Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen d753646bcc Merge pull request #736 from dumganhar/iss986_add_init_CCMenu
fixed #986: Add init() member funciton of CCMenu class.
2012-02-28 18:14:53 -08:00
Box2D update bada and qnx project settings 2012-02-15 13:52:41 +08:00
CocosDenshion update linux project configure 2012-02-15 15:57:09 +08:00
HelloLua fixed #972: update ios project configures. 2012-02-16 11:48:09 +08:00
HelloWorld fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
chipmunk update bada and qnx project settings 2012-02-15 13:52:41 +08:00
cocos2dx fixed #986: Add init() member funciton of CCMenu class. 2012-02-29 10:07:18 +08:00
doxygen fixed #975, update doxygen config, add CC_SYNTHESIZE_XXX marcos into PREDEFINED, update version and logo 2012-02-18 15:22:07 +08:00
licenses add two license used for bada port 2011-12-01 19:26:03 +08:00
lua rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources. 2012-02-14 18:04:56 +08:00
template fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00
tests fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler. 2012-02-28 14:59:46 +08:00
tools fixed #948: remove getIndexOfObject() 2012-02-14 10:49:53 +08:00
.gitignore Modified gitignore to exclude device debug and device release on Blackberry Playbook 2011-12-14 16:27:59 +08:00
AUTHORS update AUTHORS 2012-02-21 17:04:50 +08:00
CHANGELOG update CHANGELOG 2012-01-12 19:29:08 +08:00
README.mdown Update README.mdown 2012-02-09 21:17:11 +08:00
build-linux.sh update linux project configure 2012-02-15 15:57:09 +08:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
create-android-project.bat fixed #910: when create new android project, not delete existing directory 2011-12-29 10:39:46 +08:00
create-android-project.sh * merge upstream/master to master 2012-01-20 19:08:21 +08:00
create-bada-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
create-linux-eclipse-project.sh fixed a typo error and change resource path for linux port when creating linux template 2012-01-04 15:00:14 +08:00
create-qnx-project.sh update scripts of creating projects. 2012-02-15 17:27:29 +08:00
create-qnx-project.vbs update scripts of creating projects. 2012-02-15 17:27:29 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fixed #985: remove xcode3 template 2012-02-28 10:21:59 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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