axmol/cocos/scripting/lua-bindings/auto/api/ActionCamera.lua

62 lines
1.7 KiB
Lua

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-- @module ActionCamera
-- @extend ActionInterval
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-- overload function: setEye(float, float, float)
--
-- overload function: setEye(vec3_table)
--
-- @function [parent=#ActionCamera] setEye
-- @param self
-- @param #float float
-- @param #float float
-- @param #float float
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-- @function [parent=#ActionCamera] getEye
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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-- @function [parent=#ActionCamera] setUp
-- @param self
-- @param #vec3_table vec3
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-- @function [parent=#ActionCamera] getCenter
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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-- @function [parent=#ActionCamera] setCenter
-- @param self
-- @param #vec3_table vec3
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-- @function [parent=#ActionCamera] getUp
-- @param self
-- @return vec3_table#vec3_table ret (return value: vec3_table)
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-- @function [parent=#ActionCamera] startWithTarget
-- @param self
-- @param #cc.Node node
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-- @function [parent=#ActionCamera] clone
-- @param self
-- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera)
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-- @function [parent=#ActionCamera] reverse
-- @param self
-- @return ActionCamera#ActionCamera ret (return value: cc.ActionCamera)
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-- @function [parent=#ActionCamera] ActionCamera
-- @param self
return nil