..
BufferMTL.h
Merge: 41714a04fd
2631c8405b
2023-09-02 19:56:50 +08:00
BufferMTL.mm
Merge: 41714a04fd
2631c8405b
2023-09-02 19:56:50 +08:00
BufferManager.h
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
BufferManager.mm
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
CommandBufferMTL.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
CommandBufferMTL.mm
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
DepthStencilStateMTL.h
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
DepthStencilStateMTL.mm
Final migrate ( #876 )
2022-10-01 16:24:52 +08:00
DriverMTL.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
DriverMTL.mm
Fix memory leaks refreshed ( #1638 )
2024-01-29 22:30:14 +08:00
ProgramMTL.h
Merge: 41714a04fd
2631c8405b
2023-09-02 19:56:50 +08:00
ProgramMTL.mm
Fix same uniforms in fragment and vertex shaders not working in Metal ( #1808 )
2024-04-12 23:12:51 +08:00
RenderPipelineMTL.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
RenderPipelineMTL.mm
Fix typo: BLEND_CLOLOR ==> BLEND_COLOR
2024-04-10 21:47:00 +08:00
RenderTargetMTL.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
RenderTargetMTL.mm
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
ShaderModuleMTL.h
Fix same uniforms in fragment and vertex shaders not working in Metal ( #1808 )
2024-04-12 23:12:51 +08:00
ShaderModuleMTL.mm
Fix same uniforms in fragment and vertex shaders not working in Metal ( #1808 )
2024-04-12 23:12:51 +08:00
TextureMTL.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
TextureMTL.mm
Prepare 2.1.0 release
2023-12-08 01:04:43 +08:00
UtilsMTL.h
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00
UtilsMTL.mm
Merge backend Device, DeviceInfo to DriverBase ( #1499 )
2023-12-11 21:59:25 +08:00