axmol/tools/tolua++/CCSpriteBatchNode.pkg

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class CCSpriteBatchNode : public CCNode
{
CCTextureAtlas* getTextureAtlas(void);
void setTextureAtlas(CCTextureAtlas* textureAtlas);
CCArray* getDescendants(void);
void increaseAtlasCapacity();
void removeChildAtIndex(unsigned int index, bool doCleanup);
void insertChild(CCSprite *child, unsigned int index);
void appendChild(CCSprite *child);
void removeSpriteFromAtlas(CCSprite *sprite);
unsigned int rebuildIndexInOrder(CCSprite *parent, unsigned int index);
unsigned int highestAtlasIndexInChild(CCSprite *sprite);
unsigned int lowestAtlasIndexInChild(CCSprite *sprite);
unsigned int atlasIndexForChild(CCSprite *sprite, int z);
void reorderBatch(bool reorder);
void setTexture(CCTexture2D *texture);
CCTexture2D* getTexture(void);
void setBlendFunc(ccBlendFunc blendFunc);
ccBlendFunc getBlendFunc(void);
void addChild(CCNode * child);
void addChild(CCNode * child, int zOrder);
void addChild(CCNode * child, int zOrder, int tag);
void reorderChild(CCNode * child, int zOrder);
void removeChild(CCNode* child, bool cleanup);
void removeAllChildrenWithCleanup(bool cleanup);
void sortAllChildren();
static CCSpriteBatchNode* createWithTexture(CCTexture2D *tex);
static CCSpriteBatchNode* createWithTexture(CCTexture2D* tex, unsigned int capacity);
static CCSpriteBatchNode* create(const char* fileImage, unsigned int capacity);
static CCSpriteBatchNode* create(const char* fileImage);
};