axmol/cocos2dx
Walzer 3afe6ebfb2 fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
..
actions issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
base_nodes issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
cocoa [android] fixed #609: retain & release obj in CCSet 2011-07-14 15:32:11 +08:00
effects fixed #606, Resolve the wrong effect of the test case PageTransitionForward in TransitionsTest. 2011-07-12 10:36:07 +08:00
include fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
keypad_dispatcher fixed #441: Initialize pointer in contruction & detect pointer value in destruction 2011-04-01 16:06:53 +08:00
label_nodes [iOS] fixed #668: CCLabelBMFont looks ok in retina mode 2011-08-10 15:07:34 +08:00
layers_scenes_transitions_nodes issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
menu_nodes [android] fixed #652: refactor JniHelper::jstringtochar() 2011-08-03 10:44:39 +08:00
misc_nodes fixed #665: add test of RenderTextureSave 2011-08-08 14:06:03 +08:00
particle_nodes fixed #639, Initialize the m_tPosition of CCParticleSystem with the setter. 2011-07-28 16:16:51 +08:00
platform Merge pull request #464 from leon-li/master 2011-08-10 19:32:16 -07:00
proj.airplay fixed #582, use libpng instead of CIwImage in CCImage_airplay.cpp. Thanks to Max Akensov's contribution. 2011-07-07 14:45:59 +08:00
proj.win32 [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
proj.wophone Resolve the cocos2d compile error on wophone. 2011-07-29 09:50:06 +08:00
script_support [win32] fixed #620: change the output of lua to a lib 2011-07-20 15:21:51 +08:00
sprite_nodes issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
support fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
text_input_node fixed #512 fix warnings in /Wall flag 2011-06-10 17:51:37 +08:00
textures fixed #638, add support for pvr ccz format. I've tested it on both ios & android, also with instrument memleak detection. But haven't tested on win32 & marmalde, in thoery it will work. 2011-08-16 11:56:17 +08:00
tileMap_parallax_nodes fixed #661. Thanks to GMTDev's previous resolvtion. And I fix the compilation error in the his patch: add float m_fContentScaleFactor declaration into CCTMXLayer.h, fix tile->setPositionIn to tile->setPosition. I just run TiledMapTest in retina mode, it works well 2011-08-15 12:10:11 +08:00
touch_dispatcher changes to support CCScrollLayer 2011-07-28 17:09:06 +03:00
Android.mk [android] fixed #623: refactor Cocos2dJni.cpp 2011-07-25 14:12:30 +08:00
CCCamera.cpp fixed #418, add copyright of original authors, merge Bin's commit 2011-03-19 14:45:51 +08:00
CCConfiguration.cpp fixed #502 modify CCConfiguration to singleton mode 2011-06-15 11:48:00 +08:00
CCConfiguration.h fixed #568 2011-07-05 14:51:17 +08:00
CCDirector.cpp issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00
CCDrawingPrimitives.cpp fixed #568 2011-07-05 14:51:17 +08:00
CCScheduler.cpp fixed #653: add CCScheduler::unscheduleScriptFunc() 2011-08-03 14:15:35 +08:00
cocos2d.cpp issue #645: update to v1.0.1 2011-08-02 15:45:27 +08:00