axmol/cocos/2d/renderer
Nite Luo ab8b61aaec Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
..
MaterialManager.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
MaterialManager.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
QuadCommand.cpp Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
QuadCommand.h Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
RenderCommand.cpp Cleanup the code a bit before implement sprite batching 2013-11-07 10:09:53 -08:00
RenderCommand.h Add CustomCommand 2013-11-08 12:06:39 -08:00
RenderMaterial.cpp use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
RenderMaterial.h use placeholder logic to generate material id 2013-11-06 14:24:56 -08:00
Renderer.cpp Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00
Renderer.h Create NewSpriteBatchNode to use NewRender 2013-11-12 11:18:49 -08:00