axmol/tools/console
halx99 affcf05b69 Prepare 2.1.0 release
* Update copyright notice
* Remove prebuilt libs from SCM
* Remove optional thirdparty sources/repo from SCM
* Remove tests resources  folder 'Content' from SCM
2023-12-08 01:04:43 +08:00
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README.md Axmol console next (#1313) 2023-08-30 08:34:33 +08:00
axmol Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
axmol.bat consle-next: Looking both powershell 7.x and 5.x 2023-09-01 16:28:34 +08:00
axmol.ps1 Fix usage text (#1477) [skip ci][skip appveyor] 2023-12-05 20:55:00 +08:00
axmol_new.ps1 Fix #1323 2023-09-12 19:28:17 +08:00

README.md

axmol-console

Vision of axmol-console

A command line tool that lets you create, run, publish, debug, etc… your game. It is the swiss-army knife for axmol.

Examples:

# starts a new project called "My Game" for multi-platform

$ axmol new MyGame -l cpp -p org.axmol.mygame

$ cd MyGame

# Will deploy the project to device and run it
$ axmol run -p android


Devel Info

Internals

axmol.ps1 is an script whose only responsability is to call its plugins. axmol.bat will invoke axmol.ps1 on windows axmol will invoke axmol.ps1 on Mac OS X and linux

To get a list of all the registered plugins:

$ axmol

To run the "new" plugin:

$ axmol new