axmol/cocos/scripting/lua-bindings/auto/api/DisplayManager.lua

122 lines
3.6 KiB
Lua

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-- @module DisplayManager
-- @extend Ref
-- @parent_module ccs
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-- @function [parent=#DisplayManager] getDisplayRenderNode
-- @param self
-- @return Node#Node ret (return value: cc.Node)
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-- @function [parent=#DisplayManager] getAnchorPointInPoints
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#DisplayManager] getDisplayRenderNodeType
-- @param self
-- @return DisplayType#DisplayType ret (return value: ccs.DisplayType)
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-- @function [parent=#DisplayManager] removeDisplay
-- @param self
-- @param #int int
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-- @function [parent=#DisplayManager] setForceChangeDisplay
-- @param self
-- @param #bool bool
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-- @function [parent=#DisplayManager] init
-- @param self
-- @param #ccs.Bone bone
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#DisplayManager] getContentSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
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-- @function [parent=#DisplayManager] getBoundingBox
-- @param self
-- @return rect_table#rect_table ret (return value: rect_table)
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-- overload function: addDisplay(cc.Node, int)
--
-- overload function: addDisplay(ccs.DisplayData, int)
--
-- @function [parent=#DisplayManager] addDisplay
-- @param self
-- @param #ccs.DisplayData displaydata
-- @param #int int
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-- overload function: containPoint(float, float)
--
-- overload function: containPoint(vec2_table)
--
-- @function [parent=#DisplayManager] containPoint
-- @param self
-- @param #float float
-- @param #float float
-- @return bool#bool ret (retunr value: bool)
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-- @function [parent=#DisplayManager] changeDisplayWithIndex
-- @param self
-- @param #int int
-- @param #bool bool
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-- @function [parent=#DisplayManager] changeDisplayWithName
-- @param self
-- @param #string str
-- @param #bool bool
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-- @function [parent=#DisplayManager] isForceChangeDisplay
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#DisplayManager] getCurrentDisplayIndex
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#DisplayManager] getAnchorPoint
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#DisplayManager] getDecorativeDisplayList
-- @param self
-- @return array_table#array_table ret (return value: array_table)
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-- @function [parent=#DisplayManager] isVisible
-- @param self
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#DisplayManager] setVisible
-- @param self
-- @param #bool bool
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-- @function [parent=#DisplayManager] create
-- @param self
-- @param #ccs.Bone bone
-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
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-- @function [parent=#DisplayManager] DisplayManager
-- @param self
return nil