mirror of https://github.com/axmolengine/axmol.git
169 lines
6.4 KiB
C#
169 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Animation;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Microsoft.Phone.Controls;
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using Microsoft.Phone.Shell;
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namespace PhoneDirect3DXamlAppInterop
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{
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public partial class App : Application
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{
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/// <summary>
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/// Provides easy access to the root frame of the Phone Application.
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/// </summary>
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/// <returns>The root frame of the Phone Application.</returns>
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public PhoneApplicationFrame RootFrame { get; private set; }
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/// <summary>
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/// Constructor for the Application object.
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/// </summary>
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public App()
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{
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// Global handler for uncaught exceptions.
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UnhandledException += Application_UnhandledException;
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// Standard Silverlight initialization
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InitializeComponent();
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// Phone-specific initialization
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InitializePhoneApplication();
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// Show graphics profiling information while debugging.
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if (System.Diagnostics.Debugger.IsAttached)
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{
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// Display the current frame rate counters.
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Application.Current.Host.Settings.EnableFrameRateCounter = false;
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// Show the areas of the app that are being redrawn in each frame.
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//Application.Current.Host.Settings.EnableRedrawRegions = true;
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// Enable non-production analysis visualization mode,
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// which shows areas of a page that are handed off to GPU with a colored overlay.
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//Application.Current.Host.Settings.EnableCacheVisualization = true;
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// Disable the application idle detection by setting the UserIdleDetectionMode property of the
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// application's PhoneApplicationService object to Disabled.
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// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
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// and consume battery power when the user is not using the phone.
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PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
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}
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}
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// Code to execute when the application is launching (eg, from Start)
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// This code will not execute when the application is reactivated
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private void Application_Launching(object sender, LaunchingEventArgs e)
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{
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}
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// Code to execute when the application is activated (brought to foreground)
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// This code will not execute when the application is first launched
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private void Application_Activated(object sender, ActivatedEventArgs e)
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{
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}
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// Code to execute when the application is deactivated (sent to background)
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// This code will not execute when the application is closing
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private void Application_Deactivated(object sender, DeactivatedEventArgs e)
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{
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}
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// Code to execute when the application is closing (eg, user hit Back)
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// This code will not execute when the application is deactivated
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private void Application_Closing(object sender, ClosingEventArgs e)
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{
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}
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// Code to execute if a navigation fails
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private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
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{
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if (System.Diagnostics.Debugger.IsAttached)
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{
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// A navigation has failed; break into the debugger
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System.Diagnostics.Debugger.Break();
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}
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}
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// Code to execute on Unhandled Exceptions
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private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
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{
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if (System.Diagnostics.Debugger.IsAttached)
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{
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// An unhandled exception has occurred; break into the debugger
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System.Diagnostics.Debugger.Break();
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}
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}
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#region Phone application initialization
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// Avoid double-initialization
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private bool phoneApplicationInitialized = false;
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// Do not add any additional code to this method
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private void InitializePhoneApplication()
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{
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if (phoneApplicationInitialized)
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return;
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// Create the frame but don't set it as RootVisual yet; this allows the splash
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// screen to remain active until the application is ready to render.
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RootFrame = new PhoneApplicationFrame();
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RootFrame.Navigated += CompleteInitializePhoneApplication;
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// Handle navigation failures
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RootFrame.NavigationFailed += RootFrame_NavigationFailed;
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// Handle reset requests for clearing the backstack
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RootFrame.Navigated += CheckForResetNavigation;
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// Ensure we don't initialize again
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phoneApplicationInitialized = true;
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}
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// Do not add any additional code to this method
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private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
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{
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// Set the root visual to allow the application to render
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if (RootVisual != RootFrame)
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RootVisual = RootFrame;
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// Remove this handler since it is no longer needed
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RootFrame.Navigated -= CompleteInitializePhoneApplication;
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}
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private void CheckForResetNavigation(object sender, NavigationEventArgs e)
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{
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// If the app has received a 'reset' navigation, then we need to check
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// on the next navigation to see if the page stack should be reset
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if (e.NavigationMode == NavigationMode.Reset)
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RootFrame.Navigated += ClearBackStackAfterReset;
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}
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private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
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{
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// Unregister the event so it doesn't get called again
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RootFrame.Navigated -= ClearBackStackAfterReset;
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// Only clear the stack for 'new' (forward) navigations
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if (e.NavigationMode != NavigationMode.New)
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return;
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// For UI consistency, clear the entire page stack
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while (RootFrame.RemoveBackEntry() != null)
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{
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; // do nothing
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}
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}
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#endregion
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}
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} |