mirror of https://github.com/axmolengine/axmol.git
96 lines
6.3 KiB
Markdown
96 lines
6.3 KiB
Markdown
<p align="center"><a href="https://axmolengine.github.io/axmol" target="_blank" rel="noopener noreferrer"><img width="160" src="docs/logo.png" alt="axmol logo"></a></p>
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# Axmol引擎
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## A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
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[![dev](https://img.shields.io/github/v/release/axmolengine/axmol?include_prereleases&label=release)](https://github.com/axmolengine/axmol/releases)
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[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/axmolengine/axmol/blob/master/LICENSE)
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[![Codacy Badge](https://app.codacy.com/project/badge/Grade/81fa1aba09ab41a98b949064b928d06e)](https://www.codacy.com/gh/axmolengine/axmol/dashboard?utm_source=github.com&utm_medium=referral&utm_content=axmolengine/axmol&utm_campaign=Badge_Grade)
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[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/axmolengine/axmol/pulls)
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[![QQ Group](https://img.shields.io/badge/QQGroup-join-green.svg)](https://jq.qq.com/?_wv=1027&k=nvNmzOIY)
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**[English](README.md)**
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## 支持平台列表
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| Build | Status (github) |
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|-------|-----------------|
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| Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)|
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| Android | [![Android Build Status](https://github.com/axmolengine/axmol/workflows/android/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)|
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| iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)|
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| tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)|
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| Linux |[![Linux Build Status](https://github.com/axmolengine/axmol/workflows/linux/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Alinux)|
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| macOS |[![macOS Build Status](https://github.com/axmolengine/axmol/workflows/osx/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aosx)|
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| WASM(experimental) |[![WASM Build Status](https://ci.appveyor.com/api/projects/status/4slq965fwhbaidnc?svg=true)](https://ci.appveyor.com/project/halx99/axmol)|
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## 渲染后端
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- Metal: macOS, iOS
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- OpenGL 3.3+: Linux, macOS, Win32
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- OpenGL ES 2.0+: Android
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- OpenGL ES 3.0+: iOS
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- ANGLE GLES 3.0+: Win32, WinUWP
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- WebGL 2.0(Open GLES 3.0): WASM (experimental)
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## 新的媒体播放器
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新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理,使得游戏对视频渲染控制更加灵活,就像普通UI一样,而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`,目前已支持axmol引擎支持的所有平台。
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| Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend |
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|-----------------------|-----------------------|----------------------|----------------- |--------------------|
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| Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession |
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| Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine |
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| Apple macOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
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| Apple tvOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
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| Apple iOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation |
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| Android | H264, HEVC | NV12 | .mp4,.mkv,.webm | ExoPlayer2 |
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| Linux | H264, HEVC | NV12 | .mp4,.mkv,.webm | libVLC |
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## 构建
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请查看: [Dev setup instructions](docs/DevSetup.md).
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### 主要特性:
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* WebAssembly支持(实验性的)by @nowasm
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* Windows UWP 支持,请参考: https://github.com/axmolengine/axmol/pull/1108
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* 增加tvos支持
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* 增强Windows下工作流,支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axmolengine/axmol/issues/564)
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* Windows 视频播放支持
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* Windows x64编译支持
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* 基于yasio重构HttpClient以支持并发Http请求,不再需要sendImmidate接口
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* 重构AudioEngine, 全平台OpenAL
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* [openal-soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enable it
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* [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable.
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* 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍
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* 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine
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* AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等
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* 使用现代化的GL加载器glad代替glew
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* 增加google angle渲染后端支持
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* C++最低标准要求: C++17/20
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* 设置ios下最低目标平台为ios11.0
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* 使用更快的xml解析库pugixml代替tinyxml2
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* Downloader全平台统一实现,均基于curl
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* 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现
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* Spine 3.8支持
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* 新增FairyGUI支持
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* 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持,支持软解
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* 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解
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* **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGui](extensions/ImGui/README.md)**
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* 完整改动列表,请查看[CHANGELOG](CHANGELOG)
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### 参考链接
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- axmol引擎预编译库生成工具: [build1k](https://github.com/axmolengine/build1k),
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- axmol专用shader编译工具: [axmolengine/glslcc](https://github.com/axmolengine/glslcc),
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- 一些基于axmol引擎的开源项目: https://github.com/axmolengine/axmol/discussions/694
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- official v4: https://gitee.com/mirrors/cocos2d-x
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- Git快速手册: https://github.com/axmolengine/axmol/discussions/411
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### axmol项目活跃状态
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![Alt](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image")
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