Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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James Chen d827cdacc0 Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into gles20 2012-06-06 10:07:12 +08:00
Box2D fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
CocosDenshion fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
HelloLua Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1282_ati 2012-06-01 13:47:23 +08:00
HelloWorld Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1282_ati 2012-06-01 13:47:23 +08:00
chipmunk fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
cocos2dx fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
doxygen issue #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' 2012-04-19 14:35:52 +08:00
js fixed #1176: Changed linebreak symbol to UNIX format ('\n'),replaced 'tab' with four spaces. 2012-05-29 16:21:23 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
lua fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
template Merge pull request #962 from NatWeiss/8b6026f932ef6d0f284b8d73ac5657b79eec10ea 2012-06-02 18:45:05 -07:00
testjs Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1282_ati 2012-06-01 13:47:23 +08:00
tests fixed #1300: Typo: CC_ENABLE_CACHE_TEXTTURE_DATA -> CC_ENABLE_CACHE_TEXTURE_DATA 2012-06-06 10:06:51 +08:00
tools Merge pull request #948 from dumganhar/gles20 2012-05-30 19:14:41 -07:00
.gitignore fixed #1258, testjs and spidermonkey-ios is merged. But only test_actions.js works. 2012-05-24 17:48:05 +08:00
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README.mdown Update README.mdown 2012-02-09 21:17:11 +08:00
build-win32.bat fixed #1273: Crash appears after clicking closed button in TextureCacheTest. Also fixed a bug about memory leak in CCEGLView.cpp(win32). And updated build-win32.bat. 2012-05-30 14:24:59 +08:00
cocos2d-win32.vc2008.sln fixed #1282: Can not run samples on windows if the display card is ATI. Use opengl directly. Reverted all project configurations to Unicode characterset to avoid textinput error. 2012-06-01 13:44:28 +08:00
cocos2d-win32.vc2010.sln fixed #1240: Updated vs2010 project setting. 2012-05-29 17:50:27 +08:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expended to iOS, Android, Bada, BlackBerry Playbook, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.0 ~ 5.0 SDK.
  • Android: stable, well tested on 2.0~3.1, based on ndk r5 ~ r7.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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