mirror of https://github.com/axmolengine/axmol.git
106 lines
3.1 KiB
Lua
106 lines
3.1 KiB
Lua
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--------------------------------
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-- @module EventMouse
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-- @extend Event
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-- @parent_module cc
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--------------------------------
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-- returns the previous touch location in screen coordinates
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-- @function [parent=#EventMouse] getPreviousLocationInView
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- returns the current touch location in OpenGL coordinates
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-- @function [parent=#EventMouse] getLocation
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#EventMouse] getMouseButton
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- returns the previous touch location in OpenGL coordinates
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-- @function [parent=#EventMouse] getPreviousLocation
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- returns the delta of 2 current touches locations in screen coordinates
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-- @function [parent=#EventMouse] getDelta
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Set mouse scroll data
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-- @function [parent=#EventMouse] setScrollData
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-- @param self
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-- @param #float scrollX
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-- @param #float scrollY
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--------------------------------
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-- returns the start touch location in screen coordinates
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-- @function [parent=#EventMouse] getStartLocationInView
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- returns the start touch location in OpenGL coordinates
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-- @function [parent=#EventMouse] getStartLocation
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#EventMouse] setMouseButton
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-- @param self
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-- @param #int button
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--------------------------------
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-- returns the current touch location in screen coordinates
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-- @function [parent=#EventMouse] getLocationInView
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#EventMouse] getScrollY
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#EventMouse] getScrollX
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#EventMouse] getCursorX
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#EventMouse] getCursorY
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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--
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-- @function [parent=#EventMouse] setCursorPosition
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-- @param self
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-- @param #float x
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-- @param #float y
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--------------------------------
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--
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-- @function [parent=#EventMouse] EventMouse
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-- @param self
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-- @param #int mouseEventCode
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return nil
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