mirror of https://github.com/axmolengine/axmol.git
148 lines
11 KiB
C++
148 lines
11 KiB
C++
#ifndef _CCB_CCNODELOADER_H_
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#define _CCB_CCNODELOADER_H_
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#include "extensions/GUI/CCControlExtension/CCInvocation.h"
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#include "CCBReader.h"
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#include "extensions/GUI/CCControlExtension/CCControl.h"
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namespace cocosbuilder {
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#define PROPERTY_POSITION "position"
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#define PROPERTY_CONTENTSIZE "contentSize"
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#define PROPERTY_SKEW "skew"
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#define PROPERTY_ANCHORPOINT "anchorPoint"
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#define PROPERTY_SCALE "scale"
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#define PROPERTY_ROTATION "rotation"
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#define PROPERTY_ROTATIONX "rotationX"
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#define PROPERTY_ROTATIONY "rotationY"
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#define PROPERTY_TAG "tag"
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#define PROPERTY_IGNOREANCHORPOINTFORPOSITION "ignoreAnchorPointForPosition"
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#define PROPERTY_VISIBLE "visible"
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#define ASSERT_FAIL_UNEXPECTED_PROPERTY(PROPERTY) cocos2d::log("Unexpected property: '%s'!\n", PROPERTY); assert(false)
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#define ASSERT_FAIL_UNEXPECTED_PROPERTYTYPE(PROPERTYTYPE) cocos2d::log("Unexpected property type: '%d'!\n", PROPERTYTYPE); assert(false)
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#define CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) { \
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return T::create(); \
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}
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#define CCB_PURE_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) = 0
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struct BlockData {
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cocos2d::SEL_MenuHandler mSELMenuHandler;
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cocos2d::Ref * _target;
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};
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struct BlockControlData {
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cocos2d::extension::Control::Handler mSELControlHandler;
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cocos2d::Ref * _target;
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cocos2d::extension::Control::EventType mControlEvents;
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};
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/* Forward declaration. */
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class CCBReader;
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class CC_DLL NodeLoader : public cocos2d::Ref {
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public:
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/**
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* @js NA
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* @lua NA
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*/
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NodeLoader();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~NodeLoader();
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/**
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* @js NA
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* @lua NA
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*/
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CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(NodeLoader, loader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual cocos2d::Node * loadNode(cocos2d::Node *, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void parseProperties(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual cocos2d::ValueMap& getCustomProperties();
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protected:
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CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Node);
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virtual cocos2d::Vec2 parsePropTypePosition(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual cocos2d::Vec2 parsePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual cocos2d::Vec2 parsePropTypePointLock(cocos2d::Node * pNode,cocos2d:: Node * pParent, CCBReader * ccbReader);
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virtual cocos2d::Size parsePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual float * parsePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual float parsePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual float parsePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual float parsePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual int parsePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual int parsePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual float * parsePropTypeFloatVar(cocos2d::Node * pNode,cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual bool parsePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual cocos2d::SpriteFrame * parsePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual cocos2d::Animation * parsePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual cocos2d::Texture2D * parsePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual unsigned char parsePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual cocos2d::Color3B parsePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
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virtual cocos2d::Color4F * parsePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual bool * parsePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual cocos2d::BlendFunc parsePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual std::string parsePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual std::string parsePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual std::string parsePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual std::string parsePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual BlockData * parsePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual BlockControlData * parsePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual cocos2d::Node * parsePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual float * parsePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
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virtual void onHandlePropTypePosition(cocos2d::Node * pNode,cocos2d:: Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPosition, CCBReader * ccbReader);
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virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPoint, CCBReader * ccbReader);
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virtual void onHandlePropTypePointLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vec2 pPointLock, CCBReader * ccbReader);
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virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader);
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virtual void onHandlePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pScaleLock, CCBReader * ccbReader);
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virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloat, CCBReader * ccbReader);
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virtual void onHandlePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pDegrees, CCBReader * ccbReader);
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virtual void onHandlePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloatScale, CCBReader * ccbReader);
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virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pInteger, CCBReader * ccbReader);
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virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pIntegerLabeled, CCBReader * ccbReader);
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virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader);
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virtual void onHandlePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader);
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virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, CCBReader * ccbReader);
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virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
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virtual void onHandlePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Animation * pAnimation, CCBReader * ccbReader);
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virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader);
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virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, unsigned char pByte, CCBReader * ccbReader);
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virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
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virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader);
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virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool * pFlip, CCBReader * ccbReader);
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virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader);
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virtual void onHandlePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFntFile, CCBReader * ccbReader);
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virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pString, CCBReader * ccbReader);
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virtual void onHandlePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pText, CCBReader * ccbReader);
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virtual void onHandlePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFontTTF, CCBReader * ccbReader);
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virtual void onHandlePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockData * pBlockData, CCBReader * ccbReader);
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virtual void onHandlePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockControlData * pBlockControlData, CCBReader * ccbReader);
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virtual void onHandlePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Node * pCCBFileNode, CCBReader * ccbReader);
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protected:
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cocos2d::ValueMap _customProperties;
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};
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}
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#endif
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