mirror of https://github.com/axmolengine/axmol.git
76 lines
2.3 KiB
Python
76 lines
2.3 KiB
Python
import sys, string, os
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from Tkinter import *
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# define class step
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class step:
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stepFrame = None
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def initStep(self, root):
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return
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def checkStep(self):
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return None
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# define class step1
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class step1(step):
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step_entry = None
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def initStep(self, root):
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self.stepFrame = Frame(root)
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step_tip = Label(self.stepFrame, text="Input the android project path of your game:")
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step_tip.pack(anchor='nw', padx=30)
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step_tip2 = Label(self.stepFrame, text="(Please keep your game project path away from spaces)")
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step_tip2.pack(anchor='nw', padx=30)
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self.step_entry = Entry(self.stepFrame)
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self.step_entry.pack(anchor='nw', fill=X, padx=30)
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return
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def checkStep(self):
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tipStr = None
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projPath = self.step_entry.get()
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haveDir = os.path.exists(projPath)
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isPorj = os.path.exists(projPath + '/AndroidManifest.xml')
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if projPath == None or len(projPath) == 0 or haveDir == False or isPorj == False:
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tipStr = 'The project path is wrong'
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return tipStr
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def getPath(self):
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return self.step_entry.get()
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# define class step2
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class step2(step):
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checkBtns = []
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checkValues = []
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def initStep(self, root, pluginList):
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self.stepFrame = Frame(root)
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step_tip = Label(self.stepFrame, text="Select plugins you needed:")
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step_tip.pack(anchor='nw', padx=30)
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for plugin in pluginList:
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var = StringVar()
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self.checkValues.append(var)
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btn = Checkbutton(self.stepFrame, text=plugin, variable=var, onvalue=plugin, offvalue='')
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btn.pack(anchor='nw', padx=50)
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self.checkBtns.append(btn)
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return
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def checkStep(self):
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tipStr = None
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num = 0
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for var in self.checkValues:
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if len(var.get()) != 0:
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num += 1
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break
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if num == 0:
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tipStr = 'At least select one plugin'
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return tipStr
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def getSelectedPlugins(self):
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selectPlugins = []
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for var in self.checkValues:
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if len(var.get()) != 0:
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plugin = var.get()
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selectPlugins.append(plugin)
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return selectPlugins
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