.. |
CCBatchCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCBatchCommand.h
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[ci skip] update comments in renderer folder
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2015-03-20 09:46:08 +08:00 |
CCCustomCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCCustomCommand.h
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[ci skip] update comments in renderer folder
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2015-03-20 09:46:08 +08:00 |
CCGLProgram.cpp
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updated precompiled shaders for WP8
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2015-03-20 23:50:48 -07:00 |
CCGLProgram.h
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[ci skip] update comments in renderer folder
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2015-03-20 09:46:08 +08:00 |
CCGLProgramCache.cpp
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updated precompiled shaders for WP8
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2015-03-20 23:50:48 -07:00 |
CCGLProgramCache.h
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[ci skip] update comments in renderer folder
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2015-03-20 09:46:08 +08:00 |
CCGLProgramState.cpp
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refresh attributes and uniforms in glprogramstate
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2015-01-12 14:43:31 +08:00 |
CCGLProgramState.h
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exextract updateUniformsAndAttributes
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2014-12-30 11:13:14 +08:00 |
CCGLProgramStateCache.cpp
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comment line 83
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2014-12-18 13:49:54 +08:00 |
CCGLProgramStateCache.h
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add CC_DLL in Renderer folder
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2014-07-14 17:02:06 +08:00 |
CCGroupCommand.cpp
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Update CCGroupCommand.cpp
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2015-01-20 19:28:30 +08:00 |
CCGroupCommand.h
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Update CCGroupCommand.h
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2015-01-20 19:27:01 +08:00 |
CCMeshCommand.cpp
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check running scene
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2015-03-16 18:04:50 +08:00 |
CCMeshCommand.h
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add 3D doc, fixed typo
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2015-03-20 17:20:22 +08:00 |
CCPrimitive.cpp
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fix conflict
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2014-08-29 16:55:09 +08:00 |
CCPrimitive.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCPrimitiveCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCPrimitiveCommand.h
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCQuadCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCQuadCommand.h
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[ci skip] update comments CCQuadCommand.h
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2015-03-18 20:12:34 +08:00 |
CCRenderCommand.cpp
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fix transparent render bug
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2015-03-03 10:42:47 +08:00 |
CCRenderCommand.h
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[ci skip] update comments CCRenderCommand.h
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2015-03-18 20:30:52 +08:00 |
CCRenderCommandPool.h
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Moved base/CCPlatform* -> platform/CCPlatform*
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2014-09-09 17:17:07 -07:00 |
CCRenderer.cpp
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resolve conflict
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2015-02-13 15:46:19 +08:00 |
CCRenderer.h
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remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE
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2015-01-28 10:32:22 +08:00 |
CCTexture2D.cpp
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check for PixelFormat::DEFAULT
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2014-10-14 14:21:02 -07:00 |
CCTexture2D.h
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCTextureAtlas.cpp
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fix crash for textureAtlas
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2015-01-21 14:14:53 +08:00 |
CCTextureAtlas.h
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Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8.
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2014-07-09 23:03:04 +08:00 |
CCTextureCache.cpp
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fix memory leak when reload texture
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2014-10-20 10:43:18 +08:00 |
CCTextureCache.h
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added CC_DLL to export VolatileTextureMgr
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2014-10-14 14:21:34 -07:00 |
CCTrianglesCommand.cpp
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Refactor draw command
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2015-01-15 14:00:49 -08:00 |
CCTrianglesCommand.h
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[ci skip] update comments CCQuadCommand.h
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2015-03-18 20:12:34 +08:00 |
CCVertexIndexBuffer.cpp
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add param for usage in class VertexBuffer and IndexBuffer
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2015-01-12 14:59:12 +08:00 |
CCVertexIndexBuffer.h
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Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h
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2015-03-19 20:20:16 +08:00 |
CCVertexIndexData.cpp
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remove unneeded includes
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2014-08-29 15:39:52 +08:00 |
CCVertexIndexData.h
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Issue : added js annotates to SimpleAudioEngine, CCVertexIndexBuffer.h, CCVertexIndexData.h
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2015-03-19 20:20:16 +08:00 |
CMakeLists.txt
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Multi platform cmake support
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2014-10-03 23:21:45 +01:00 |
ccGLStateCache.cpp
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enable attribute cache as before
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2015-01-23 18:19:25 +08:00 |
ccGLStateCache.h
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Moved base/CCPlatform* -> platform/CCPlatform*
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2014-09-09 17:17:07 -07:00 |
ccShader_3D_Color.frag
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Name modification
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2014-08-21 11:33:00 +08:00 |
ccShader_3D_ColorNormal.frag
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fix the bug of lighting shader
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2015-03-17 16:43:08 +08:00 |
ccShader_3D_ColorNormalTex.frag
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fix the bug of lighting shader
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2015-03-17 16:43:08 +08:00 |
ccShader_3D_ColorTex.frag
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Name modification
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2014-08-21 11:33:00 +08:00 |
ccShader_3D_Particle.frag
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |
ccShader_3D_Particle.vert
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |
ccShader_3D_PositionNormalTex.vert
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shader optimize
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2014-10-20 13:41:26 +08:00 |
ccShader_3D_PositionTex.vert
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shader optimize
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2014-10-20 13:41:26 +08:00 |
ccShader_Label.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Label_df.frag
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Adds MARK: TODO: FIXME: in code
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2014-08-29 12:54:24 -07:00 |
ccShader_Label_df_glow.frag
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Adds MARK: TODO: FIXME: in code
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2014-08-29 12:54:24 -07:00 |
ccShader_Label_normal.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_Label_outline.frag
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Does not crash on Mac if the .ttf file is not found
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2014-05-15 17:22:53 -07:00 |
ccShader_PositionColor.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorLengthTexture.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionColorTextureAsPointsize.vert
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fix crash on windows
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2015-01-20 16:50:51 +08:00 |
ccShader_PositionTexture.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureA8Color.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureA8Color.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTextureColor.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor.vert
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Compiles on windows, sort of
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2014-05-09 19:07:22 -07:00 |
ccShader_PositionTextureColorAlphaTest.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTextureColor_noMVP.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_PositionTexture_uColor.frag
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uniform sampler CC_Texture0 MUST NOT be defined on shaders
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2014-05-15 16:47:54 -07:00 |
ccShader_PositionTexture_uColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.frag
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShader_Position_uColor.vert
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Shader fixes for windows
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2014-05-09 19:13:12 -07:00 |
ccShaders.cpp
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removed no-gl_PointSize shaders for Windows Phone 8.1
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2015-03-16 08:08:02 -07:00 |
ccShaders.h
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add 3d particle (Particle Universe)
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2015-02-11 18:14:22 +08:00 |