axmol/CMakeLists.txt

241 lines
8.2 KiB
CMake

#/****************************************************************************
# Copyright (c) 2013 cocos2d-x.org
# Copyright (c) 2014 martell malone
#
# http://www.cocos2d-x.org
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
# THE SOFTWARE.
# ****************************************************************************/
cmake_minimum_required(VERSION 2.8)
project (Cocos2d-X)
# The version number
set(COCOS2D_X_VERSION 3.3.0-rc1)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(CocosBuildHelpers)
message(${BUILDING_STRING})
option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
option(USE_BOX2D "Use box2d for physics library" OFF)
option(BUILD_STATIC "Build static libraries" ON)
option(DEBUG_MODE "Debug or release?" ON)
option(BUILD_EXTENSIONS "Build extension library" ON)
option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
option(BUILD_CPP_TESTS "Build TestCpp samples" ON)
option(BUILD_LUA_LIBS "Build lua libraries" ON)
option(BUILD_LUA_TESTS "Build TestLua samples" ON)
if(DEBUG_MODE)
set(CMAKE_BUILD_TYPE DEBUG)
else(DEBUG_MODE)
set(CMAKE_BUILD_TYPE RELEASE)
endif(DEBUG_MODE)
set(CMAKE_C_FLAGS_DEBUG "-DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
# Compiler options
if(MSVC)
ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
-wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
-wd4514 -wd4056 -wd4996 -wd4099)
else()
set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions -std=c99")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -std=c++11 -Wno-deprecated-declarations -Wno-reorder")
if(CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
endif(MSVC)
if(BUILD_STATIC)
set (BUILD_TYPE STATIC)
else()
set (BUILD_TYPE SHARED)
endif()
# Some macro definitions
if(WINDOWS)
if(BUILD_STATIC)
ADD_DEFINITIONS (-DCC_STATIC)
else()
ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL)
endif()
ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32)
set(PLATFORM_FOLDER win32)
elseif(MACOSX OR APPLE)
ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
ADD_DEFINITIONS (-DUSE_FILE32API)
set(PLATFORM_FOLDER mac)
elseif(LINUX)
ADD_DEFINITIONS(-DLINUX)
set(PLATFORM_FOLDER linux)
elseif(ANDROID)
ADD_DEFINITIONS (-DUSE_FILE32API)
set(PLATFORM_FOLDER android)
else()
message( FATAL_ERROR "Unsupported platform, CMake will exit" )
endif()
if(MINGW)
add_definitions(-DGLEW_STATIC)
add_definitions(-D__SSIZE_T)
set(CMAKE_C_STANDARD_LIBRARIES "${CMAKE_C_STANDARD_LIBRARIES} -lws2_32")
set(CMAKE_CXX_STANDARD_LIBRARIES "${CMAKE_CXX_STANDARD_LIBRARIES} -lws2_32")
if(CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions ")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions ")
endif()
endif()
# architecture
if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
set(ARCH_DIR "64-bit")
elseif ( CMAKE_SIZEOF_VOID_P EQUAL 4 )
set(ARCH_DIR "32-bit")
else()
message( FATAL_ERROR "Unsupported architecture, CMake will exit" )
endif()
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/cocos
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/deprecated
${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform
${CMAKE_CURRENT_SOURCE_DIR}/extensions
${CMAKE_CURRENT_SOURCE_DIR}/external
)
# Specific Link Directories
if(LINUX)
set(PLATFORM_LINK_DIR
/usr/local/lib
${CMAKE_CURRENT_SOURCE_DIR}/external/${PLATFORM_FOLDER}-specific/fmod/prebuilt/${ARCH_DIR}
)
set(PLATFORM_FOLDER_ARCH
${PLATFORM_FOLDER}/${ARCH_DIR}
)
elseif(NOT MINGW)
set(PLATFORM_FOLDER_ARCH ${PLATFORM_FOLDER})
endif()
# NB
# we need to return these to libraries to their official state rather than
# having our custom cocos2d namespace so that we may use system versions if
# the platform provides them. It is very important that this
# is done before we make prebuilt versions of these two libs
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/../external/unzip
${CMAKE_CURRENT_SOURCE_DIR}/../external/xxhash
)
# GLFW3 used on Mac, Windows and Linux desktop platforms
if(LINUX OR MACOSX OR WINDOWS)
list(APPEND CMAKE_INCLUDE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/include/${PLATFORM_FOLDER})
list(APPEND CMAKE_LIBRARY_PATH ${CMAKE_CURRENT_SOURCE_DIR}/external/glfw3/prebuilt/${PLATFORM_FOLDER_ARCH})
find_package(GLFW3 REQUIRED)
message( STATUS "GLFW3 dirs: ${GLFW3_INCLUDE_DIRS}")
include_directories(${GLFW3_INCLUDE_DIRS})
endif(LINUX OR MACOSX OR WINDOWS)
if(NOT MINGW)
include_directories(
${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2
${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/include/chipmunk
${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/include
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/webp/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/include/${PLATFORM_FOLDER}
${CMAKE_CURRENT_SOURCE_DIR}/external/protobuf-lite/src
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/include/${PLATFORM_FOLDER}/freetype2
)
#todo: fix location of freetype includes for linux android on cocos prebuilt repo
#i.e we should not need to include an extra dir of /freetype2
link_directories(
${PLATFORM_LINK_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/jpeg/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/tiff/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/webp/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/png/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/freetype2/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/websockets/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/chipmunk/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/prebuilt/${PLATFORM_FOLDER_ARCH}
${CMAKE_CURRENT_SOURCE_DIR}/external/curl/prebuilt/${PLATFORM_FOLDER_ARCH}
)
endif()
# build for 3rd party libraries
if(LINUX OR APPLE)
add_subdirectory(external/Box2D)
add_subdirectory(external/unzip)
add_subdirectory(external/xxhash)
add_subdirectory(external/tinyxml2)
add_subdirectory(external/protobuf-lite)
endif()
# libcocos2d.a
add_subdirectory(cocos)
# build cpp tests
if(BUILD_CPP_TESTS)
add_subdirectory(tests/cpp-empty-test)
add_subdirectory(tests/cpp-tests)
endif(BUILD_CPP_TESTS)
## Scripting
if(BUILD_LUA_LIBS)
add_subdirectory(cocos/scripting/lua-bindings)
# build lua tests
if(BUILD_LUA_TESTS)
add_subdirectory(tests/lua-tests/project)
add_subdirectory(tests/lua-empty-test/project)
endif(BUILD_LUA_TESTS)
endif(BUILD_LUA_LIBS)