mirror of https://github.com/axmolengine/axmol.git
20 lines
770 B
JavaScript
20 lines
770 B
JavaScript
/**
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* bootstrap for the debugger. You can test to see if the debugger is loaded by checking the type of
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* `startDebugger`. If that function is defined, then you should call it with the global object,
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* which at this point is `this`, the array of files that you need to load (usually is just your
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* main javascript), and the function that needs to be called to start your game, as a string.
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* If the `startDebugger` function is not defined, then you just require your files and start your
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* game :)
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*/
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var files = ['MoonWarriors-jsb.js'];
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if (typeof startDebugger !== "undefined") {
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cc.log("**** will start debugger ****");
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startDebugger(this, files);
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} else {
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cc.log("**** no debugger loaded ****");
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for (var i in files) {
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require(files[i]);
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}
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// run();
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}
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