axmol/core/renderer/backend/opengl
smilediver 74c6a4a417
Fix same uniforms in fragment and vertex shaders not working in Metal (#1808)
* Fix same uniforms in fragment and vertex shaders not working in Metal

* Add missing copyright

* Fix lua bindings for UniformLocation conversion

* Fix uniform mismatch in positionNormalTexture.vert and colorNormalTexture.frag

* Enable ProgramState::setFragmentUniform() only for Metal
2024-04-12 23:12:51 +08:00
..
BufferGL.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
BufferGL.h Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
CommandBufferGL.cpp Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
CommandBufferGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
CommandBufferGLES2.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
CommandBufferGLES2.h Add missing include guard in CommandBufferGLES2.h. (#1430) 2023-11-11 17:32:10 +08:00
DepthStencilStateGL.cpp Merge: 41714a04fd 2631c8405b 2023-09-02 19:56:50 +08:00
DepthStencilStateGL.h Final migrate (#876) 2022-10-01 16:24:52 +08:00
DriverGL.cpp Implement new axmol log system based on fmtlib (#1732) 2024-03-07 08:47:00 +08:00
DriverGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
MacrosGL.h Implement new axmol log system based on fmtlib (#1732) 2024-03-07 08:47:00 +08:00
OpenGLState.cpp [Android] Reset the OpenGL state cache if the context is lost (#1401) 2023-10-25 09:35:58 +08:00
OpenGLState.h Fix #1759 2024-03-21 00:41:11 +08:00
ProgramGL.cpp Fix same uniforms in fragment and vertex shaders not working in Metal (#1808) 2024-04-12 23:12:51 +08:00
ProgramGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
RenderPipelineGL.cpp Prepare 2.1.0 release 2023-12-08 01:04:43 +08:00
RenderPipelineGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
RenderTargetGL.cpp Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
RenderTargetGL.h Merge backend Device, DeviceInfo to DriverBase (#1499) 2023-12-11 21:59:25 +08:00
ShaderModuleGL.cpp Implement new axmol log system based on fmtlib (#1732) 2024-03-07 08:47:00 +08:00
ShaderModuleGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
TextureGL.cpp Fix texture recreation when GL context is lost (#1763) 2024-03-23 09:15:36 +08:00
TextureGL.h Fix texture recreation when GL context is lost (#1763) 2024-03-23 09:15:36 +08:00
UtilsGL.cpp Fix typo: BLEND_CLOLOR ==> BLEND_COLOR 2024-04-10 21:47:00 +08:00
UtilsGL.h Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00