axmol/cocos/renderer
minggo 27c4104ca7 Merge pull request #11049 from MSOpenTech/v3-wp8-shaders
Edit V3 updated precompiled shaders for WP8
2015-03-23 11:28:18 +08:00
..
CCBatchCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCBatchCommand.h [ci skip] update comments in renderer folder 2015-03-20 09:46:08 +08:00
CCCustomCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCCustomCommand.h [ci skip] update comments in renderer folder 2015-03-20 09:46:08 +08:00
CCGLProgram.cpp updated precompiled shaders for WP8 2015-03-20 23:50:48 -07:00
CCGLProgram.h [ci skip] update comments in renderer folder 2015-03-20 09:46:08 +08:00
CCGLProgramCache.cpp updated precompiled shaders for WP8 2015-03-20 23:50:48 -07:00
CCGLProgramCache.h [ci skip] update comments in renderer folder 2015-03-20 09:46:08 +08:00
CCGLProgramState.cpp refresh attributes and uniforms in glprogramstate 2015-01-12 14:43:31 +08:00
CCGLProgramState.h exextract updateUniformsAndAttributes 2014-12-30 11:13:14 +08:00
CCGLProgramStateCache.cpp comment line 83 2014-12-18 13:49:54 +08:00
CCGLProgramStateCache.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCGroupCommand.cpp Update CCGroupCommand.cpp 2015-01-20 19:28:30 +08:00
CCGroupCommand.h Update CCGroupCommand.h 2015-01-20 19:27:01 +08:00
CCMeshCommand.cpp check running scene 2015-03-16 18:04:50 +08:00
CCMeshCommand.h add 3D doc, fixed typo 2015-03-20 17:20:22 +08:00
CCPrimitive.cpp fix conflict 2014-08-29 16:55:09 +08:00
CCPrimitive.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCPrimitiveCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCPrimitiveCommand.h Refactor draw command 2015-01-15 14:00:49 -08:00
CCQuadCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCQuadCommand.h [ci skip] update comments CCQuadCommand.h 2015-03-18 20:12:34 +08:00
CCRenderCommand.cpp fix transparent render bug 2015-03-03 10:42:47 +08:00
CCRenderCommand.h [ci skip] update comments CCRenderCommand.h 2015-03-18 20:30:52 +08:00
CCRenderCommandPool.h Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
CCRenderer.cpp resolve conflict 2015-02-13 15:46:19 +08:00
CCRenderer.h remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE 2015-01-28 10:32:22 +08:00
CCTexture2D.cpp check for PixelFormat::DEFAULT 2014-10-14 14:21:02 -07:00
CCTexture2D.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCTextureAtlas.cpp fix crash for textureAtlas 2015-01-21 14:14:53 +08:00
CCTextureAtlas.h Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8. 2014-07-09 23:03:04 +08:00
CCTextureCache.cpp fix memory leak when reload texture 2014-10-20 10:43:18 +08:00
CCTextureCache.h added CC_DLL to export VolatileTextureMgr 2014-10-14 14:21:34 -07:00
CCTrianglesCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCTrianglesCommand.h [ci skip] update comments CCQuadCommand.h 2015-03-18 20:12:34 +08:00
CCVertexIndexBuffer.cpp add param for usage in class VertexBuffer and IndexBuffer 2015-01-12 14:59:12 +08:00
CCVertexIndexBuffer.h Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h 2015-03-19 20:20:16 +08:00
CCVertexIndexData.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCVertexIndexData.h Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h 2015-03-19 20:20:16 +08:00
CMakeLists.txt Multi platform cmake support 2014-10-03 23:21:45 +01:00
ccGLStateCache.cpp enable attribute cache as before 2015-01-23 18:19:25 +08:00
ccGLStateCache.h Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
ccShader_3D_Color.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_ColorNormal.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorNormalTex.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorTex.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_Particle.frag add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_Particle.vert add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_PositionNormalTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_PositionTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_Label.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Label_df.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_df_glow.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorTextureAsPointsize.vert fix crash on windows 2015-01-20 16:50:51 +08:00
ccShader_PositionTexture.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureA8Color.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureA8Color.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor.vert Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
ccShader_PositionTextureColorAlphaTest.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture_uColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShaders.cpp removed no-gl_PointSize shaders for Windows Phone 8.1 2015-03-16 08:08:02 -07:00
ccShaders.h add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00