mirror of https://github.com/axmolengine/axmol.git
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
#include "platform/PlatformConfig.h"
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#include "ImGuiTest.h"
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#include "ImGui/ImGuiPresenter.h"
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USING_NS_AX;
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USING_NS_AX_EXT;
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#if defined(AX_PLATFORM_PC) || (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID) || defined(__EMSCRIPTEN__)
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static bool show_test_window = true;
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static bool show_another_window = true;
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static ImVec4 clear_color = ImColor(114, 144, 154);
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ImGuiTests::ImGuiTests()
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{
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ImGuiPresenter::getInstance()->setViewResolution(1280, 720);
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ADD_TEST_CASE(ImGuiTest);
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}
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void ImGuiTest::onEnter()
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{
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TestCase::onEnter();
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ImGuiPresenter::getInstance()->addFont(FileUtils::getInstance()->fullPathForFilename("fonts/arial.ttf"));
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ImGuiPresenter::getInstance()->addRenderLoop("#test", AX_CALLBACK_0(ImGuiTest::onDrawImGui, this), this);
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}
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void ImGuiTest::onExit()
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{
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ImGuiPresenter::getInstance()->removeRenderLoop("#test");
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ImGuiPresenter::getInstance()->clearFonts();
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ImGuiPresenter::destroyInstance();
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TestCase::onExit();
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}
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void ImGuiTest::onDrawImGui()
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{
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// 1. Show a simple window
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// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
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{
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static float f = 0.0f;
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ImGui::Text("Hello, world!");
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
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ImGui::ColorEdit3("clear color", (float*)&clear_color);
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if (ImGui::Button("Test Window"))
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show_test_window ^= 1;
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if (ImGui::Button("Another Window"))
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show_another_window ^= 1;
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate,
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ImGui::GetIO().Framerate);
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}
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// 2. Show another simple window, this time using an explicit Begin/End pair
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if (show_another_window)
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{
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ImGui::SetNextWindowSize(ImVec2(170, 80), ImGuiCond_FirstUseEver);
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ImGui::Begin("Another Window", &show_another_window);
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ImGui::Text("Hello");
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ImGui::End();
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}
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// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
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if (show_test_window)
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{
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ImGui::ShowDemoWindow();
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}
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}
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#endif
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