes/CCTileMapAtlas.h"
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// touch_dispatcher
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#include "touch_dispatcher/CCTouch.h"
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#include "touch_dispatcher/CCTouchDelegateProtocol.h"
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#include "touch_dispatcher/CCTouchDispatcher.h"
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#include "touch_dispatcher/CCTouchHandler.h"
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// root
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#include "CCCamera.h"
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#include "CCConfiguration.h"
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#include "CCDirector.h"
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#include "CCScheduler.h"
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// component
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#include "support/component/CCComponent.h"
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#include "support/component/CCComponentContainer.h"
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// Deprecated include
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#include "CCDeprecated.h"
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NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion();
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NS_CC_END
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#endif // __COCOS2D_H__
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