mirror of https://github.com/axmolengine/axmol.git
294 lines
8.9 KiB
Plaintext
294 lines
8.9 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCEGLView.h"
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#include "EAGLView.h"
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#include "CCDirector.h"
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#include "CCSet.h"
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#include "CCTouch.h"
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#include "CCTouchDispatcher.h"
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#include "CCKeyboardDispatcher.h"
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#include "CCIMEDispatcher.h"
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NS_CC_BEGIN
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//begin EGLViewEventHandler
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class EGLViewEventHandler
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{
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public:
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static bool s_captured;
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static float s_mouseX;
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static float s_mouseY;
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static void OnGLFWError(int errorID, const char* errorDesc);
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static void OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify);
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static void OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y);
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static void OnGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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static void OnGLFWCharCallback(GLFWwindow* window, unsigned int character);
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};
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bool EGLViewEventHandler::s_captured = false;
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float EGLViewEventHandler::s_mouseX = 0;
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float EGLViewEventHandler::s_mouseY = 0;
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void EGLViewEventHandler::OnGLFWError(int errorID, const char* errorDesc)
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{
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CCLOGERROR("GLFWError #%d Happen, %s\n", errorID, errorDesc);
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}
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void EGLViewEventHandler::OnGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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if(GLFW_MOUSE_BUTTON_LEFT == button)
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{
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if(GLFW_PRESS == action)
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{
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s_captured = true;
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
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{
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int id = 0;
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eglView->handleTouchesBegin(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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else if(GLFW_RELEASE == action)
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{
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s_captured = false;
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,s_mouseY)))
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{
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int id = 0;
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eglView->handleTouchesEnd(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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}
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}
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void EGLViewEventHandler::OnGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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s_mouseX = (float)x;
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s_mouseY = (float)y;
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EGLView* eglView = EGLView::getInstance();
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if(nullptr == eglView) return;
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s_mouseX /= eglView->getFrameZoomFactor();
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s_mouseY /= eglView->getFrameZoomFactor();
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if(s_captured)
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{
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if (eglView->getViewPortRect().equals(Rect::ZERO) || eglView->getViewPortRect().containsPoint(Point(s_mouseX,eglView->getFrameSize().height - s_mouseY)))
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{
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int id = 0;
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eglView->handleTouchesMove(1, &id, &s_mouseX, &s_mouseY);
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}
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}
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}
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void EGLViewEventHandler::OnGLFWKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
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{
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if(GLFW_PRESS == action)
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{
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Director::getInstance()->getKeyboardDispatcher()->dispatchKeyboardEvent(key, true);
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}
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else if(GLFW_RELEASE == action)
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{
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Director::getInstance()->getKeyboardDispatcher()->dispatchKeyboardEvent(key,false);
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}
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}
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void EGLViewEventHandler::OnGLFWCharCallback(GLFWwindow *window, unsigned int character)
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{
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IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*) &character, 1);
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}
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//end EGLViewEventHandler
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//////////////////////////////////////////////////////////////////////////
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// impliment EGLView
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//////////////////////////////////////////////////////////////////////////
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EGLView* EGLView::s_pEglView = nullptr;
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EGLView::EGLView()
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: _captured(false)
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, _frameZoomFactor(1.0f)
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, _supportTouch(false)
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, _mainWindow(nullptr)
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{
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CCASSERT(nullptr == s_pEglView, "EGLView is singleton, Should be inited only one time\n");
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s_pEglView = this;
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strcpy(_viewName, "Cocos2dxWin32");
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glfwSetErrorCallback(EGLViewEventHandler::OnGLFWError);
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glfwInit();
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}
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EGLView::~EGLView()
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{
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CCLOGINFO("deallocing EGLView: %p", this);
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glfwTerminate();
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s_pEglView = nullptr;
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}
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bool EGLView::create()
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{
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if(nullptr != _mainWindow) return true;
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glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
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_mainWindow = glfwCreateWindow(_screenSize.width, _screenSize.height, _viewName, nullptr, nullptr);
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glfwMakeContextCurrent(_mainWindow);
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glfwSetMouseButtonCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseCallBack);
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glfwSetCursorPosCallback(_mainWindow,EGLViewEventHandler::OnGLFWMouseMoveCallBack);
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glfwSetCharCallback(_mainWindow, EGLViewEventHandler::OnGLFWCharCallback);
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glfwSetKeyCallback(_mainWindow, EGLViewEventHandler::OnGLFWKeyCallback);
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// check OpenGL version at first
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const GLubyte* glVersion = glGetString(GL_VERSION);
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CCLOG("OpenGL version = %s", glVersion);
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if ( atof((const char*)glVersion) < 1.5 )
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{
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char strComplain[256] = {0};
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sprintf(strComplain,
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"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
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glVersion);
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MessageBox(strComplain, "OpenGL version too old");
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return false;
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}
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//
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// GLenum GlewInitResult = glewInit();
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// if (GLEW_OK != GlewInitResult)
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// {
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// MessageBox((char *)glewGetErrorString(GlewInitResult), "OpenGL error");
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// return false;
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// }
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//
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// if (GLEW_ARB_vertex_shader && GLEW_ARB_fragment_shader)
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// {
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// log("Ready for GLSL");
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// }
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// else
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// {
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// log("Not totally ready :(");
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// }
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//
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// if (glewIsSupported("GL_VERSION_2_0"))
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// {
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// log("Ready for OpenGL 2.0");
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// }
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// else
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// {
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// log("OpenGL 2.0 not supported");
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// }
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//
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// if(glew_dynamic_binding() == false)
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// {
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// MessageBox("No OpenGL framebuffer support. Please upgrade the driver of your video card.", "OpenGL error");
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// return false;
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// }
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//
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// Enable point size by default on windows.
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glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
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return true;
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}
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bool EGLView::isOpenGLReady()
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{
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return nullptr != _mainWindow;
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}
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void EGLView::end()
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{
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if(_mainWindow)
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glfwSetWindowShouldClose(_mainWindow,1);
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}
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void EGLView::swapBuffers()
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{
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if(_mainWindow)
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glfwSwapBuffers(_mainWindow);
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}
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bool EGLView::windowShouldClose()
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{
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if(_mainWindow)
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return glfwWindowShouldClose(_mainWindow);
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else
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return true;
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}
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void EGLView::pollEvents()
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{
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glfwPollEvents();
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}
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void EGLView::setIMEKeyboardState(bool /*bOpen*/)
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{
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}
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void EGLView::setFrameZoomFactor(float fZoomFactor)
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{
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_frameZoomFactor = fZoomFactor;
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Director::getInstance()->setProjection(Director::getInstance()->getProjection());
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}
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float EGLView::getFrameZoomFactor()
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{
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return _frameZoomFactor;
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}
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void EGLView::setFrameSize(float width, float height)
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{
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EGLViewProtocol::setFrameSize(width, height);
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}
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void EGLView::setViewPortInPoints(float x , float y , float w , float h)
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{
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glViewport((GLint)(x * _scaleX * _frameZoomFactor + _viewPortRect.origin.x * _frameZoomFactor),
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(GLint)(y * _scaleY * _frameZoomFactor + _viewPortRect.origin.y * _frameZoomFactor),
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(GLsizei)(w * _scaleX * _frameZoomFactor),
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(GLsizei)(h * _scaleY * _frameZoomFactor));
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}
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void EGLView::setScissorInPoints(float x , float y , float w , float h)
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{
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glScissor((GLint)(x * _scaleX * _frameZoomFactor + _viewPortRect.origin.x * _frameZoomFactor),
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(GLint)(y * _scaleY * _frameZoomFactor + _viewPortRect.origin.y * _frameZoomFactor),
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(GLsizei)(w * _scaleX * _frameZoomFactor),
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(GLsizei)(h * _scaleY * _frameZoomFactor));
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}
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EGLView* EGLView::getInstance()
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{
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CCASSERT(nullptr != s_pEglView, "EGL singleton should not be null");
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return s_pEglView;
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}
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// XXX: deprecated
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EGLView* EGLView::sharedOpenGLView()
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{
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return EGLView::getInstance();
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}
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NS_CC_END // end of namespace cocos2d;
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