axmol/tools/tolua++/CCPointExtension.pkg

72 lines
2.0 KiB
Plaintext

namespace cocos2d {
static CCPoint ccpNeg(const CCPoint& v);
static CCPoint ccpAdd(const CCPoint& v1, const CCPoint& v2);
static CCPoint ccpSub(const CCPoint& v1, const CCPoint& v2);
static CCPoint ccpMult(const CCPoint& v, const CGFloat s);
static CCPoint ccpMidpoint(const CCPoint& v1, const CCPoint& v2);
static CGFloat ccpDot(const CCPoint& v1, const CCPoint& v2);
static CGFloat ccpCross(const CCPoint& v1, const CCPoint& v2);
static CCPoint ccpPerp(const CCPoint& v);
static CCPoint ccpRPerp(const CCPoint& v);
static CCPoint ccpProject(const CCPoint& v1, const CCPoint& v2);
static CCPoint ccpRotate(const CCPoint& v1, const CCPoint& v2);
static CCPoint ccpUnrotate(const CCPoint& v1, const CCPoint& v2);
static CGFloat ccpLengthSQ(const CCPoint& v);
CGFloat ccpLength(const CCPoint& v);
CGFloat ccpDistance(const CCPoint& v1, const CCPoint& v2);
CCPoint ccpNormalize(const CCPoint& v);
CCPoint ccpForAngle(const CGFloat a);
CGFloat ccpToAngle(const CCPoint& v);
float clampf(float value, float min_inclusive, float max_inclusive);
CCPoint ccpClamp(const CCPoint& p, const CCPoint& from, const CCPoint& to);
CCPoint ccpFromSize(const CCSize& s);
//CCPoint ccpCompOp(const CCPoint& p, float (*opFunc)(float));
CCPoint ccpLerp(const CCPoint& a, const CCPoint& b, float alpha);
bool ccpFuzzyEqual(const CCPoint& a, const CCPoint& b, float variance);
CCPoint ccpCompMult(const CCPoint& a, const CCPoint& b);
float ccpAngleSigned(const CCPoint& a, const CCPoint& b);
float ccpAngle(const CCPoint& a, const CCPoint& b);
CCPoint ccpRotateByAngle(const CCPoint& v, const CCPoint& pivot, float angle);
bool ccpLineIntersect(const CCPoint& p1, const CCPoint& p2, const CCPoint& p3, const CCPoint& p4, float *s, float *t);
bool ccpSegmentIntersect(const CCPoint& A, const CCPoint& B, const CCPoint& C, const CCPoint& D);
CCPoint ccpIntersectPoint(const CCPoint& A, const CCPoint& B, const CCPoint& C, const CCPoint& D);
}//namespace cocos2d